Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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windows_starr

Account 574622 · Published replay history across maps and positions.

Latest recorded OS
15.0
15 Aug 2026 · Large teams · 16 players
Recorded games
307
01 Jul 2026–15 Aug 2026 UTC
Maps played
63
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
9.29
Latest recorded
14.98
Change
+5.69
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.6.49.011.514.116.701 Jul 2026, 03:11 UTC · OS 9.2901 Jul 2026, 03:32 UTC · OS 9.2901 Jul 2026, 04:42 UTC · OS 9.2901 Jul 2026, 05:04 UTC · OS 9.2902 Jul 2026, 01:27 UTC · OS 12.1402 Jul 2026, 02:49 UTC · OS 11.2902 Jul 2026, 21:03 UTC · OS 11.9003 Jul 2026, 01:08 UTC · OS 11.1603 Jul 2026, 02:22 UTC · OS 10.7703 Jul 2026, 03:41 UTC · OS 10.7703 Jul 2026, 23:05 UTC · OS 9.7804 Jul 2026, 00:44 UTC · OS 9.7804 Jul 2026, 04:04 UTC · OS 10.1204 Jul 2026, 04:21 UTC · OS 10.6704 Jul 2026, 06:00 UTC · OS 10.4504 Jul 2026, 07:14 UTC · OS 9.7104 Jul 2026, 09:55 UTC · OS 9.9804 Jul 2026, 11:20 UTC · OS 10.7405 Jul 2026, 03:24 UTC · OS 10.7405 Jul 2026, 09:05 UTC · OS 10.4605 Jul 2026, 09:27 UTC · OS 10.4605 Jul 2026, 22:25 UTC · OS 9.7006 Jul 2026, 00:42 UTC · OS 9.9207 Jul 2026, 10:41 UTC · OS 11.7207 Jul 2026, 11:11 UTC · OS 11.7207 Jul 2026, 12:22 UTC · OS 11.9207 Jul 2026, 12:32 UTC · OS 11.9208 Jul 2026, 04:23 UTC · OS 12.7408 Jul 2026, 04:46 UTC · OS 12.7408 Jul 2026, 05:11 UTC · OS 11.9908 Jul 2026, 05:31 UTC · OS 11.9908 Jul 2026, 06:16 UTC · OS 11.6608 Jul 2026, 06:50 UTC · OS 11.3708 Jul 2026, 08:12 UTC · OS 11.4908 Jul 2026, 09:00 UTC · OS 11.4908 Jul 2026, 10:02 UTC · OS 11.4908 Jul 2026, 10:23 UTC · OS 11.4910 Jul 2026, 04:35 UTC · OS 10.4210 Jul 2026, 10:58 UTC · OS 10.0713 Jul 2026, 07:42 UTC · OS 9.9413 Jul 2026, 16:35 UTC · OS 9.1114 Jul 2026, 08:13 UTC · OS 7.9714 Jul 2026, 09:05 UTC · OS 7.7514 Jul 2026, 09:23 UTC · OS 7.7514 Jul 2026, 10:50 UTC · OS 8.7714 Jul 2026, 11:27 UTC · OS 8.7714 Jul 2026, 15:02 UTC · OS 8.9214 Jul 2026, 16:48 UTC · OS 9.9614 Jul 2026, 18:53 UTC · OS 10.3314 Jul 2026, 19:21 UTC · OS 10.0414 Jul 2026, 19:43 UTC · OS 9.7515 Jul 2026, 08:30 UTC · OS 9.8015 Jul 2026, 10:48 UTC · OS 9.8015 Jul 2026, 11:04 UTC · OS 9.8015 Jul 2026, 14:24 UTC · OS 9.6715 Jul 2026, 15:42 UTC · OS 9.6715 Jul 2026, 16:22 UTC · OS 9.6716 Jul 2026, 10:54 UTC · OS 9.5216 Jul 2026, 11:50 UTC · OS 9.8416 Jul 2026, 12:17 UTC · OS 9.8416 Jul 2026, 13:09 UTC · OS 9.8416 Jul 2026, 13:47 UTC · OS 9.8416 Jul 2026, 16:39 UTC · OS 9.8416 Jul 2026, 17:57 UTC · OS 9.8416 Jul 2026, 18:22 UTC · OS 9.8416 Jul 2026, 18:36 UTC · OS 9.8416 Jul 2026, 21:42 UTC · OS 9.8417 Jul 2026, 10:36 UTC · OS 9.9817 Jul 2026, 12:03 UTC · OS 9.9817 Jul 2026, 13:41 UTC · OS 9.9817 Jul 2026, 15:20 UTC · OS 10.2617 Jul 2026, 16:44 UTC · OS 10.2617 Jul 2026, 17:31 UTC · OS 10.2617 Jul 2026, 18:05 UTC · OS 10.2617 Jul 2026, 18:41 UTC · OS 10.2617 Jul 2026, 19:09 UTC · OS 10.2617 Jul 2026, 20:17 UTC · OS 10.2618 Jul 2026, 13:07 UTC · OS 11.9918 Jul 2026, 13:31 UTC · OS 12.3818 Jul 2026, 13:48 UTC · OS 12.3818 Jul 2026, 14:09 UTC · OS 12.3818 Jul 2026, 14:26 UTC · OS 12.3818 Jul 2026, 20:27 UTC · OS 12.5118 Jul 2026, 22:58 UTC · OS 11.7519 Jul 2026, 00:16 UTC · OS 11.3219 Jul 2026, 12:45 UTC · OS 10.6019 Jul 2026, 13:21 UTC · OS 10.3819 Jul 2026, 15:38 UTC · OS 10.0219 Jul 2026, 19:46 UTC · OS 10.7520 Jul 2026, 02:46 UTC · OS 11.3220 Jul 2026, 03:05 UTC · OS 10.7920 Jul 2026, 15:03 UTC · OS 11.4320 Jul 2026, 15:46 UTC · OS 11.4320 Jul 2026, 20:30 UTC · OS 12.3421 Jul 2026, 01:33 UTC · OS 12.0621 Jul 2026, 13:46 UTC · OS 11.8221 Jul 2026, 14:22 UTC · OS 11.8221 Jul 2026, 16:34 UTC · OS 11.1521 Jul 2026, 23:12 UTC · OS 10.9821 Jul 2026, 23:28 UTC · OS 11.3422 Jul 2026, 00:03 UTC · OS 11.3422 Jul 2026, 00:34 UTC · OS 11.3422 Jul 2026, 01:02 UTC · OS 11.3422 Jul 2026, 02:49 UTC · OS 11.3423 Jul 2026, 19:34 UTC · OS 11.4427 Jul 2026, 03:40 UTC · OS 10.9127 Jul 2026, 04:19 UTC · OS 11.0827 Jul 2026, 04:57 UTC · OS 10.8427 Jul 2026, 05:23 UTC · OS 11.1627 Jul 2026, 06:10 UTC · OS 11.4427 Jul 2026, 06:32 UTC · OS 11.4427 Jul 2026, 07:51 UTC · OS 11.6227 Jul 2026, 08:29 UTC · OS 11.6227 Jul 2026, 09:01 UTC · OS 11.0327 Jul 2026, 09:55 UTC · OS 11.3127 Jul 2026, 10:19 UTC · OS 11.3127 Jul 2026, 11:16 UTC · OS 10.8427 Jul 2026, 11:37 UTC · OS 10.8427 Jul 2026, 11:57 UTC · OS 10.6428 Jul 2026, 06:17 UTC · OS 10.6428 Jul 2026, 06:38 UTC · OS 10.6428 Jul 2026, 07:05 UTC · OS 10.8828 Jul 2026, 07:43 UTC · OS 11.0928 Jul 2026, 08:12 UTC · OS 10.7128 Jul 2026, 08:33 UTC · OS 10.7328 Jul 2026, 09:17 UTC · OS 10.7328 Jul 2026, 09:53 UTC · OS 11.0428 Jul 2026, 10:28 UTC · OS 11.3528 Jul 2026, 23:30 UTC · OS 10.6728 Jul 2026, 23:53 UTC · OS 10.3229 Jul 2026, 00:19 UTC · OS 10.0129 Jul 2026, 00:49 UTC · OS 10.4129 Jul 2026, 01:22 UTC · OS 10.8829 Jul 2026, 01:53 UTC · OS 11.3429 Jul 2026, 04:54 UTC · OS 11.3329 Jul 2026, 05:17 UTC · OS 11.3329 Jul 2026, 06:26 UTC · OS 11.3429 Jul 2026, 06:53 UTC · OS 10.9629 Jul 2026, 07:06 UTC · OS 10.6529 Jul 2026, 08:21 UTC · OS 10.9529 Jul 2026, 08:47 UTC · OS 10.6329 Jul 2026, 09:24 UTC · OS 10.6329 Jul 2026, 09:54 UTC · OS 10.6329 Jul 2026, 11:17 UTC · OS 10.6330 Jul 2026, 01:23 UTC · OS 11.4030 Jul 2026, 02:35 UTC · OS 12.0130 Jul 2026, 03:05 UTC · OS 12.2730 Jul 2026, 03:49 UTC · OS 12.5330 Jul 2026, 04:35 UTC · OS 12.7730 Jul 2026, 05:46 UTC · OS 12.6130 Jul 2026, 06:40 UTC · OS 12.8530 Jul 2026, 07:05 UTC · OS 13.2130 Jul 2026, 07:40 UTC · OS 13.5130 Jul 2026, 10:23 UTC · OS 13.1930 Jul 2026, 10:39 UTC · OS 13.5530 Jul 2026, 11:27 UTC · OS 13.8930 Jul 2026, 11:45 UTC · OS 13.8931 Jul 2026, 01:37 UTC · OS 13.2231 Jul 2026, 02:10 UTC · OS 12.8831 Jul 2026, 02:33 UTC · OS 12.6531 Jul 2026, 04:00 UTC · OS 12.2131 Jul 2026, 04:26 UTC · OS 12.5431 Jul 2026, 04:41 UTC · OS 12.8831 Jul 2026, 05:12 UTC · OS 12.6631 Jul 2026, 05:49 UTC · OS 12.6631 Jul 2026, 08:11 UTC · OS 13.1931 Jul 2026, 08:34 UTC · OS 13.1931 Jul 2026, 09:10 UTC · OS 13.2931 Jul 2026, 09:48 UTC · OS 13.0731 Jul 2026, 10:17 UTC · OS 13.0031 Jul 2026, 10:36 UTC · OS 12.8831 Jul 2026, 11:11 UTC · OS 12.8831 Jul 2026, 11:29 UTC · OS 13.3331 Jul 2026, 12:24 UTC · OS 13.0131 Jul 2026, 13:11 UTC · OS 12.6731 Jul 2026, 13:53 UTC · OS 12.8131 Jul 2026, 14:27 UTC · OS 12.4831 Jul 2026, 14:55 UTC · OS 12.4831 Jul 2026, 15:23 UTC · OS 12.7831 Jul 2026, 15:42 UTC · OS 13.0831 Jul 2026, 15:57 UTC · OS 12.3331 Jul 2026, 16:15 UTC · OS 12.0801 Aug 2026, 05:31 UTC · OS 12.4701 Aug 2026, 06:02 UTC · OS 12.1701 Aug 2026, 06:34 UTC · OS 11.8601 Aug 2026, 07:04 UTC · OS 11.8601 Aug 2026, 09:06 UTC · OS 12.6401 Aug 2026, 09:24 UTC · OS 12.6401 Aug 2026, 10:36 UTC · OS 12.1801 Aug 2026, 10:51 UTC · OS 12.1801 Aug 2026, 11:16 UTC · OS 12.5001 Aug 2026, 11:36 UTC · OS 12.8701 Aug 2026, 12:02 UTC · OS 12.5401 Aug 2026, 12:24 UTC · OS 12.3501 Aug 2026, 14:44 UTC · OS 12.9101 Aug 2026, 15:13 UTC · OS 12.9101 Aug 2026, 15:48 UTC · OS 12.9401 Aug 2026, 16:31 UTC · OS 12.9401 Aug 2026, 17:00 UTC · OS 13.2601 Aug 2026, 17:14 UTC · OS 13.6101 Aug 2026, 18:15 UTC · OS 13.9702 Aug 2026, 07:36 UTC · OS 14.0602 Aug 2026, 08:17 UTC · OS 14.0602 Aug 2026, 08:33 UTC · OS 13.8002 Aug 2026, 10:42 UTC · OS 13.7802 Aug 2026, 11:05 UTC · OS 13.8702 Aug 2026, 11:28 UTC · OS 13.5502 Aug 2026, 11:48 UTC · OS 13.5502 Aug 2026, 12:13 UTC · OS 13.8602 Aug 2026, 12:36 UTC · OS 14.1602 Aug 2026, 13:18 UTC · OS 13.9302 Aug 2026, 14:12 UTC · OS 13.8903 Aug 2026, 05:33 UTC · OS 13.7403 Aug 2026, 06:13 UTC · OS 14.0303 Aug 2026, 06:52 UTC · OS 13.8503 Aug 2026, 07:25 UTC · OS 13.5903 Aug 2026, 08:13 UTC · OS 14.2403 Aug 2026, 11:14 UTC · OS 14.7203 Aug 2026, 11:39 UTC · OS 14.7203 Aug 2026, 11:59 UTC · OS 14.2803 Aug 2026, 14:29 UTC · OS 14.6203 Aug 2026, 15:29 UTC · OS 14.3903 Aug 2026, 15:58 UTC · OS 14.3903 Aug 2026, 17:20 UTC · OS 14.3204 Aug 2026, 05:59 UTC · OS 13.7004 Aug 2026, 06:16 UTC · OS 13.7004 Aug 2026, 06:42 UTC · OS 13.4604 Aug 2026, 07:01 UTC · OS 13.3204 Aug 2026, 07:17 UTC · OS 13.4604 Aug 2026, 07:45 UTC · OS 13.7204 Aug 2026, 08:16 UTC · OS 13.5604 Aug 2026, 08:30 UTC · OS 13.9504 Aug 2026, 08:47 UTC · OS 13.9504 Aug 2026, 09:13 UTC · OS 13.8904 Aug 2026, 09:48 UTC · OS 13.8904 Aug 2026, 12:43 UTC · OS 14.0904 Aug 2026, 13:12 UTC · OS 14.0904 Aug 2026, 14:44 UTC · OS 13.9304 Aug 2026, 16:04 UTC · OS 14.0605 Aug 2026, 10:40 UTC · OS 13.8705 Aug 2026, 11:08 UTC · OS 13.8705 Aug 2026, 11:44 UTC · OS 13.6505 Aug 2026, 13:50 UTC · OS 13.1205 Aug 2026, 15:51 UTC · OS 13.4605 Aug 2026, 16:56 UTC · OS 13.1905 Aug 2026, 17:12 UTC · OS 12.9105 Aug 2026, 17:36 UTC · OS 12.6505 Aug 2026, 17:50 UTC · OS 13.0105 Aug 2026, 18:23 UTC · OS 13.3706 Aug 2026, 10:17 UTC · OS 13.0706 Aug 2026, 10:52 UTC · OS 13.0706 Aug 2026, 13:55 UTC · OS 12.8406 Aug 2026, 16:46 UTC · OS 12.9006 Aug 2026, 17:21 UTC · OS 12.9007 Aug 2026, 11:12 UTC · OS 13.3507 Aug 2026, 11:48 UTC · OS 13.3507 Aug 2026, 12:24 UTC · OS 13.5408 Aug 2026, 11:12 UTC · OS 12.8708 Aug 2026, 11:34 UTC · OS 13.0808 Aug 2026, 14:34 UTC · OS 12.8208 Aug 2026, 14:52 UTC · OS 12.8208 Aug 2026, 18:56 UTC · OS 12.1308 Aug 2026, 19:56 UTC · OS 12.3408 Aug 2026, 20:44 UTC · OS 12.6208 Aug 2026, 21:06 UTC · OS 12.6208 Aug 2026, 21:36 UTC · OS 12.9209 Aug 2026, 12:22 UTC · OS 13.0809 Aug 2026, 15:20 UTC · OS 13.1709 Aug 2026, 16:10 UTC · OS 12.9110 Aug 2026, 09:58 UTC · OS 13.2410 Aug 2026, 11:16 UTC · OS 13.5610 Aug 2026, 11:55 UTC · OS 13.5610 Aug 2026, 12:12 UTC · OS 13.5810 Aug 2026, 18:15 UTC · OS 13.4710 Aug 2026, 18:47 UTC · OS 13.2210 Aug 2026, 19:16 UTC · OS 13.2210 Aug 2026, 19:53 UTC · OS 13.4510 Aug 2026, 20:30 UTC · OS 13.6310 Aug 2026, 21:37 UTC · OS 13.2611 Aug 2026, 15:06 UTC · OS 12.9711 Aug 2026, 15:54 UTC · OS 13.2611 Aug 2026, 20:32 UTC · OS 13.5511 Aug 2026, 21:29 UTC · OS 13.5512 Aug 2026, 14:17 UTC · OS 13.5912 Aug 2026, 14:42 UTC · OS 13.2712 Aug 2026, 15:01 UTC · OS 13.0312 Aug 2026, 15:37 UTC · OS 13.0312 Aug 2026, 16:19 UTC · OS 13.6113 Aug 2026, 13:54 UTC · OS 13.8413 Aug 2026, 14:30 UTC · OS 13.8413 Aug 2026, 15:10 UTC · OS 14.1113 Aug 2026, 15:43 UTC · OS 13.8313 Aug 2026, 17:24 UTC · OS 14.4013 Aug 2026, 17:56 UTC · OS 14.4013 Aug 2026, 19:45 UTC · OS 14.4713 Aug 2026, 20:26 UTC · OS 14.4713 Aug 2026, 21:04 UTC · OS 14.7713 Aug 2026, 21:48 UTC · OS 15.0413 Aug 2026, 22:16 UTC · OS 15.3413 Aug 2026, 23:38 UTC · OS 15.1214 Aug 2026, 00:05 UTC · OS 14.8514 Aug 2026, 00:44 UTC · OS 14.5714 Aug 2026, 03:28 UTC · OS 14.9214 Aug 2026, 23:53 UTC · OS 14.7015 Aug 2026, 00:21 UTC · OS 14.9801 Jul15 Aug

15 Aug 2026, 00:21 UTC · OS 14.98

305 recorded ratings · 01 Jul 2026–15 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

68 games
22.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 53.3% of selected games.

Selected games: 15 · Games with identified lanes: 8.

13 distinct recorded opponents · Mean opponent OS 15.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 17.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,991.9 metal3,528.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,020.4 metal4,403.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.35,749.0 energy43,457.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13.5 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.310.1 damage257.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.31.5 units43.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BarelyPositive1 game · 50.0% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Imminent1 game · 50.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 14.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,307.9 metal3,842.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,373.3 metal3,891.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.56,942.7 energy40,538.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,166.7 damage7,766.9 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,093.9 damage7,676.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.36.5 units36.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BennettSun1 game · 50.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • illuvatar1 game · 50.0% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JYHAK1 game · 50.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • reddishFile1 game · 50.0% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 17.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,869.4 metal4,112.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,010.8 metal4,212.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.42,615.3 energy49,306.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,261.6 damage10,013.6 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,192.5 damage8,420.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.30.0 units45.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Apex_Wombats1 game · 33.3% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dylsu1 game · 33.3% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EnclaveGeneralSlick1 game · 33.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gabadabs1 game · 33.3% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hox21 game · 33.3% of games in this matchup · Mean recorded OS 30.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Moohy1 game · 33.3% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 3.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,175.1 metal3,887.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,181.3 metal3,870.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.34,292.7 energy37,941.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.31.0 units39.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Bewgg1 game · 100.0% of games in this matchup · Mean recorded OS 3.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 3 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 307 published games lasting at least five minutes, linked to account 574622. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.