Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Iam_riel

Account 481944 · Published replay history across maps and positions.

Latest recorded OS
11.1
12 Oct 2026 · Large teams · 16 players
Recorded games
81
30 Jun 2026–12 Oct 2026 UTC
Maps played
27
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
5.86
Latest recorded
11.10
Change
+5.24
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.76.99.211.413.730 Jun 2026, 00:12 UTC · OS 5.8601 Jul 2026, 00:12 UTC · OS 6.5501 Jul 2026, 23:18 UTC · OS 5.9201 Jul 2026, 23:47 UTC · OS 6.3604 Jul 2026, 03:16 UTC · OS 6.2105 Jul 2026, 22:54 UTC · OS 6.9606 Jul 2026, 00:56 UTC · OS 7.3706 Jul 2026, 01:20 UTC · OS 7.3708 Jul 2026, 01:20 UTC · OS 8.4609 Jul 2026, 23:18 UTC · OS 8.0809 Jul 2026, 23:49 UTC · OS 8.0812 Jul 2026, 03:29 UTC · OS 8.7613 Jul 2026, 22:35 UTC · OS 8.7216 Jul 2026, 23:14 UTC · OS 8.8818 Jul 2026, 02:33 UTC · OS 8.5318 Jul 2026, 03:12 UTC · OS 8.5320 Jul 2026, 00:05 UTC · OS 9.0821 Jul 2026, 00:48 UTC · OS 9.0926 Jul 2026, 22:18 UTC · OS 9.1030 Jul 2026, 00:17 UTC · OS 10.0130 Jul 2026, 22:54 UTC · OS 9.6930 Jul 2026, 23:27 UTC · OS 9.3401 Aug 2026, 01:19 UTC · OS 8.8001 Aug 2026, 01:50 UTC · OS 8.8001 Aug 2026, 19:05 UTC · OS 8.9102 Aug 2026, 20:31 UTC · OS 8.1007 Aug 2026, 00:19 UTC · OS 6.7607 Aug 2026, 23:28 UTC · OS 7.1308 Aug 2026, 00:15 UTC · OS 7.1308 Aug 2026, 19:20 UTC · OS 7.2909 Aug 2026, 20:25 UTC · OS 7.0310 Aug 2026, 22:20 UTC · OS 7.2210 Aug 2026, 22:40 UTC · OS 7.5610 Aug 2026, 23:13 UTC · OS 7.8311 Aug 2026, 22:48 UTC · OS 7.6411 Aug 2026, 23:21 UTC · OS 7.6412 Aug 2026, 23:28 UTC · OS 7.7713 Aug 2026, 22:26 UTC · OS 8.0816 Aug 2026, 17:27 UTC · OS 8.1216 Aug 2026, 17:47 UTC · OS 8.1218 Aug 2026, 00:09 UTC · OS 8.1418 Aug 2026, 00:40 UTC · OS 8.1418 Aug 2026, 23:02 UTC · OS 8.2018 Aug 2026, 23:28 UTC · OS 8.6319 Aug 2026, 00:20 UTC · OS 8.6319 Aug 2026, 01:05 UTC · OS 8.9321 Aug 2026, 00:20 UTC · OS 9.3921 Aug 2026, 00:31 UTC · OS 9.3921 Aug 2026, 01:04 UTC · OS 9.1021 Aug 2026, 23:24 UTC · OS 9.4821 Aug 2026, 23:51 UTC · OS 9.7922 Aug 2026, 00:19 UTC · OS 9.7922 Aug 2026, 00:39 UTC · OS 10.4322 Aug 2026, 01:00 UTC · OS 10.4322 Aug 2026, 22:44 UTC · OS 11.1829 Aug 2026, 01:36 UTC · OS 11.2729 Aug 2026, 20:39 UTC · OS 11.1005 Sep 2026, 02:20 UTC · OS 11.8906 Sep 2026, 03:13 UTC · OS 12.4913 Sep 2026, 02:45 UTC · OS 12.4619 Sep 2026, 20:11 UTC · OS 11.6320 Sep 2026, 21:27 UTC · OS 11.4026 Sep 2026, 20:14 UTC · OS 10.9326 Sep 2026, 21:15 UTC · OS 10.9426 Sep 2026, 21:47 UTC · OS 10.9429 Sep 2026, 00:29 UTC · OS 10.8130 Sep 2026, 00:59 UTC · OS 11.3904 Oct 2026, 20:15 UTC · OS 10.8207 Oct 2026, 00:15 UTC · OS 11.3007 Oct 2026, 23:44 UTC · OS 10.6908 Oct 2026, 00:11 UTC · OS 10.6910 Oct 2026, 23:49 UTC · OS 11.6311 Oct 2026, 21:21 UTC · OS 11.4112 Oct 2026, 20:01 UTC · OS 11.1030 Jun12 Oct

12 Oct 2026, 20:01 UTC · OS 11.10

74 recorded ratings · 30 Jun 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 19:32 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

42026-09-17
to 2026-09-23
82026-09-24
to 2026-09-30
32026-10-01
to 2026-10-07
62026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

37 games
45.7% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 55.6% of selected games.

Selected games: 18 · Games with identified lanes: 10.

10 distinct recorded opponents · Mean opponent OS 14.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 3 distinct opponents · Mean opponent OS 17.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,751.8 metal3,212.2 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,685.8 metal3,776.3 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.29,240.2 energy49,182.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.444.0 damage253.2 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.106.5 damage690.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.27.8 units40.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.58.3 metal108.7 metal75.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.7.0 metal148.7 metal75.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.7 units0.3 units75.0%3 paired games
  • ChickenMan2772 games · 50.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BobTheSpider1 game · 25.0% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mqndo1 game · 25.0% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 4.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,037.5 metal3,584.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,830.8 metal3,857.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,392.0 energy40,460.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,448.7 damage10,860.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.13,229.7 damage10,593.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.36.0 units40.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • eggtartss1 game · 100.0% of games in this matchup · Mean recorded OS 5.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LordVader29111 game · 100.0% of games in this matchup · Mean recorded OS 3.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

5 matched games · 5 distinct opponents · Mean opponent OS 15.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,620.9 metal3,522.1 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,693.6 metal4,241.2 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.31,192.4 energy44,326.8 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.208.8 damage559.4 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.465.5 damage347.7 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.27.6 units38.8 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.195.5 metal68.0 metal40.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.42.5 metal258.0 metal40.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units0.5 units40.0%2 paired games
  • Kerboom1 game · 20.0% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mobz1 game · 20.0% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SnoopyHoopin1 game · 20.0% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XNON1 game · 20.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yaboicody1 game · 20.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 7 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 81 published games lasting at least five minutes, linked to account 481944. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.