Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

YuaMikamii

Account 576343 · Published replay history across maps and positions.Previously seen as Tiramisu

Latest recorded OS
4.6
29 Aug 2026 · Large teams · 16 players
Recorded games
58
29 Jun 2026–29 Aug 2026 UTC
Maps played
17
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
7.06
Latest recorded
4.59
Change
-2.47
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.2.84.56.27.99.629 Jun 2026, 00:43 UTC · OS 7.0629 Jun 2026, 11:27 UTC · OS 7.6529 Jun 2026, 13:40 UTC · OS 8.6629 Jun 2026, 14:08 UTC · OS 8.6629 Jun 2026, 14:43 UTC · OS 8.0002 Jul 2026, 00:58 UTC · OS 7.5508 Jul 2026, 11:22 UTC · OS 8.6408 Jul 2026, 15:16 UTC · OS 7.7910 Jul 2026, 07:22 UTC · OS 7.0310 Jul 2026, 14:14 UTC · OS 6.8811 Jul 2026, 14:03 UTC · OS 6.3912 Jul 2026, 02:42 UTC · OS 5.7920 Jul 2026, 02:43 UTC · OS 6.1121 Jul 2026, 16:23 UTC · OS 6.6321 Jul 2026, 16:49 UTC · OS 6.6322 Jul 2026, 03:25 UTC · OS 5.7222 Jul 2026, 16:04 UTC · OS 6.9623 Jul 2026, 11:59 UTC · OS 7.0523 Jul 2026, 14:28 UTC · OS 7.7223 Jul 2026, 14:55 UTC · OS 7.2429 Jul 2026, 05:39 UTC · OS 6.3929 Jul 2026, 13:09 UTC · OS 5.7804 Aug 2026, 12:47 UTC · OS 6.1805 Aug 2026, 10:11 UTC · OS 7.2005 Aug 2026, 11:29 UTC · OS 6.7205 Aug 2026, 13:19 UTC · OS 6.1506 Aug 2026, 03:07 UTC · OS 6.6506 Aug 2026, 03:22 UTC · OS 6.6507 Aug 2026, 03:11 UTC · OS 6.9007 Aug 2026, 05:31 UTC · OS 6.7007 Aug 2026, 05:55 UTC · OS 6.7007 Aug 2026, 12:46 UTC · OS 6.6508 Aug 2026, 08:14 UTC · OS 6.3409 Aug 2026, 03:50 UTC · OS 5.8409 Aug 2026, 13:52 UTC · OS 6.3410 Aug 2026, 10:15 UTC · OS 5.1110 Aug 2026, 11:06 UTC · OS 5.1111 Aug 2026, 06:04 UTC · OS 5.5011 Aug 2026, 06:35 UTC · OS 5.2511 Aug 2026, 06:56 UTC · OS 5.2511 Aug 2026, 14:45 UTC · OS 5.5812 Aug 2026, 03:01 UTC · OS 5.1815 Aug 2026, 13:02 UTC · OS 4.9915 Aug 2026, 14:38 UTC · OS 4.5118 Aug 2026, 11:35 UTC · OS 3.6618 Aug 2026, 15:50 UTC · OS 4.2319 Aug 2026, 14:03 UTC · OS 3.7220 Aug 2026, 02:43 UTC · OS 4.7620 Aug 2026, 02:59 UTC · OS 4.7620 Aug 2026, 13:52 UTC · OS 4.7422 Aug 2026, 16:35 UTC · OS 4.6624 Aug 2026, 04:29 UTC · OS 4.3328 Aug 2026, 01:36 UTC · OS 4.0129 Aug 2026, 03:33 UTC · OS 4.5929 Jun29 Aug

29 Aug 2026, 03:33 UTC · OS 4.59

54 recorded ratings · 29 Jun 2026–29 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

31 games
53.4% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 55.6% of selected games.

Selected games: 9 · Games with identified lanes: 5.

7 distinct recorded opponents · Mean opponent OS 20.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 23.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,780.1 metal3,827.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,783.9 metal4,245.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,312.1 energy64,181.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.74.2 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage74.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.5 units54.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal52.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.52.0 metal0.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units50.0%1 paired game
  • bwigs11 game · 50.0% of games in this matchup · Mean recorded OS 25.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Misakusi1 game · 50.0% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 21.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,172.2 metal4,067.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,227.6 metal5,083.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.66,711.0 energy72,531.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.820.9 damage3,207.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.953.1 damage4,203.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.34.0 units51.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Ichorsin1 game · 100.0% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Imothek1 game · 100.0% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 11.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,609.6 metal4,180.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,572.9 metal4,388.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.74,972.9 energy50,896.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,043.9 damage4,299.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.6,802.9 damage3,631.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.48.0 units44.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • VaLogies1 game · 100.0% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZachZ1 game · 100.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 22.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,405.7 metal3,458.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,419.9 metal4,172.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.48,662.6 energy30,763.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage80.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units36.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal51.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • WindyBinDay1 game · 100.0% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 58 published games lasting at least five minutes, linked to account 576343. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.