Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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JohnGood

Account 595081 · Published replay history across maps and positions.Previously seen as [fnu]JohnGood

Latest recorded OS
22.7
12 Oct 2026 · Large teams · 16 players
Recorded games
384
27 Jun 2026–12 Oct 2026 UTC
Maps played
116
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
12.53
Latest recorded
22.72
Change
+10.19
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.79.915.120.325.527 Jun 2026, 13:34 UTC · OS 12.5327 Jun 2026, 14:00 UTC · OS 12.5327 Jun 2026, 17:58 UTC · OS 11.8002 Jul 2026, 13:42 UTC · OS 9.0802 Jul 2026, 14:07 UTC · OS 9.0803 Jul 2026, 09:32 UTC · OS 7.4803 Jul 2026, 10:58 UTC · OS 7.4803 Jul 2026, 11:15 UTC · OS 7.4803 Jul 2026, 12:15 UTC · OS 7.4803 Jul 2026, 12:48 UTC · OS 7.4803 Jul 2026, 13:15 UTC · OS 7.4806 Jul 2026, 13:17 UTC · OS 12.5006 Jul 2026, 14:09 UTC · OS 12.5606 Jul 2026, 14:30 UTC · OS 12.5606 Jul 2026, 15:12 UTC · OS 11.4506 Jul 2026, 15:51 UTC · OS 11.4510 Jul 2026, 12:02 UTC · OS 12.6610 Jul 2026, 19:49 UTC · OS 12.3810 Jul 2026, 20:07 UTC · OS 12.3811 Jul 2026, 13:09 UTC · OS 14.5511 Jul 2026, 13:28 UTC · OS 14.5511 Jul 2026, 14:20 UTC · OS 14.5511 Jul 2026, 15:28 UTC · OS 15.2011 Jul 2026, 22:15 UTC · OS 15.8212 Jul 2026, 13:44 UTC · OS 16.2713 Jul 2026, 10:43 UTC · OS 16.4513 Jul 2026, 11:21 UTC · OS 16.4513 Jul 2026, 20:34 UTC · OS 16.0114 Jul 2026, 03:24 UTC · OS 16.1415 Jul 2026, 15:18 UTC · OS 15.7616 Jul 2026, 00:26 UTC · OS 12.4116 Jul 2026, 01:08 UTC · OS 12.4116 Jul 2026, 01:20 UTC · OS 12.4116 Jul 2026, 01:56 UTC · OS 12.4116 Jul 2026, 02:36 UTC · OS 13.4116 Jul 2026, 03:03 UTC · OS 13.4116 Jul 2026, 15:02 UTC · OS 13.1516 Jul 2026, 17:41 UTC · OS 13.1616 Jul 2026, 18:12 UTC · OS 12.9316 Jul 2026, 18:35 UTC · OS 12.9317 Jul 2026, 22:20 UTC · OS 14.3819 Jul 2026, 23:10 UTC · OS 14.9419 Jul 2026, 23:38 UTC · OS 14.9420 Jul 2026, 00:09 UTC · OS 14.7021 Jul 2026, 03:22 UTC · OS 14.3721 Jul 2026, 08:04 UTC · OS 13.9621 Jul 2026, 08:51 UTC · OS 14.3921 Jul 2026, 20:23 UTC · OS 14.7621 Jul 2026, 21:40 UTC · OS 13.9721 Jul 2026, 22:01 UTC · OS 14.0721 Jul 2026, 22:19 UTC · OS 14.0722 Jul 2026, 02:39 UTC · OS 14.2322 Jul 2026, 07:24 UTC · OS 14.6022 Jul 2026, 23:52 UTC · OS 14.1523 Jul 2026, 00:24 UTC · OS 14.1523 Jul 2026, 01:03 UTC · OS 14.1523 Jul 2026, 01:23 UTC · OS 14.1523 Jul 2026, 18:50 UTC · OS 15.8023 Jul 2026, 19:19 UTC · OS 15.8023 Jul 2026, 19:39 UTC · OS 15.8023 Jul 2026, 20:38 UTC · OS 15.2624 Jul 2026, 05:57 UTC · OS 15.3924 Jul 2026, 07:16 UTC · OS 15.3924 Jul 2026, 08:04 UTC · OS 15.3924 Jul 2026, 19:27 UTC · OS 15.6926 Jul 2026, 23:19 UTC · OS 16.1527 Jul 2026, 01:42 UTC · OS 16.2927 Jul 2026, 05:14 UTC · OS 16.3127 Jul 2026, 05:30 UTC · OS 16.3127 Jul 2026, 08:19 UTC · OS 15.8328 Jul 2026, 01:56 UTC · OS 15.8828 Jul 2026, 02:18 UTC · OS 15.8828 Jul 2026, 02:58 UTC · OS 15.8828 Jul 2026, 07:56 UTC · OS 16.3028 Jul 2026, 09:58 UTC · OS 15.8728 Jul 2026, 10:23 UTC · OS 15.8728 Jul 2026, 11:07 UTC · OS 15.8728 Jul 2026, 11:28 UTC · OS 15.4728 Jul 2026, 11:53 UTC · OS 15.0229 Jul 2026, 05:27 UTC · OS 15.3829 Jul 2026, 06:29 UTC · OS 15.8529 Jul 2026, 06:59 UTC · OS 15.8529 Jul 2026, 10:30 UTC · OS 16.6629 Jul 2026, 11:26 UTC · OS 16.9629 Jul 2026, 13:18 UTC · OS 16.5730 Jul 2026, 06:16 UTC · OS 16.8930 Jul 2026, 06:47 UTC · OS 16.8930 Jul 2026, 07:26 UTC · OS 16.8930 Jul 2026, 08:41 UTC · OS 17.0830 Jul 2026, 11:35 UTC · OS 17.1330 Jul 2026, 11:58 UTC · OS 17.1330 Jul 2026, 12:32 UTC · OS 17.9430 Jul 2026, 14:24 UTC · OS 17.6131 Jul 2026, 08:13 UTC · OS 18.0231 Jul 2026, 08:43 UTC · OS 18.0231 Jul 2026, 09:26 UTC · OS 18.0231 Jul 2026, 14:48 UTC · OS 18.2131 Jul 2026, 15:04 UTC · OS 18.6131 Jul 2026, 16:14 UTC · OS 18.6101 Aug 2026, 16:33 UTC · OS 18.5402 Aug 2026, 11:54 UTC · OS 17.3502 Aug 2026, 13:59 UTC · OS 17.3502 Aug 2026, 14:23 UTC · OS 17.3503 Aug 2026, 06:51 UTC · OS 18.6803 Aug 2026, 07:06 UTC · OS 18.3303 Aug 2026, 07:34 UTC · OS 17.9304 Aug 2026, 07:33 UTC · OS 18.3004 Aug 2026, 07:47 UTC · OS 17.9604 Aug 2026, 12:16 UTC · OS 18.4404 Aug 2026, 17:40 UTC · OS 18.8006 Aug 2026, 11:07 UTC · OS 18.8606 Aug 2026, 11:42 UTC · OS 18.8606 Aug 2026, 12:18 UTC · OS 18.8606 Aug 2026, 15:39 UTC · OS 19.5706 Aug 2026, 17:04 UTC · OS 19.1806 Aug 2026, 17:29 UTC · OS 19.1807 Aug 2026, 17:42 UTC · OS 19.9507 Aug 2026, 18:06 UTC · OS 19.9507 Aug 2026, 18:25 UTC · OS 19.6407 Aug 2026, 18:53 UTC · OS 19.7207 Aug 2026, 19:27 UTC · OS 19.7207 Aug 2026, 19:59 UTC · OS 19.4307 Aug 2026, 20:31 UTC · OS 19.4407 Aug 2026, 20:59 UTC · OS 19.4408 Aug 2026, 18:36 UTC · OS 19.4808 Aug 2026, 19:41 UTC · OS 19.9108 Aug 2026, 20:03 UTC · OS 19.9108 Aug 2026, 20:21 UTC · OS 19.9108 Aug 2026, 20:49 UTC · OS 19.9114 Aug 2026, 22:44 UTC · OS 19.3114 Aug 2026, 23:18 UTC · OS 19.3114 Aug 2026, 23:42 UTC · OS 19.3114 Aug 2026, 23:59 UTC · OS 19.3115 Aug 2026, 00:34 UTC · OS 19.3115 Aug 2026, 00:57 UTC · OS 19.3115 Aug 2026, 01:24 UTC · OS 19.3118 Aug 2026, 00:40 UTC · OS 20.2918 Aug 2026, 01:11 UTC · OS 20.2918 Aug 2026, 01:35 UTC · OS 20.2918 Aug 2026, 21:01 UTC · OS 19.2818 Aug 2026, 21:15 UTC · OS 19.2818 Aug 2026, 21:55 UTC · OS 19.5518 Aug 2026, 22:32 UTC · OS 19.3118 Aug 2026, 23:27 UTC · OS 19.1419 Aug 2026, 20:27 UTC · OS 18.9619 Aug 2026, 21:12 UTC · OS 19.2119 Aug 2026, 21:45 UTC · OS 19.2119 Aug 2026, 22:07 UTC · OS 19.2119 Aug 2026, 22:42 UTC · OS 19.2120 Aug 2026, 10:49 UTC · OS 19.3920 Aug 2026, 11:22 UTC · OS 19.3920 Aug 2026, 11:59 UTC · OS 19.3920 Aug 2026, 12:17 UTC · OS 19.3920 Aug 2026, 20:24 UTC · OS 20.0720 Aug 2026, 20:47 UTC · OS 20.3820 Aug 2026, 21:35 UTC · OS 20.6420 Aug 2026, 21:52 UTC · OS 20.9620 Aug 2026, 22:19 UTC · OS 20.9620 Aug 2026, 22:35 UTC · OS 21.2523 Aug 2026, 15:10 UTC · OS 20.7624 Aug 2026, 02:07 UTC · OS 20.1124 Aug 2026, 03:13 UTC · OS 19.9824 Aug 2026, 03:36 UTC · OS 19.7524 Aug 2026, 03:59 UTC · OS 19.4224 Aug 2026, 23:01 UTC · OS 19.7625 Aug 2026, 22:20 UTC · OS 19.7826 Aug 2026, 01:14 UTC · OS 20.1326 Aug 2026, 01:44 UTC · OS 20.1326 Aug 2026, 02:16 UTC · OS 20.1326 Aug 2026, 17:30 UTC · OS 20.1326 Aug 2026, 18:36 UTC · OS 19.4427 Aug 2026, 02:55 UTC · OS 20.1328 Aug 2026, 17:21 UTC · OS 20.4928 Aug 2026, 21:18 UTC · OS 20.8228 Aug 2026, 21:56 UTC · OS 20.5928 Aug 2026, 22:24 UTC · OS 20.5928 Aug 2026, 22:37 UTC · OS 20.5930 Aug 2026, 19:30 UTC · OS 20.9430 Aug 2026, 20:14 UTC · OS 20.6530 Aug 2026, 20:35 UTC · OS 20.4430 Aug 2026, 21:51 UTC · OS 20.8930 Aug 2026, 22:08 UTC · OS 20.7530 Aug 2026, 22:42 UTC · OS 20.6401 Sep 2026, 17:35 UTC · OS 20.7701 Sep 2026, 18:05 UTC · OS 20.7702 Sep 2026, 01:47 UTC · OS 20.7102 Sep 2026, 02:15 UTC · OS 20.7102 Sep 2026, 16:59 UTC · OS 20.5902 Sep 2026, 18:50 UTC · OS 20.9102 Sep 2026, 19:24 UTC · OS 21.2003 Sep 2026, 19:18 UTC · OS 21.0503 Sep 2026, 21:59 UTC · OS 20.9803 Sep 2026, 22:26 UTC · OS 20.9805 Sep 2026, 04:10 UTC · OS 21.2805 Sep 2026, 04:38 UTC · OS 21.2805 Sep 2026, 05:53 UTC · OS 21.6105 Sep 2026, 07:05 UTC · OS 21.8905 Sep 2026, 07:36 UTC · OS 22.0205 Sep 2026, 08:01 UTC · OS 21.6705 Sep 2026, 08:31 UTC · OS 21.3505 Sep 2026, 09:06 UTC · OS 20.9605 Sep 2026, 09:24 UTC · OS 20.9605 Sep 2026, 10:00 UTC · OS 20.9805 Sep 2026, 10:38 UTC · OS 20.7205 Sep 2026, 11:09 UTC · OS 20.4605 Sep 2026, 18:46 UTC · OS 20.1505 Sep 2026, 19:10 UTC · OS 19.8305 Sep 2026, 19:45 UTC · OS 19.5505 Sep 2026, 19:58 UTC · OS 19.5505 Sep 2026, 20:36 UTC · OS 19.6505 Sep 2026, 23:13 UTC · OS 19.8705 Sep 2026, 23:45 UTC · OS 19.8706 Sep 2026, 00:06 UTC · OS 20.4107 Sep 2026, 01:08 UTC · OS 20.6607 Sep 2026, 21:41 UTC · OS 20.2707 Sep 2026, 21:57 UTC · OS 20.5707 Sep 2026, 22:43 UTC · OS 20.5707 Sep 2026, 23:14 UTC · OS 20.3110 Sep 2026, 10:28 UTC · OS 20.2510 Sep 2026, 10:58 UTC · OS 20.5210 Sep 2026, 11:16 UTC · OS 20.7710 Sep 2026, 13:16 UTC · OS 20.5611 Sep 2026, 00:51 UTC · OS 20.8112 Sep 2026, 10:46 UTC · OS 20.5113 Sep 2026, 07:36 UTC · OS 20.7913 Sep 2026, 08:44 UTC · OS 21.0615 Sep 2026, 19:12 UTC · OS 21.6917 Sep 2026, 17:06 UTC · OS 21.1317 Sep 2026, 17:26 UTC · OS 20.8117 Sep 2026, 19:40 UTC · OS 20.3719 Sep 2026, 16:45 UTC · OS 20.4426 Sep 2026, 22:28 UTC · OS 20.7229 Sep 2026, 22:26 UTC · OS 21.0629 Sep 2026, 22:44 UTC · OS 21.0629 Sep 2026, 23:05 UTC · OS 21.0604 Oct 2026, 01:18 UTC · OS 21.9404 Oct 2026, 01:38 UTC · OS 21.6204 Oct 2026, 01:58 UTC · OS 21.6205 Oct 2026, 01:48 UTC · OS 22.2805 Oct 2026, 02:16 UTC · OS 22.2806 Oct 2026, 20:37 UTC · OS 22.2607 Oct 2026, 17:12 UTC · OS 22.4207 Oct 2026, 17:45 UTC · OS 22.4211 Oct 2026, 11:45 UTC · OS 22.3712 Oct 2026, 09:14 UTC · OS 22.7212 Oct 2026, 09:54 UTC · OS 22.7227 Jun12 Oct

12 Oct 2026, 09:54 UTC · OS 22.72

246 recorded ratings · 27 Jun 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

42026-09-17
to 2026-09-23
112026-09-24
to 2026-09-30
112026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

131 games
34.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 30.0% of selected games.

Selected games: 10 · Games with identified lanes: 3.

5 distinct recorded opponents · Mean opponent OS 28.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 46.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,173.6 metal3,996.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,171.1 metal5,615.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.25,985.2 energy45,071.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.80.0 damage1,713.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage1,470.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.27.0 units42.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Erilium1 game · 100.0% of games in this matchup · Mean recorded OS 46.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 18.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,419.3 metal4,823.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,649.1 metal4,059.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.38,289.0 energy40,900.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,370.7 damage6,487.3 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,494.5 damage5,040.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.5 units42.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Corilian1 game · 50.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GeneralEmperor1 game · 50.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • solmis1 game · 50.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yipiedoda1 game · 50.0% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 7 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 384 published games lasting at least five minutes, linked to account 595081. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.