Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Account 553981 · Published replay history across maps and positions.

Latest recorded OS
15.1
09 Oct 2026 · Large teams · 16 players
Recorded games
72
03 Jul 2026–09 Oct 2026 UTC
Maps played
21
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
9.81
Latest recorded
15.13
Change
+5.32
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.5.38.110.913.816.603 Jul 2026, 16:49 UTC · OS 9.8103 Jul 2026, 17:08 UTC · OS 9.8107 Jul 2026, 21:10 UTC · OS 8.5007 Jul 2026, 21:43 UTC · OS 8.5011 Jul 2026, 16:33 UTC · OS 8.8023 Jul 2026, 22:44 UTC · OS 6.9426 Jul 2026, 01:28 UTC · OS 7.6901 Aug 2026, 12:30 UTC · OS 6.7701 Aug 2026, 22:33 UTC · OS 6.9102 Aug 2026, 13:18 UTC · OS 7.7802 Aug 2026, 13:42 UTC · OS 7.7802 Aug 2026, 18:34 UTC · OS 8.0502 Aug 2026, 19:50 UTC · OS 6.9703 Aug 2026, 18:17 UTC · OS 8.0003 Aug 2026, 23:11 UTC · OS 9.1203 Aug 2026, 23:47 UTC · OS 9.8604 Aug 2026, 00:09 UTC · OS 10.5204 Aug 2026, 00:34 UTC · OS 11.2305 Aug 2026, 22:40 UTC · OS 10.2307 Aug 2026, 14:05 UTC · OS 9.1611 Aug 2026, 21:59 UTC · OS 8.5612 Aug 2026, 20:08 UTC · OS 8.7913 Aug 2026, 00:20 UTC · OS 9.4017 Aug 2026, 21:34 UTC · OS 9.9417 Aug 2026, 22:24 UTC · OS 9.9418 Aug 2026, 00:54 UTC · OS 9.9318 Aug 2026, 22:54 UTC · OS 10.5718 Aug 2026, 23:31 UTC · OS 11.2218 Aug 2026, 23:56 UTC · OS 11.2220 Aug 2026, 19:42 UTC · OS 11.3420 Aug 2026, 20:27 UTC · OS 11.3427 Aug 2026, 20:38 UTC · OS 9.7827 Aug 2026, 21:42 UTC · OS 10.2428 Aug 2026, 00:00 UTC · OS 10.9628 Aug 2026, 22:14 UTC · OS 11.5930 Aug 2026, 17:35 UTC · OS 10.5201 Sep 2026, 21:04 UTC · OS 9.4202 Sep 2026, 00:42 UTC · OS 9.6402 Sep 2026, 21:48 UTC · OS 9.6902 Sep 2026, 22:16 UTC · OS 9.6902 Sep 2026, 23:43 UTC · OS 9.6903 Sep 2026, 01:41 UTC · OS 11.0803 Sep 2026, 23:15 UTC · OS 11.6521 Sep 2026, 21:30 UTC · OS 13.3721 Sep 2026, 22:07 UTC · OS 13.3721 Sep 2026, 23:40 UTC · OS 12.9922 Sep 2026, 21:58 UTC · OS 13.2322 Sep 2026, 22:29 UTC · OS 13.2323 Sep 2026, 16:00 UTC · OS 13.7429 Sep 2026, 01:39 UTC · OS 14.2029 Sep 2026, 22:42 UTC · OS 13.4729 Sep 2026, 23:14 UTC · OS 13.4730 Sep 2026, 21:05 UTC · OS 14.3330 Sep 2026, 21:31 UTC · OS 14.8530 Sep 2026, 21:51 UTC · OS 14.4930 Sep 2026, 22:07 UTC · OS 14.1303 Oct 2026, 13:20 UTC · OS 13.8005 Oct 2026, 20:50 UTC · OS 14.2605 Oct 2026, 21:33 UTC · OS 14.2605 Oct 2026, 21:56 UTC · OS 14.2606 Oct 2026, 00:32 UTC · OS 14.0806 Oct 2026, 19:43 UTC · OS 14.6406 Oct 2026, 20:18 UTC · OS 14.6406 Oct 2026, 21:27 UTC · OS 14.6407 Oct 2026, 21:59 UTC · OS 13.7309 Oct 2026, 01:13 UTC · OS 13.7809 Oct 2026, 01:40 UTC · OS 13.7809 Oct 2026, 01:56 UTC · OS 14.6809 Oct 2026, 02:23 UTC · OS 15.1303 Jul09 Oct

09 Oct 2026, 02:23 UTC · OS 15.13

69 recorded ratings · 03 Jul 2026–09 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 16 Sep and 15 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

62026-09-18
to 2026-09-24
82026-09-25
to 2026-10-01
102026-10-02
to 2026-10-08
42026-10-09
to 2026-10-15

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

49 games
68.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 1 · Games with identified lanes: 1.

1 distinct recorded opponent · Mean opponent OS 23.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 23.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,498.9 metal3,516.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,354.1 metal4,338.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.28,006.5 energy35,509.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units33.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Samalama1 game · 100.0% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 72 published games lasting at least five minutes, linked to account 553981. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 15 Oct 2026, 00:04 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.