Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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5t46

Account 593835 · Published replay history across maps and positions.

Latest recorded OS
13.6
08 Aug 2026 · Large teams · 16 players
Recorded games
69
27 Jun 2026–08 Aug 2026 UTC
Maps played
9
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
18.64
Latest recorded
13.57
Change
-5.07
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.-2.03.99.915.821.829 Jun 2026, 10:04 UTC · OS 18.6402 Jul 2026, 10:23 UTC · OS 16.7604 Jul 2026, 15:30 UTC · OS 14.6809 Jul 2026, 14:39 UTC · OS 7.3014 Jul 2026, 15:36 UTC · OS 7.5014 Jul 2026, 17:43 UTC · OS 5.8815 Jul 2026, 06:57 UTC · OS 4.1816 Jul 2026, 06:08 UTC · OS 3.2416 Jul 2026, 06:50 UTC · OS 2.4816 Jul 2026, 08:40 UTC · OS 1.3716 Jul 2026, 19:24 UTC · OS 2.0917 Jul 2026, 04:34 UTC · OS 3.1817 Jul 2026, 05:01 UTC · OS 3.1819 Jul 2026, 01:20 UTC · OS 2.5121 Jul 2026, 01:48 UTC · OS 2.3621 Jul 2026, 02:29 UTC · OS 1.8121 Jul 2026, 05:55 UTC · OS 1.1321 Jul 2026, 15:42 UTC · OS 1.9522 Jul 2026, 12:22 UTC · OS 2.7622 Jul 2026, 12:40 UTC · OS 3.6522 Jul 2026, 12:58 UTC · OS 3.0922 Jul 2026, 16:25 UTC · OS 2.4523 Jul 2026, 03:32 UTC · OS 3.5523 Jul 2026, 11:25 UTC · OS 4.1723 Jul 2026, 12:13 UTC · OS 4.1724 Jul 2026, 05:05 UTC · OS 4.2224 Jul 2026, 05:44 UTC · OS 3.7225 Jul 2026, 11:09 UTC · OS 3.2725 Jul 2026, 12:26 UTC · OS 2.6626 Jul 2026, 14:34 UTC · OS 3.8628 Jul 2026, 12:01 UTC · OS 5.9729 Jul 2026, 13:51 UTC · OS 6.5729 Jul 2026, 14:40 UTC · OS 7.2029 Jul 2026, 15:10 UTC · OS 7.2030 Jul 2026, 08:24 UTC · OS 6.6830 Jul 2026, 13:55 UTC · OS 6.3230 Jul 2026, 14:25 UTC · OS 6.3230 Jul 2026, 15:08 UTC · OS 6.3231 Jul 2026, 14:45 UTC · OS 8.3101 Aug 2026, 11:01 UTC · OS 8.8801 Aug 2026, 13:16 UTC · OS 9.4401 Aug 2026, 15:48 UTC · OS 9.0301 Aug 2026, 17:36 UTC · OS 9.5702 Aug 2026, 08:59 UTC · OS 10.5902 Aug 2026, 09:38 UTC · OS 10.5902 Aug 2026, 12:59 UTC · OS 11.6302 Aug 2026, 14:49 UTC · OS 11.2502 Aug 2026, 15:13 UTC · OS 11.2503 Aug 2026, 12:15 UTC · OS 11.6503 Aug 2026, 13:05 UTC · OS 12.2003 Aug 2026, 13:50 UTC · OS 12.2003 Aug 2026, 16:06 UTC · OS 13.2904 Aug 2026, 09:50 UTC · OS 12.6404 Aug 2026, 11:39 UTC · OS 12.6404 Aug 2026, 13:31 UTC · OS 12.6404 Aug 2026, 16:21 UTC · OS 13.5405 Aug 2026, 12:28 UTC · OS 13.5205 Aug 2026, 13:13 UTC · OS 13.5205 Aug 2026, 17:00 UTC · OS 13.2705 Aug 2026, 17:20 UTC · OS 13.2706 Aug 2026, 11:07 UTC · OS 13.0206 Aug 2026, 17:03 UTC · OS 13.6308 Aug 2026, 13:43 UTC · OS 13.5729 Jun08 Aug

08 Aug 2026, 13:43 UTC · OS 13.57

63 recorded ratings · 29 Jun 2026–08 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

59 games
85.5% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 3 · Games with identified lanes: 3.

6 distinct recorded opponents · Mean opponent OS 18.5 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 18.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,610.8 metal4,169.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,220.5 metal4,759.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.59,809.9 energy50,707.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,026.4 damage12,418.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,089.0 damage7,067.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.57.3 units50.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • arcsiz1 game · 33.3% of games in this matchup · Mean recorded OS 30.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pasdovqr1 game · 33.3% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Percent1 game · 33.3% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sincool1 game · 33.3% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SuperPiratenmaus1 game · 33.3% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tenderthought1 game · 33.3% of games in this matchup · Mean recorded OS 5.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 69 published games lasting at least five minutes, linked to account 593835. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.