Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Travvs

Account 605697 · Published replay history across maps and positions.

Latest recorded OS
15.0
14 Jul 2026 · Large teams · 16 players
Recorded games
26
04 Jul 2026–14 Jul 2026 UTC
Maps played
7
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
15.70
Latest recorded
14.97
Change
-0.73
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.614.316.017.719.405 Jul 2026, 13:11 UTC · OS 15.7005 Jul 2026, 13:28 UTC · OS 15.7006 Jul 2026, 00:42 UTC · OS 14.7707 Jul 2026, 11:03 UTC · OS 15.4107 Jul 2026, 11:21 UTC · OS 15.4107 Jul 2026, 21:13 UTC · OS 14.3907 Jul 2026, 22:03 UTC · OS 14.3907 Jul 2026, 23:35 UTC · OS 17.2708 Jul 2026, 00:01 UTC · OS 17.2708 Jul 2026, 00:35 UTC · OS 17.6608 Jul 2026, 00:52 UTC · OS 17.6610 Jul 2026, 22:03 UTC · OS 18.4912 Jul 2026, 11:27 UTC · OS 16.8312 Jul 2026, 11:59 UTC · OS 16.8313 Jul 2026, 00:09 UTC · OS 18.1113 Jul 2026, 00:37 UTC · OS 18.1113 Jul 2026, 13:54 UTC · OS 16.3913 Jul 2026, 14:13 UTC · OS 16.3913 Jul 2026, 20:25 UTC · OS 18.3014 Jul 2026, 13:20 UTC · OS 15.3914 Jul 2026, 13:38 UTC · OS 15.3914 Jul 2026, 22:26 UTC · OS 13.5414 Jul 2026, 23:17 UTC · OS 14.9705 Jul14 Jul

14 Jul 2026, 23:17 UTC · OS 14.97

23 recorded ratings · 05 Jul 2026–14 Jul 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

18 games
69.2% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 66.7% of selected games.

Selected games: 3 · Games with identified lanes: 2.

4 distinct recorded opponents · Mean opponent OS 15.2 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 15.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,876.6 metal3,841.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,345.5 metal3,586.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.36,529.6 energy39,509.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,772.4 damage4,894.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,712.6 damage2,637.8 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.49.0 units33.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • krzemass1 game · 50.0% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MADMAXimus1 game · 50.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sunny9111 game · 50.0% of games in this matchup · Mean recorded OS 17.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheMadPiratex91 game · 50.0% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 26 published games lasting at least five minutes, linked to account 605697. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.