Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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SlickRic

Account 514162 · Published replay history across maps and positions.

Latest recorded OS
22.7
12 Oct 2026 · Small teams · 8 players
Recorded games
168
28 Jun 2026–12 Oct 2026 UTC
Maps played
83
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 8 players.

First recorded
10.97
Latest recorded
16.96
Change
+5.99
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.912.014.116.218.328 Jun 2026, 03:55 UTC · OS 10.9701 Jul 2026, 06:04 UTC · OS 11.6801 Jul 2026, 22:38 UTC · OS 11.7505 Jul 2026, 21:29 UTC · OS 12.5911 Jul 2026, 00:02 UTC · OS 12.7911 Jul 2026, 01:45 UTC · OS 12.9711 Jul 2026, 17:09 UTC · OS 13.3911 Jul 2026, 20:01 UTC · OS 13.4613 Jul 2026, 04:01 UTC · OS 13.7114 Jul 2026, 00:52 UTC · OS 14.2319 Jul 2026, 06:35 UTC · OS 14.5425 Jul 2026, 02:49 UTC · OS 13.8002 Aug 2026, 18:17 UTC · OS 14.4804 Aug 2026, 19:18 UTC · OS 13.6806 Aug 2026, 04:27 UTC · OS 13.7507 Aug 2026, 19:52 UTC · OS 13.8814 Aug 2026, 05:26 UTC · OS 13.6116 Aug 2026, 01:52 UTC · OS 13.1318 Aug 2026, 02:33 UTC · OS 13.6618 Aug 2026, 02:55 UTC · OS 13.6618 Aug 2026, 09:02 UTC · OS 13.3318 Aug 2026, 09:33 UTC · OS 12.9818 Aug 2026, 10:02 UTC · OS 13.2118 Aug 2026, 10:18 UTC · OS 13.2122 Aug 2026, 00:46 UTC · OS 13.7622 Aug 2026, 04:19 UTC · OS 13.6129 Aug 2026, 05:20 UTC · OS 13.8729 Aug 2026, 05:50 UTC · OS 13.5630 Aug 2026, 04:15 UTC · OS 13.6830 Aug 2026, 04:43 UTC · OS 13.6831 Aug 2026, 02:41 UTC · OS 13.7206 Sep 2026, 04:42 UTC · OS 13.3706 Sep 2026, 06:05 UTC · OS 12.9507 Sep 2026, 04:59 UTC · OS 12.8707 Sep 2026, 05:27 UTC · OS 12.7107 Sep 2026, 05:59 UTC · OS 12.9607 Sep 2026, 06:34 UTC · OS 12.9610 Sep 2026, 05:35 UTC · OS 13.6510 Sep 2026, 06:11 UTC · OS 13.6528 Sep 2026, 22:54 UTC · OS 14.2629 Sep 2026, 21:49 UTC · OS 14.3629 Sep 2026, 22:25 UTC · OS 14.5530 Sep 2026, 05:44 UTC · OS 14.6130 Sep 2026, 18:53 UTC · OS 15.0930 Sep 2026, 19:12 UTC · OS 15.0930 Sep 2026, 22:39 UTC · OS 14.7330 Sep 2026, 23:05 UTC · OS 15.1630 Sep 2026, 23:37 UTC · OS 15.1601 Oct 2026, 00:07 UTC · OS 14.6901 Oct 2026, 00:42 UTC · OS 14.2101 Oct 2026, 01:18 UTC · OS 14.2101 Oct 2026, 21:38 UTC · OS 13.8001 Oct 2026, 22:53 UTC · OS 14.1602 Oct 2026, 05:29 UTC · OS 15.1002 Oct 2026, 06:54 UTC · OS 15.8003 Oct 2026, 03:23 UTC · OS 15.6503 Oct 2026, 04:17 UTC · OS 15.2903 Oct 2026, 04:34 UTC · OS 15.3304 Oct 2026, 03:33 UTC · OS 14.9204 Oct 2026, 03:56 UTC · OS 14.9204 Oct 2026, 04:19 UTC · OS 15.9104 Oct 2026, 04:47 UTC · OS 15.9104 Oct 2026, 06:49 UTC · OS 15.9804 Oct 2026, 07:26 UTC · OS 15.9804 Oct 2026, 17:15 UTC · OS 16.7504 Oct 2026, 17:30 UTC · OS 16.8404 Oct 2026, 17:59 UTC · OS 17.1804 Oct 2026, 18:15 UTC · OS 17.1804 Oct 2026, 18:45 UTC · OS 16.7604 Oct 2026, 19:06 UTC · OS 16.5105 Oct 2026, 02:52 UTC · OS 15.3405 Oct 2026, 21:33 UTC · OS 15.7305 Oct 2026, 21:52 UTC · OS 15.5006 Oct 2026, 03:32 UTC · OS 15.8006 Oct 2026, 21:44 UTC · OS 16.5407 Oct 2026, 18:27 UTC · OS 16.1707 Oct 2026, 23:30 UTC · OS 16.6908 Oct 2026, 05:55 UTC · OS 16.8708 Oct 2026, 19:18 UTC · OS 16.7008 Oct 2026, 20:36 UTC · OS 16.9628 Jun08 Oct

08 Oct 2026, 20:36 UTC · OS 16.96

80 recorded ratings · 28 Jun 2026–08 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 19:53 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
112026-09-24
to 2026-09-30
332026-10-01
to 2026-10-07
72026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 60.0% of selected games.

Selected games: 5 · Games with identified lanes: 3.

3 distinct recorded opponents · Mean opponent OS 17.8 (OS available in 100.0% of identified games).

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 17.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,190.8 metal3,829.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,938.4 metal4,107.7 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.39,409.3 energy35,692.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.138.2 damage4,293.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,536.8 damage124.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.43.7 units37.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.518.0 metal25.5 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.25.5 metal455.0 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units66.7%2 paired games
  • nova7241 game · 33.3% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rtc5551 game · 33.3% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Visage1 game · 33.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 168 published games lasting at least five minutes, linked to account 514162. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.