Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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JustTallon

Account 605250 · Published replay history across maps and positions.

Latest recorded OS
11.0
08 Sep 2026 · Large teams · 16 players
Recorded games
106
29 Jun 2026–08 Sep 2026 UTC
Maps played
36
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
15.01
Latest recorded
11.02
Change
-3.99
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.47.711.014.417.710 Jul 2026, 01:52 UTC · OS 15.0110 Jul 2026, 02:16 UTC · OS 15.0110 Jul 2026, 03:27 UTC · OS 12.0710 Jul 2026, 03:55 UTC · OS 12.0711 Jul 2026, 04:27 UTC · OS 15.2311 Jul 2026, 04:55 UTC · OS 15.5611 Jul 2026, 05:20 UTC · OS 15.5611 Jul 2026, 17:34 UTC · OS 11.5011 Jul 2026, 17:56 UTC · OS 12.7018 Jul 2026, 19:48 UTC · OS 15.1619 Jul 2026, 20:38 UTC · OS 13.9621 Jul 2026, 02:01 UTC · OS 13.5121 Jul 2026, 02:29 UTC · OS 13.5121 Jul 2026, 02:54 UTC · OS 15.9222 Jul 2026, 01:12 UTC · OS 13.0922 Jul 2026, 21:08 UTC · OS 11.5222 Jul 2026, 23:27 UTC · OS 9.1423 Jul 2026, 04:41 UTC · OS 9.7423 Jul 2026, 05:12 UTC · OS 9.7425 Jul 2026, 02:55 UTC · OS 10.9325 Jul 2026, 03:23 UTC · OS 9.8526 Jul 2026, 03:29 UTC · OS 11.0126 Jul 2026, 04:42 UTC · OS 11.0126 Jul 2026, 17:44 UTC · OS 11.6826 Jul 2026, 18:00 UTC · OS 11.6826 Jul 2026, 18:36 UTC · OS 11.6826 Jul 2026, 22:07 UTC · OS 11.1626 Jul 2026, 22:31 UTC · OS 10.5127 Jul 2026, 01:42 UTC · OS 9.8428 Jul 2026, 02:08 UTC · OS 8.9528 Jul 2026, 02:24 UTC · OS 8.9529 Jul 2026, 16:23 UTC · OS 9.3729 Jul 2026, 16:49 UTC · OS 8.1129 Jul 2026, 17:16 UTC · OS 7.0529 Jul 2026, 17:43 UTC · OS 6.3329 Jul 2026, 18:22 UTC · OS 6.3330 Jul 2026, 01:24 UTC · OS 6.1630 Jul 2026, 23:51 UTC · OS 7.2101 Aug 2026, 23:22 UTC · OS 7.1302 Aug 2026, 22:41 UTC · OS 8.5603 Aug 2026, 01:47 UTC · OS 7.4803 Aug 2026, 02:30 UTC · OS 7.4803 Aug 2026, 03:15 UTC · OS 7.4803 Aug 2026, 04:05 UTC · OS 8.3203 Aug 2026, 04:20 UTC · OS 8.3204 Aug 2026, 19:34 UTC · OS 8.3204 Aug 2026, 20:04 UTC · OS 8.3205 Aug 2026, 02:04 UTC · OS 9.7705 Aug 2026, 22:58 UTC · OS 9.5506 Aug 2026, 01:13 UTC · OS 9.1806 Aug 2026, 01:34 UTC · OS 8.2906 Aug 2026, 02:04 UTC · OS 8.2909 Aug 2026, 02:15 UTC · OS 8.6010 Aug 2026, 01:53 UTC · OS 9.2113 Aug 2026, 22:22 UTC · OS 9.2213 Aug 2026, 22:43 UTC · OS 9.2215 Aug 2026, 03:43 UTC · OS 8.5415 Aug 2026, 04:10 UTC · OS 8.5415 Aug 2026, 23:56 UTC · OS 9.3116 Aug 2026, 00:17 UTC · OS 9.3116 Aug 2026, 18:36 UTC · OS 9.0716 Aug 2026, 19:18 UTC · OS 8.4716 Aug 2026, 20:07 UTC · OS 8.9016 Aug 2026, 20:37 UTC · OS 9.3116 Aug 2026, 21:05 UTC · OS 8.9216 Aug 2026, 21:35 UTC · OS 9.5518 Aug 2026, 16:00 UTC · OS 8.9818 Aug 2026, 23:16 UTC · OS 9.3718 Aug 2026, 23:43 UTC · OS 9.3719 Aug 2026, 00:17 UTC · OS 9.3719 Aug 2026, 00:43 UTC · OS 9.3721 Aug 2026, 05:32 UTC · OS 11.1721 Aug 2026, 06:05 UTC · OS 11.1721 Aug 2026, 06:29 UTC · OS 11.5424 Aug 2026, 05:53 UTC · OS 11.8328 Aug 2026, 22:48 UTC · OS 10.6629 Aug 2026, 05:02 UTC · OS 10.0931 Aug 2026, 05:01 UTC · OS 10.4401 Sep 2026, 00:40 UTC · OS 10.5502 Sep 2026, 23:50 UTC · OS 9.4603 Sep 2026, 00:07 UTC · OS 9.4603 Sep 2026, 00:21 UTC · OS 9.5405 Sep 2026, 01:45 UTC · OS 9.7408 Sep 2026, 21:07 UTC · OS 11.0210 Jul08 Sep

08 Sep 2026, 21:07 UTC · OS 11.02

84 recorded ratings · 10 Jul 2026–08 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 22 · Games with identified lanes: 11.

15 distinct recorded opponents · Mean opponent OS 15.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 17.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,393.0 metal3,434.1 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,860.2 metal3,822.0 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.45,103.1 energy40,315.5 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.747.7 damage94.9 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.389.4 damage390.6 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.39.5 units39.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 4jax1 game · 16.7% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chironex1 game · 16.7% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chunky_Monkey11 game · 16.7% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • doghaus351 game · 16.7% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FireStorm4241 game · 16.7% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • streetbeet1 game · 16.7% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 12.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,590.8 metal3,656.2 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,918.2 metal4,155.2 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.36,274.1 energy44,036.8 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,420.9 damage6,408.8 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,092.0 damage6,600.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.47.8 units44.6 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ITzKR4YZ1 game · 25.0% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ivan22101 game · 25.0% of games in this matchup · Mean recorded OS 7.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KnightV11 game · 25.0% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Legenden1 game · 25.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lexdave1 game · 25.0% of games in this matchup · Mean recorded OS 5.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • padula1 game · 25.0% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • szzr1 game · 25.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xYMrPinkYx1 game · 25.0% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 13.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,102.7 metal3,036.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,345.2 metal3,899.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.20,663.2 energy37,090.6 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage45.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.45.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.21.0 units47.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • blckbsct1 game · 100.0% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 9 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 106 published games lasting at least five minutes, linked to account 605250. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.