Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Dorgicus

Account 531472 · Published replay history across maps and positions.

Latest recorded OS
8.5
22 Aug 2026 · Large teams · 16 players
Recorded games
62
30 Jul 2026–22 Aug 2026 UTC
Maps played
24
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
16.67
Latest recorded
8.48
Change
-8.19
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.-3.13.39.616.022.430 Jul 2026, 18:06 UTC · OS 16.6706 Aug 2026, 21:53 UTC · OS 18.1506 Aug 2026, 23:19 UTC · OS 18.1506 Aug 2026, 23:51 UTC · OS 19.0208 Aug 2026, 11:53 UTC · OS 18.3808 Aug 2026, 12:14 UTC · OS 18.3808 Aug 2026, 12:35 UTC · OS 18.3808 Aug 2026, 14:03 UTC · OS 13.8408 Aug 2026, 14:37 UTC · OS 13.8408 Aug 2026, 15:05 UTC · OS 13.4508 Aug 2026, 15:29 UTC · OS 13.4508 Aug 2026, 16:17 UTC · OS 11.5308 Aug 2026, 16:59 UTC · OS 10.0608 Aug 2026, 19:41 UTC · OS 8.0908 Aug 2026, 20:04 UTC · OS 8.0908 Aug 2026, 20:26 UTC · OS 8.7808 Aug 2026, 20:55 UTC · OS 8.7809 Aug 2026, 20:35 UTC · OS 7.0609 Aug 2026, 21:00 UTC · OS 7.0609 Aug 2026, 21:25 UTC · OS 7.0611 Aug 2026, 12:12 UTC · OS 2.9611 Aug 2026, 19:46 UTC · OS 2.4911 Aug 2026, 20:26 UTC · OS 2.4913 Aug 2026, 15:56 UTC · OS 3.0913 Aug 2026, 16:30 UTC · OS 3.0913 Aug 2026, 17:17 UTC · OS 1.1713 Aug 2026, 18:16 UTC · OS 2.4113 Aug 2026, 18:42 UTC · OS 1.7713 Aug 2026, 19:48 UTC · OS 1.2713 Aug 2026, 20:10 UTC · OS 1.2713 Aug 2026, 20:26 UTC · OS 1.2313 Aug 2026, 20:55 UTC · OS 1.2313 Aug 2026, 21:32 UTC · OS 0.2513 Aug 2026, 22:14 UTC · OS 1.3013 Aug 2026, 22:46 UTC · OS 2.2115 Aug 2026, 19:34 UTC · OS 2.8615 Aug 2026, 19:59 UTC · OS 2.8615 Aug 2026, 20:31 UTC · OS 2.0515 Aug 2026, 22:29 UTC · OS 3.4515 Aug 2026, 23:05 UTC · OS 3.4516 Aug 2026, 00:24 UTC · OS 2.1416 Aug 2026, 00:55 UTC · OS 2.8617 Aug 2026, 10:20 UTC · OS 4.1719 Aug 2026, 17:53 UTC · OS 3.7319 Aug 2026, 18:35 UTC · OS 3.7319 Aug 2026, 19:23 UTC · OS 3.7319 Aug 2026, 19:49 UTC · OS 3.7319 Aug 2026, 20:21 UTC · OS 3.7319 Aug 2026, 20:47 UTC · OS 3.7319 Aug 2026, 21:31 UTC · OS 5.1619 Aug 2026, 22:19 UTC · OS 5.1620 Aug 2026, 17:10 UTC · OS 6.8220 Aug 2026, 17:50 UTC · OS 6.8220 Aug 2026, 18:33 UTC · OS 6.8220 Aug 2026, 19:10 UTC · OS 6.8220 Aug 2026, 19:36 UTC · OS 6.8220 Aug 2026, 19:50 UTC · OS 6.8220 Aug 2026, 20:27 UTC · OS 8.1420 Aug 2026, 21:06 UTC · OS 8.1422 Aug 2026, 13:56 UTC · OS 8.4822 Aug 2026, 14:21 UTC · OS 8.4822 Aug 2026, 15:01 UTC · OS 8.4830 Jul22 Aug

22 Aug 2026, 15:01 UTC · OS 8.48

62 recorded ratings · 30 Jul 2026–22 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

14 games
22.6% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 48.0% of selected games.

Selected games: 25 · Games with identified lanes: 12.

18 distinct recorded opponents · Mean opponent OS 16.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 11.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,922.7 metal3,499.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,236.9 metal3,935.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.31,667.9 energy55,243.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage25.8 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.28.3 units37.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal20.0 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.5 units66.7%2 paired games
  • 123121 game · 33.3% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TeknoViking1 game · 33.3% of games in this matchup · Mean recorded OS 2.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Truffs1 game · 33.3% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 16.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,681.8 metal3,709.2 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,010.6 metal4,337.9 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.51,263.9 energy54,587.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,519.1 damage9,206.5 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,533.4 damage6,794.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.38.5 units45.9 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.897.5 metal572.8 metal50.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.160.0 metal789.8 metal50.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.5 units3.5 units50.0%2 paired games
  • Barthor1 game · 25.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BetaMale1 game · 25.0% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBONOPOLI1 game · 25.0% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Greyghost123451 game · 25.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • korvin19681 game · 25.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Squmn1 game · 25.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tawxic1 game · 25.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Yttik1 game · 25.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 22.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,343.3 metal4,141.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,838.9 metal4,461.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.61,551.2 energy57,534.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,987.0 damage11,266.9 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,782.0 damage5,830.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.43.5 units48.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,580.0 metal275.5 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.130.0 metal1,467.5 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.13.0 units1.5 units50.0%1 paired game
  • [Fx]Doo1 game · 50.0% of games in this matchup · Mean recorded OS 34.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heineke1 game · 50.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mAxAdrAgoN1 game · 50.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • old_man1 game · 50.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,661.2 metal2,978.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,178.4 metal3,595.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.35,691.4 energy42,652.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.34.6 damage98.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.235.0 damage0.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.40.0 units25.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.46.7 metal0.0 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal13.3 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.3 units0.0 units100.0%3 paired games
  • CrimsonDelta1 game · 33.3% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shenna1 game · 33.3% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • wadu1 game · 33.3% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 12 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 62 published games lasting at least five minutes, linked to account 531472. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.