Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Op5ec

Account 599112 · Published replay history across maps and positions.Previously seen as KenelMaster

Latest recorded OS
6.7
14 Jul 2026 · Large teams · 16 players
Recorded games
52
27 Jun 2026–14 Jul 2026 UTC
Maps played
10
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
5.56
Latest recorded
6.73
Change
+1.17
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.2.23.95.57.28.927 Jun 2026, 15:35 UTC · OS 5.5627 Jun 2026, 16:57 UTC · OS 6.9527 Jun 2026, 17:14 UTC · OS 7.9927 Jun 2026, 22:35 UTC · OS 7.2927 Jun 2026, 22:59 UTC · OS 6.8128 Jun 2026, 18:03 UTC · OS 6.1328 Jun 2026, 18:21 UTC · OS 6.1328 Jun 2026, 20:26 UTC · OS 5.3728 Jun 2026, 20:57 UTC · OS 5.3729 Jun 2026, 20:17 UTC · OS 4.4530 Jun 2026, 09:50 UTC · OS 4.6330 Jun 2026, 23:08 UTC · OS 4.6930 Jun 2026, 23:21 UTC · OS 4.6901 Jul 2026, 13:27 UTC · OS 6.5401 Jul 2026, 20:50 UTC · OS 5.2602 Jul 2026, 13:52 UTC · OS 3.5802 Jul 2026, 14:04 UTC · OS 3.5802 Jul 2026, 14:49 UTC · OS 3.2903 Jul 2026, 14:15 UTC · OS 3.1003 Jul 2026, 15:06 UTC · OS 3.1003 Jul 2026, 19:51 UTC · OS 4.7803 Jul 2026, 20:53 UTC · OS 5.2704 Jul 2026, 00:45 UTC · OS 6.4004 Jul 2026, 12:42 UTC · OS 5.4504 Jul 2026, 14:31 UTC · OS 4.9705 Jul 2026, 00:51 UTC · OS 6.2605 Jul 2026, 01:37 UTC · OS 6.6505 Jul 2026, 02:14 UTC · OS 7.3405 Jul 2026, 19:20 UTC · OS 6.7607 Jul 2026, 08:40 UTC · OS 5.2407 Jul 2026, 09:17 UTC · OS 5.2407 Jul 2026, 09:40 UTC · OS 5.2407 Jul 2026, 11:03 UTC · OS 6.7107 Jul 2026, 11:21 UTC · OS 6.7107 Jul 2026, 12:03 UTC · OS 6.4107 Jul 2026, 13:34 UTC · OS 6.1407 Jul 2026, 17:43 UTC · OS 5.6107 Jul 2026, 18:10 UTC · OS 5.6107 Jul 2026, 22:03 UTC · OS 4.7107 Jul 2026, 22:37 UTC · OS 4.9908 Jul 2026, 09:46 UTC · OS 5.5808 Jul 2026, 10:05 UTC · OS 5.5808 Jul 2026, 17:37 UTC · OS 5.6608 Jul 2026, 18:12 UTC · OS 5.6608 Jul 2026, 18:44 UTC · OS 5.6608 Jul 2026, 19:42 UTC · OS 6.1913 Jul 2026, 19:54 UTC · OS 7.8514 Jul 2026, 18:19 UTC · OS 6.9914 Jul 2026, 22:13 UTC · OS 6.7314 Jul 2026, 22:28 UTC · OS 6.7314 Jul 2026, 22:58 UTC · OS 6.7327 Jun14 Jul

14 Jul 2026, 22:58 UTC · OS 6.73

51 recorded ratings · 27 Jun 2026–14 Jul 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 60.0% of selected games.

Selected games: 10 · Games with identified lanes: 6.

10 distinct recorded opponents · Mean opponent OS 19.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 37.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,226.7 metal3,985.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,008.7 metal4,977.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.31,273.6 energy48,924.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage1,047.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,038.8 damage9.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.31.0 units43.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • TodoAoi1 game · 100.0% of games in this matchup · Mean recorded OS 37.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 15.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,593.2 metal3,364.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,944.2 metal3,853.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.58,853.1 energy39,968.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.62.1 damage8,286.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,206.8 damage7,162.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.38.0 units42.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Kacperpl1 game · 100.0% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • silent_man0071 game · 100.0% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 18.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,628.2 metal3,963.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,392.8 metal4,318.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.38,002.4 energy44,616.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,053.3 damage6,705.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,684.0 damage5,636.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.34.7 units50.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Astrophysicist1 game · 33.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DDarkJoker1 game · 33.3% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kelin1 game · 33.3% of games in this matchup · Mean recorded OS 40.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KIDD1 game · 33.3% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shadow2971 game · 33.3% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zabuzas1 game · 33.3% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 12.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,046.1 metal3,537.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,753.8 metal4,262.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.49,860.0 energy40,734.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.43.0 units33.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Lucaween1 game · 100.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 52 published games lasting at least five minutes, linked to account 599112. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.