Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Khurt

Account 607183 · Published replay history across maps and positions.

Latest recorded OS
18.1
21 Aug 2026 · Large teams · 16 players
Recorded games
70
10 Jul 2026–21 Aug 2026 UTC
Maps played
39
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
16.67
Latest recorded
18.05
Change
+1.38
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.7.411.114.918.622.410 Jul 2026, 14:56 UTC · OS 16.6710 Jul 2026, 15:15 UTC · OS 17.6812 Jul 2026, 14:15 UTC · OS 16.6512 Jul 2026, 14:40 UTC · OS 16.6512 Jul 2026, 15:49 UTC · OS 19.2812 Jul 2026, 16:19 UTC · OS 20.3813 Jul 2026, 13:50 UTC · OS 20.1113 Jul 2026, 16:32 UTC · OS 17.4114 Jul 2026, 10:24 UTC · OS 16.6514 Jul 2026, 14:00 UTC · OS 13.3715 Jul 2026, 11:57 UTC · OS 9.3815 Jul 2026, 12:22 UTC · OS 9.3815 Jul 2026, 12:39 UTC · OS 9.3815 Jul 2026, 13:44 UTC · OS 11.5716 Jul 2026, 12:20 UTC · OS 10.4317 Jul 2026, 13:11 UTC · OS 13.1417 Jul 2026, 13:52 UTC · OS 12.6217 Jul 2026, 14:35 UTC · OS 13.0117 Jul 2026, 15:26 UTC · OS 11.5218 Jul 2026, 12:31 UTC · OS 12.5519 Jul 2026, 08:43 UTC · OS 12.7219 Jul 2026, 09:13 UTC · OS 13.7719 Jul 2026, 09:36 UTC · OS 13.7719 Jul 2026, 17:39 UTC · OS 15.0119 Jul 2026, 18:17 UTC · OS 13.7020 Jul 2026, 14:53 UTC · OS 14.8620 Jul 2026, 15:25 UTC · OS 14.8620 Jul 2026, 16:05 UTC · OS 14.8121 Jul 2026, 12:46 UTC · OS 13.9024 Jul 2026, 12:55 UTC · OS 14.7424 Jul 2026, 13:33 UTC · OS 14.7424 Jul 2026, 14:04 UTC · OS 13.2724 Jul 2026, 15:03 UTC · OS 14.0524 Jul 2026, 16:22 UTC · OS 15.7224 Jul 2026, 16:37 UTC · OS 16.5324 Jul 2026, 17:38 UTC · OS 14.8125 Jul 2026, 07:46 UTC · OS 15.4225 Jul 2026, 09:34 UTC · OS 14.8825 Jul 2026, 10:55 UTC · OS 14.8825 Jul 2026, 11:17 UTC · OS 14.8825 Jul 2026, 11:38 UTC · OS 14.8825 Jul 2026, 12:51 UTC · OS 19.1025 Jul 2026, 13:24 UTC · OS 19.6325 Jul 2026, 13:48 UTC · OS 20.1725 Jul 2026, 14:04 UTC · OS 20.1725 Jul 2026, 14:22 UTC · OS 20.1525 Jul 2026, 14:52 UTC · OS 19.5526 Jul 2026, 08:52 UTC · OS 20.0626 Jul 2026, 09:24 UTC · OS 20.0626 Jul 2026, 14:34 UTC · OS 20.0827 Jul 2026, 13:35 UTC · OS 18.4828 Jul 2026, 12:47 UTC · OS 19.1528 Jul 2026, 13:21 UTC · OS 19.1528 Jul 2026, 13:43 UTC · OS 20.3428 Jul 2026, 14:03 UTC · OS 19.8628 Jul 2026, 14:23 UTC · OS 19.8602 Aug 2026, 09:39 UTC · OS 20.0502 Aug 2026, 13:08 UTC · OS 18.9302 Aug 2026, 13:38 UTC · OS 18.9302 Aug 2026, 14:04 UTC · OS 18.1502 Aug 2026, 14:46 UTC · OS 18.7102 Aug 2026, 15:11 UTC · OS 18.7102 Aug 2026, 15:37 UTC · OS 18.3903 Aug 2026, 16:13 UTC · OS 18.2503 Aug 2026, 17:38 UTC · OS 18.3808 Aug 2026, 11:31 UTC · OS 18.9408 Aug 2026, 12:17 UTC · OS 18.5308 Aug 2026, 12:41 UTC · OS 17.9608 Aug 2026, 13:07 UTC · OS 17.9621 Aug 2026, 15:56 UTC · OS 18.0510 Jul21 Aug

21 Aug 2026, 15:56 UTC · OS 18.05

70 recorded ratings · 10 Jul 2026–21 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

13 games
18.6% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 57.1% of selected games.

Selected games: 7 · Games with identified lanes: 4.

6 distinct recorded opponents · Mean opponent OS 20.0 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,919.7 metal2,710.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,239.4 metal3,432.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.48,053.5 energy53,086.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,130.8 damage7,752.3 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,075.3 damage5,769.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.34.5 units39.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Dr_Clone1 game · 50.0% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NeuroDave1 game · 50.0% of games in this matchup · Mean recorded OS 4.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • old_man1 game · 50.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sobbyblock1 game · 50.0% of games in this matchup · Mean recorded OS 5.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 23.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,489.1 metal3,282.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,965.5 metal3,907.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.25,407.5 energy35,869.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.642.2 damage3,872.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,954.5 damage306.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.23.5 units42.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • matje2o1 game · 50.0% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reosen1 game · 50.0% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 70 published games lasting at least five minutes, linked to account 607183. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.