Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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False_Prophet

Account 519550 · Published replay history across maps and positions.

Latest recorded OS
20.1
05 Sep 2026 · Large teams · 16 players
Recorded games
132
29 Jun 2026–05 Sep 2026 UTC
Maps played
3
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
13.17
Latest recorded
20.07
Change
+6.90
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.914.316.819.321.729 Jun 2026, 04:48 UTC · OS 13.1729 Jun 2026, 09:47 UTC · OS 13.4929 Jun 2026, 10:40 UTC · OS 13.8029 Jun 2026, 12:46 UTC · OS 14.0502 Jul 2026, 06:53 UTC · OS 14.2202 Jul 2026, 07:23 UTC · OS 14.5202 Jul 2026, 10:52 UTC · OS 14.2502 Jul 2026, 16:13 UTC · OS 13.9802 Jul 2026, 16:42 UTC · OS 13.9802 Jul 2026, 17:09 UTC · OS 13.9803 Jul 2026, 04:03 UTC · OS 15.1403 Jul 2026, 10:51 UTC · OS 15.4804 Jul 2026, 19:47 UTC · OS 15.6204 Jul 2026, 20:58 UTC · OS 15.7004 Jul 2026, 22:42 UTC · OS 16.3204 Jul 2026, 23:14 UTC · OS 16.1105 Jul 2026, 05:40 UTC · OS 16.1705 Jul 2026, 06:14 UTC · OS 16.1705 Jul 2026, 08:20 UTC · OS 15.5805 Jul 2026, 08:55 UTC · OS 15.5805 Jul 2026, 10:37 UTC · OS 15.0218 Jul 2026, 16:04 UTC · OS 15.6719 Jul 2026, 09:18 UTC · OS 15.9419 Jul 2026, 14:23 UTC · OS 15.5320 Jul 2026, 11:00 UTC · OS 14.9720 Jul 2026, 11:23 UTC · OS 14.9720 Jul 2026, 15:01 UTC · OS 15.5320 Jul 2026, 15:20 UTC · OS 15.5320 Jul 2026, 19:19 UTC · OS 15.3820 Jul 2026, 19:46 UTC · OS 15.3821 Jul 2026, 06:58 UTC · OS 15.0121 Jul 2026, 19:12 UTC · OS 14.8922 Jul 2026, 14:58 UTC · OS 15.1608 Aug 2026, 17:19 UTC · OS 15.3608 Aug 2026, 19:42 UTC · OS 15.6709 Aug 2026, 08:40 UTC · OS 15.9509 Aug 2026, 09:18 UTC · OS 15.9509 Aug 2026, 10:20 UTC · OS 16.0509 Aug 2026, 13:43 UTC · OS 16.3509 Aug 2026, 15:11 UTC · OS 16.6209 Aug 2026, 16:38 UTC · OS 16.7809 Aug 2026, 17:17 UTC · OS 16.7809 Aug 2026, 19:05 UTC · OS 17.4110 Aug 2026, 04:59 UTC · OS 17.3410 Aug 2026, 11:01 UTC · OS 17.1110 Aug 2026, 12:49 UTC · OS 17.3310 Aug 2026, 17:00 UTC · OS 17.5910 Aug 2026, 17:32 UTC · OS 17.5910 Aug 2026, 19:57 UTC · OS 16.7411 Aug 2026, 10:18 UTC · OS 16.4912 Aug 2026, 19:28 UTC · OS 16.7913 Aug 2026, 13:34 UTC · OS 16.4614 Aug 2026, 16:24 UTC · OS 16.1516 Aug 2026, 13:46 UTC · OS 16.4916 Aug 2026, 19:20 UTC · OS 16.8518 Aug 2026, 12:13 UTC · OS 17.1918 Aug 2026, 17:42 UTC · OS 16.8818 Aug 2026, 18:04 UTC · OS 17.0719 Aug 2026, 11:40 UTC · OS 16.6320 Aug 2026, 15:02 UTC · OS 16.4320 Aug 2026, 15:31 UTC · OS 16.4320 Aug 2026, 18:49 UTC · OS 16.0420 Aug 2026, 19:26 UTC · OS 16.0420 Aug 2026, 20:12 UTC · OS 16.0420 Aug 2026, 21:06 UTC · OS 16.9020 Aug 2026, 21:40 UTC · OS 16.6821 Aug 2026, 19:41 UTC · OS 16.3921 Aug 2026, 19:59 UTC · OS 16.3921 Aug 2026, 20:16 UTC · OS 16.3922 Aug 2026, 08:34 UTC · OS 16.6322 Aug 2026, 11:21 UTC · OS 16.8722 Aug 2026, 11:46 UTC · OS 16.8722 Aug 2026, 14:21 UTC · OS 16.5522 Aug 2026, 17:18 UTC · OS 16.7522 Aug 2026, 17:35 UTC · OS 16.7522 Aug 2026, 20:09 UTC · OS 17.3422 Aug 2026, 23:08 UTC · OS 17.0923 Aug 2026, 03:00 UTC · OS 17.3023 Aug 2026, 10:33 UTC · OS 17.4823 Aug 2026, 20:00 UTC · OS 18.3023 Aug 2026, 20:31 UTC · OS 18.3024 Aug 2026, 10:15 UTC · OS 18.3024 Aug 2026, 10:29 UTC · OS 18.3024 Aug 2026, 12:05 UTC · OS 18.2625 Aug 2026, 02:20 UTC · OS 18.2526 Aug 2026, 10:57 UTC · OS 18.2726 Aug 2026, 12:01 UTC · OS 18.1226 Aug 2026, 13:27 UTC · OS 18.4126 Aug 2026, 14:36 UTC · OS 18.1526 Aug 2026, 16:00 UTC · OS 17.5326 Aug 2026, 16:25 UTC · OS 17.5326 Aug 2026, 16:51 UTC · OS 18.1126 Aug 2026, 17:54 UTC · OS 17.8226 Aug 2026, 18:15 UTC · OS 17.8227 Aug 2026, 09:11 UTC · OS 18.4227 Aug 2026, 09:45 UTC · OS 18.2927 Aug 2026, 15:01 UTC · OS 18.3127 Aug 2026, 15:30 UTC · OS 18.3127 Aug 2026, 17:42 UTC · OS 18.1227 Aug 2026, 19:28 UTC · OS 18.8127 Aug 2026, 20:39 UTC · OS 18.8128 Aug 2026, 08:13 UTC · OS 19.4101 Sep 2026, 14:45 UTC · OS 18.6501 Sep 2026, 15:58 UTC · OS 18.4901 Sep 2026, 16:28 UTC · OS 18.4902 Sep 2026, 12:05 UTC · OS 17.8302 Sep 2026, 18:43 UTC · OS 18.0902 Sep 2026, 18:56 UTC · OS 18.0902 Sep 2026, 19:13 UTC · OS 18.0902 Sep 2026, 19:56 UTC · OS 18.0902 Sep 2026, 21:29 UTC · OS 18.9102 Sep 2026, 22:03 UTC · OS 18.9102 Sep 2026, 22:40 UTC · OS 18.9102 Sep 2026, 23:12 UTC · OS 18.9103 Sep 2026, 12:17 UTC · OS 18.2103 Sep 2026, 15:41 UTC · OS 18.3603 Sep 2026, 16:56 UTC · OS 18.6404 Sep 2026, 02:44 UTC · OS 19.1104 Sep 2026, 03:21 UTC · OS 19.1104 Sep 2026, 09:14 UTC · OS 19.4904 Sep 2026, 09:40 UTC · OS 19.4904 Sep 2026, 10:15 UTC · OS 19.4904 Sep 2026, 14:11 UTC · OS 20.4204 Sep 2026, 14:59 UTC · OS 20.1604 Sep 2026, 15:22 UTC · OS 20.1604 Sep 2026, 15:53 UTC · OS 20.1604 Sep 2026, 17:48 UTC · OS 19.7905 Sep 2026, 08:37 UTC · OS 20.0705 Sep 2026, 08:55 UTC · OS 20.0705 Sep 2026, 17:37 UTC · OS 20.0705 Sep 2026, 18:02 UTC · OS 20.0729 Jun05 Sep

05 Sep 2026, 18:02 UTC · OS 20.07

131 recorded ratings · 29 Jun 2026–05 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 2 · Games with identified lanes: 2.

4 distinct recorded opponents · Mean opponent OS 15.9 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 15.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,589.6 metal3,996.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,266.6 metal4,151.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.49,439.1 energy49,923.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,364.5 damage11,986.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,405.0 damage9,185.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.39.0 units48.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BarbarKalyon1 game · 50.0% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cypher1 game · 50.0% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • m4rvinbot1 game · 50.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • miago1 game · 50.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 132 published games lasting at least five minutes, linked to account 519550. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.