Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Account 537274 · Published replay history across maps and positions.

Latest recorded OS
22.6
12 Oct 2026 · Small teams · 4 players
Recorded games
175
28 Jun 2026–12 Oct 2026 UTC
Maps played
80
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Small teams · 6 players, the format with the most ratings. Their latest game was Small teams · 4 players.

First recorded
17.07
Latest recorded
23.41
Change
+6.34
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.418.120.723.325.928 Jun 2026, 19:27 UTC · OS 17.0729 Jun 2026, 18:54 UTC · OS 16.8302 Jul 2026, 18:49 UTC · OS 17.5402 Jul 2026, 19:05 UTC · OS 17.5417 Jul 2026, 19:54 UTC · OS 17.6720 Jul 2026, 19:22 UTC · OS 18.8724 Jul 2026, 12:06 UTC · OS 17.9925 Jul 2026, 12:50 UTC · OS 18.7825 Jul 2026, 20:00 UTC · OS 19.8426 Jul 2026, 20:16 UTC · OS 18.9805 Aug 2026, 19:45 UTC · OS 19.4405 Aug 2026, 20:13 UTC · OS 19.7205 Aug 2026, 20:54 UTC · OS 20.0913 Aug 2026, 20:25 UTC · OS 19.7814 Aug 2026, 20:32 UTC · OS 20.4527 Aug 2026, 20:35 UTC · OS 20.7527 Aug 2026, 21:03 UTC · OS 21.0628 Aug 2026, 11:51 UTC · OS 21.3428 Aug 2026, 19:50 UTC · OS 20.8931 Aug 2026, 19:25 UTC · OS 21.5601 Sep 2026, 19:00 UTC · OS 21.1501 Sep 2026, 19:30 UTC · OS 21.7102 Sep 2026, 18:53 UTC · OS 22.0903 Sep 2026, 18:55 UTC · OS 21.9703 Sep 2026, 19:22 UTC · OS 21.9704 Sep 2026, 19:42 UTC · OS 22.4704 Sep 2026, 20:00 UTC · OS 22.4704 Sep 2026, 20:40 UTC · OS 22.6205 Sep 2026, 19:40 UTC · OS 22.7005 Sep 2026, 20:38 UTC · OS 22.6807 Sep 2026, 19:10 UTC · OS 21.9307 Sep 2026, 19:42 UTC · OS 21.9907 Sep 2026, 20:03 UTC · OS 21.9909 Sep 2026, 18:47 UTC · OS 22.5011 Sep 2026, 20:09 UTC · OS 22.5316 Sep 2026, 19:34 UTC · OS 23.2516 Sep 2026, 19:58 UTC · OS 23.3626 Sep 2026, 19:39 UTC · OS 23.5727 Sep 2026, 12:34 UTC · OS 24.0829 Sep 2026, 19:06 UTC · OS 24.5005 Oct 2026, 19:04 UTC · OS 23.6305 Oct 2026, 19:37 UTC · OS 23.3310 Oct 2026, 19:02 UTC · OS 23.4128 Jun10 Oct

10 Oct 2026, 19:02 UTC · OS 23.41

43 recorded ratings · 28 Jun 2026–10 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 19:53 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

142026-09-17
to 2026-09-23
142026-09-24
to 2026-09-30
132026-10-01
to 2026-10-07
92026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

6 games
3.4% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 66.7% of selected games.

Selected games: 3 · Games with identified lanes: 2.

3 distinct recorded opponents · Mean opponent OS 21.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 22.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,245.7 metal3,930.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,249.1 metal4,093.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.40,114.8 energy63,609.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage74.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units49.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal52.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • I_Lose1 game · 100.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 19.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,837.8 metal3,167.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,358.7 metal2,934.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.60,144.6 energy28,538.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.343.3 damage7,041.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,876.7 damage4,610.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.62.0 units28.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Jinxwashere1 game · 100.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Snypra1 game · 100.0% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Comet Catcher Remake 1.8, then adjust the map, position, game version or reference rating.

About these results

Included: 175 published games lasting at least five minutes, linked to account 537274. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.