Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[Cookie]EKU28

Account 523407 · Published replay history across maps and positions.Previously seen as EKU28

Latest recorded OS
22.1
13 Oct 2026 · Large teams · 16 players
Recorded games
281
08 Jul 2026–13 Oct 2026 UTC
Maps played
14
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.43
Latest recorded
22.12
Change
+4.69
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.915.718.621.524.408 Jul 2026, 19:16 UTC · OS 17.4311 Jul 2026, 16:00 UTC · OS 17.6512 Jul 2026, 10:51 UTC · OS 17.1412 Jul 2026, 17:46 UTC · OS 16.6523 Jul 2026, 14:28 UTC · OS 16.4024 Jul 2026, 18:53 UTC · OS 16.6924 Jul 2026, 19:19 UTC · OS 16.6925 Jul 2026, 09:26 UTC · OS 17.3125 Jul 2026, 09:41 UTC · OS 17.3125 Jul 2026, 09:57 UTC · OS 17.3125 Jul 2026, 10:25 UTC · OS 17.3125 Jul 2026, 12:51 UTC · OS 16.7225 Jul 2026, 13:18 UTC · OS 16.7226 Jul 2026, 08:52 UTC · OS 16.7626 Jul 2026, 09:41 UTC · OS 16.4526 Jul 2026, 19:16 UTC · OS 16.7627 Jul 2026, 11:33 UTC · OS 16.6327 Jul 2026, 13:13 UTC · OS 17.0427 Jul 2026, 13:38 UTC · OS 17.0427 Jul 2026, 16:57 UTC · OS 17.1827 Jul 2026, 18:44 UTC · OS 17.1728 Jul 2026, 11:42 UTC · OS 16.8828 Jul 2026, 12:03 UTC · OS 16.5228 Jul 2026, 13:15 UTC · OS 16.5228 Jul 2026, 14:54 UTC · OS 16.5228 Jul 2026, 15:20 UTC · OS 16.5228 Jul 2026, 18:44 UTC · OS 16.5329 Jul 2026, 07:18 UTC · OS 15.9429 Jul 2026, 07:33 UTC · OS 15.9429 Jul 2026, 08:24 UTC · OS 15.4929 Jul 2026, 08:51 UTC · OS 15.3529 Jul 2026, 16:29 UTC · OS 14.8229 Jul 2026, 16:58 UTC · OS 14.8229 Jul 2026, 17:25 UTC · OS 14.8229 Jul 2026, 18:34 UTC · OS 14.8029 Jul 2026, 18:57 UTC · OS 14.8030 Jul 2026, 07:00 UTC · OS 14.3830 Jul 2026, 08:48 UTC · OS 14.5130 Jul 2026, 11:02 UTC · OS 14.6730 Jul 2026, 12:25 UTC · OS 14.6730 Jul 2026, 15:35 UTC · OS 14.6530 Jul 2026, 17:53 UTC · OS 14.8430 Jul 2026, 18:27 UTC · OS 14.8431 Jul 2026, 17:26 UTC · OS 16.0431 Jul 2026, 18:21 UTC · OS 16.2231 Jul 2026, 18:57 UTC · OS 16.6002 Aug 2026, 08:59 UTC · OS 17.3402 Aug 2026, 16:30 UTC · OS 17.5703 Aug 2026, 07:34 UTC · OS 17.9903 Aug 2026, 08:06 UTC · OS 17.9903 Aug 2026, 12:34 UTC · OS 17.9903 Aug 2026, 12:54 UTC · OS 17.7903 Aug 2026, 15:09 UTC · OS 17.9103 Aug 2026, 18:25 UTC · OS 17.6104 Aug 2026, 11:45 UTC · OS 18.1504 Aug 2026, 13:49 UTC · OS 18.3904 Aug 2026, 15:25 UTC · OS 18.6504 Aug 2026, 16:52 UTC · OS 18.3605 Aug 2026, 11:56 UTC · OS 18.3705 Aug 2026, 12:16 UTC · OS 18.3705 Aug 2026, 12:27 UTC · OS 18.3709 Aug 2026, 14:35 UTC · OS 17.7209 Aug 2026, 17:11 UTC · OS 17.3809 Aug 2026, 17:32 UTC · OS 17.3812 Aug 2026, 14:53 UTC · OS 16.9112 Aug 2026, 15:38 UTC · OS 16.5812 Aug 2026, 17:54 UTC · OS 17.1013 Aug 2026, 10:41 UTC · OS 16.8013 Aug 2026, 12:06 UTC · OS 17.2213 Aug 2026, 16:44 UTC · OS 17.5513 Aug 2026, 18:17 UTC · OS 17.2214 Aug 2026, 06:13 UTC · OS 17.2014 Aug 2026, 09:08 UTC · OS 17.5014 Aug 2026, 11:50 UTC · OS 17.8014 Aug 2026, 13:24 UTC · OS 17.6014 Aug 2026, 13:41 UTC · OS 17.6014 Aug 2026, 15:41 UTC · OS 17.6914 Aug 2026, 17:08 UTC · OS 18.0014 Aug 2026, 18:20 UTC · OS 18.3615 Aug 2026, 06:26 UTC · OS 18.5115 Aug 2026, 06:59 UTC · OS 18.5115 Aug 2026, 08:37 UTC · OS 18.6215 Aug 2026, 09:06 UTC · OS 18.6215 Aug 2026, 10:05 UTC · OS 19.1415 Aug 2026, 11:31 UTC · OS 18.8415 Aug 2026, 14:19 UTC · OS 19.1215 Aug 2026, 15:56 UTC · OS 19.3115 Aug 2026, 17:11 UTC · OS 19.4816 Aug 2026, 10:19 UTC · OS 19.5616 Aug 2026, 14:00 UTC · OS 19.3116 Aug 2026, 16:45 UTC · OS 19.0216 Aug 2026, 16:59 UTC · OS 18.7316 Aug 2026, 18:06 UTC · OS 18.6916 Aug 2026, 18:52 UTC · OS 18.6917 Aug 2026, 06:25 UTC · OS 18.1317 Aug 2026, 12:07 UTC · OS 18.1317 Aug 2026, 12:56 UTC · OS 18.3217 Aug 2026, 14:47 UTC · OS 18.1117 Aug 2026, 17:43 UTC · OS 18.3817 Aug 2026, 18:13 UTC · OS 18.1017 Aug 2026, 19:06 UTC · OS 17.8318 Aug 2026, 06:25 UTC · OS 18.1018 Aug 2026, 08:35 UTC · OS 18.3418 Aug 2026, 11:04 UTC · OS 18.5918 Aug 2026, 12:39 UTC · OS 18.9318 Aug 2026, 13:43 UTC · OS 19.2618 Aug 2026, 14:03 UTC · OS 19.2618 Aug 2026, 15:41 UTC · OS 19.8918 Aug 2026, 16:16 UTC · OS 19.8920 Aug 2026, 15:21 UTC · OS 18.8020 Aug 2026, 16:08 UTC · OS 19.1020 Aug 2026, 17:58 UTC · OS 18.8620 Aug 2026, 18:49 UTC · OS 19.0921 Aug 2026, 16:31 UTC · OS 19.3921 Aug 2026, 17:24 UTC · OS 19.0821 Aug 2026, 17:47 UTC · OS 19.0822 Aug 2026, 10:08 UTC · OS 19.1522 Aug 2026, 12:25 UTC · OS 18.7622 Aug 2026, 13:01 UTC · OS 18.4922 Aug 2026, 14:06 UTC · OS 18.2922 Aug 2026, 15:20 UTC · OS 18.5722 Aug 2026, 15:45 UTC · OS 18.5722 Aug 2026, 18:55 UTC · OS 19.0323 Aug 2026, 07:35 UTC · OS 18.9523 Aug 2026, 11:01 UTC · OS 18.5723 Aug 2026, 14:18 UTC · OS 18.3623 Aug 2026, 14:39 UTC · OS 18.5523 Aug 2026, 15:10 UTC · OS 18.5523 Aug 2026, 17:51 UTC · OS 18.5123 Aug 2026, 18:16 UTC · OS 18.5124 Aug 2026, 11:27 UTC · OS 17.9324 Aug 2026, 12:16 UTC · OS 18.2324 Aug 2026, 12:44 UTC · OS 18.2324 Aug 2026, 17:10 UTC · OS 18.6125 Aug 2026, 05:53 UTC · OS 18.8425 Aug 2026, 14:54 UTC · OS 18.6327 Aug 2026, 06:03 UTC · OS 18.6527 Aug 2026, 08:07 UTC · OS 18.9927 Aug 2026, 15:49 UTC · OS 18.6827 Aug 2026, 16:26 UTC · OS 18.6827 Aug 2026, 17:32 UTC · OS 18.6827 Aug 2026, 17:53 UTC · OS 18.6828 Aug 2026, 12:39 UTC · OS 19.5128 Aug 2026, 17:09 UTC · OS 19.3728 Aug 2026, 17:45 UTC · OS 19.1528 Aug 2026, 19:14 UTC · OS 19.1529 Aug 2026, 06:53 UTC · OS 19.9329 Aug 2026, 08:57 UTC · OS 20.2229 Aug 2026, 09:28 UTC · OS 20.3829 Aug 2026, 14:08 UTC · OS 20.0229 Aug 2026, 15:51 UTC · OS 19.5929 Aug 2026, 19:15 UTC · OS 19.0530 Aug 2026, 15:36 UTC · OS 19.5830 Aug 2026, 16:28 UTC · OS 19.2731 Aug 2026, 13:33 UTC · OS 18.7931 Aug 2026, 15:05 UTC · OS 18.4631 Aug 2026, 15:38 UTC · OS 18.4601 Sep 2026, 08:03 UTC · OS 18.5601 Sep 2026, 08:31 UTC · OS 18.5601 Sep 2026, 13:17 UTC · OS 18.2001 Sep 2026, 17:32 UTC · OS 18.5901 Sep 2026, 18:10 UTC · OS 18.3502 Sep 2026, 17:22 UTC · OS 18.2702 Sep 2026, 18:27 UTC · OS 18.5404 Sep 2026, 08:31 UTC · OS 18.2304 Sep 2026, 08:54 UTC · OS 18.4204 Sep 2026, 09:44 UTC · OS 18.1604 Sep 2026, 11:28 UTC · OS 18.3504 Sep 2026, 12:04 UTC · OS 18.3504 Sep 2026, 13:49 UTC · OS 18.5204 Sep 2026, 15:20 UTC · OS 18.5704 Sep 2026, 15:36 UTC · OS 18.5704 Sep 2026, 15:52 UTC · OS 18.5604 Sep 2026, 16:54 UTC · OS 18.8304 Sep 2026, 18:06 UTC · OS 18.8305 Sep 2026, 16:23 UTC · OS 19.5205 Sep 2026, 18:59 UTC · OS 19.6906 Sep 2026, 10:27 UTC · OS 19.8806 Sep 2026, 17:06 UTC · OS 19.9807 Sep 2026, 17:45 UTC · OS 20.2407 Sep 2026, 18:13 UTC · OS 20.2408 Sep 2026, 11:20 UTC · OS 20.6826 Sep 2026, 06:45 UTC · OS 20.7826 Sep 2026, 08:16 UTC · OS 20.5826 Sep 2026, 18:47 UTC · OS 21.2026 Sep 2026, 19:08 UTC · OS 20.6926 Sep 2026, 19:45 UTC · OS 21.0427 Sep 2026, 10:29 UTC · OS 21.1327 Sep 2026, 14:19 UTC · OS 21.2927 Sep 2026, 14:52 UTC · OS 21.2927 Sep 2026, 16:13 UTC · OS 21.2927 Sep 2026, 16:33 UTC · OS 21.2927 Sep 2026, 17:01 UTC · OS 21.2927 Sep 2026, 18:49 UTC · OS 21.2328 Sep 2026, 07:38 UTC · OS 21.4928 Sep 2026, 08:17 UTC · OS 21.4928 Sep 2026, 08:34 UTC · OS 21.4928 Sep 2026, 11:33 UTC · OS 21.5028 Sep 2026, 11:52 UTC · OS 21.5028 Sep 2026, 12:13 UTC · OS 21.5028 Sep 2026, 13:45 UTC · OS 21.5028 Sep 2026, 14:10 UTC · OS 21.5028 Sep 2026, 14:25 UTC · OS 21.5028 Sep 2026, 14:52 UTC · OS 21.5028 Sep 2026, 15:10 UTC · OS 21.5028 Sep 2026, 16:47 UTC · OS 21.5928 Sep 2026, 17:30 UTC · OS 21.5929 Sep 2026, 07:39 UTC · OS 21.3929 Sep 2026, 07:57 UTC · OS 21.3929 Sep 2026, 12:42 UTC · OS 21.1329 Sep 2026, 13:14 UTC · OS 21.1329 Sep 2026, 14:41 UTC · OS 20.3729 Sep 2026, 15:58 UTC · OS 20.6629 Sep 2026, 18:01 UTC · OS 21.2429 Sep 2026, 18:36 UTC · OS 21.3530 Sep 2026, 16:57 UTC · OS 21.2930 Sep 2026, 17:28 UTC · OS 21.2930 Sep 2026, 17:50 UTC · OS 20.7130 Sep 2026, 18:15 UTC · OS 20.7130 Sep 2026, 18:48 UTC · OS 20.7101 Oct 2026, 13:43 UTC · OS 19.8601 Oct 2026, 15:28 UTC · OS 20.3502 Oct 2026, 17:15 UTC · OS 20.2103 Oct 2026, 14:20 UTC · OS 20.0803 Oct 2026, 14:35 UTC · OS 20.0803 Oct 2026, 14:46 UTC · OS 20.0803 Oct 2026, 15:15 UTC · OS 19.7803 Oct 2026, 15:48 UTC · OS 19.7803 Oct 2026, 17:30 UTC · OS 19.2104 Oct 2026, 08:37 UTC · OS 20.0704 Oct 2026, 09:00 UTC · OS 20.0704 Oct 2026, 12:16 UTC · OS 20.3504 Oct 2026, 12:53 UTC · OS 20.3504 Oct 2026, 13:06 UTC · OS 20.3504 Oct 2026, 13:51 UTC · OS 21.1404 Oct 2026, 14:21 UTC · OS 21.1404 Oct 2026, 15:37 UTC · OS 21.1404 Oct 2026, 16:15 UTC · OS 21.1404 Oct 2026, 16:53 UTC · OS 20.8905 Oct 2026, 05:52 UTC · OS 20.6905 Oct 2026, 06:14 UTC · OS 20.6905 Oct 2026, 07:49 UTC · OS 21.2805 Oct 2026, 12:44 UTC · OS 21.5905 Oct 2026, 14:19 UTC · OS 21.3605 Oct 2026, 16:26 UTC · OS 21.3206 Oct 2026, 06:17 UTC · OS 21.3306 Oct 2026, 12:54 UTC · OS 21.3206 Oct 2026, 13:44 UTC · OS 21.5806 Oct 2026, 14:16 UTC · OS 21.5806 Oct 2026, 14:56 UTC · OS 21.5606 Oct 2026, 16:51 UTC · OS 21.8607 Oct 2026, 15:06 UTC · OS 21.6507 Oct 2026, 15:22 UTC · OS 21.6507 Oct 2026, 15:54 UTC · OS 21.6507 Oct 2026, 17:12 UTC · OS 22.0409 Oct 2026, 07:13 UTC · OS 21.4909 Oct 2026, 08:13 UTC · OS 21.3509 Oct 2026, 08:51 UTC · OS 21.3509 Oct 2026, 09:48 UTC · OS 21.0709 Oct 2026, 13:15 UTC · OS 21.4509 Oct 2026, 14:34 UTC · OS 20.8909 Oct 2026, 17:18 UTC · OS 20.9310 Oct 2026, 15:31 UTC · OS 20.4911 Oct 2026, 09:15 UTC · OS 21.3011 Oct 2026, 13:17 UTC · OS 21.5011 Oct 2026, 13:41 UTC · OS 21.3811 Oct 2026, 13:59 UTC · OS 21.3811 Oct 2026, 17:57 UTC · OS 22.0411 Oct 2026, 18:19 UTC · OS 22.0412 Oct 2026, 05:46 UTC · OS 22.4112 Oct 2026, 08:15 UTC · OS 22.4112 Oct 2026, 08:32 UTC · OS 22.4112 Oct 2026, 12:16 UTC · OS 22.8112 Oct 2026, 13:54 UTC · OS 22.8312 Oct 2026, 14:19 UTC · OS 22.8312 Oct 2026, 17:01 UTC · OS 22.3712 Oct 2026, 17:43 UTC · OS 22.3513 Oct 2026, 05:44 UTC · OS 22.0713 Oct 2026, 14:43 UTC · OS 22.5313 Oct 2026, 17:37 UTC · OS 22.1208 Jul13 Oct

13 Oct 2026, 17:37 UTC · OS 22.12

280 recorded ratings · 08 Jul 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
382026-09-24
to 2026-09-30
352026-10-01
to 2026-10-07
252026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

264 games
94.0% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 80.0% of selected games.

Selected games: 5 · Games with identified lanes: 4.

6 distinct recorded opponents · Mean opponent OS 8.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 9.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,311.7 metal3,487.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,954.3 metal4,178.5 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.33,198.9 energy42,549.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage57.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.769.9 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.34.5 units41.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ISIlIllIiilL1 game · 50.0% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reconmonkey1 game · 50.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 14.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,051.1 metal3,571.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,439.3 metal4,059.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.38,411.0 energy50,988.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.773.1 damage4,776.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.948.2 damage1,813.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.60.0 units51.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Trogdortheburninator1 game · 100.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yuryahafonau1 game · 100.0% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 1.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,059.6 metal2,246.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,953.4 metal2,813.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.36,141.0 energy34,734.6 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,060.9 damage1,861.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,817.9 damage3,341.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.48.0 units26.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CYPHER11 game · 100.0% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sjsjsjsjsjsjsjs1 game · 100.0% of games in this matchup · Mean recorded OS 3.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 281 published games lasting at least five minutes, linked to account 523407. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.