Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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sneakysquid069

Account 608594 · Published replay history across maps and positions.

Latest recorded OS
4.4
12 Oct 2026 · Large teams · 16 players
Recorded games
92
28 Jun 2026–12 Oct 2026 UTC
Maps played
29
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
14.78
Latest recorded
4.37
Change
-10.41
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.-2.72.47.412.417.428 Jun 2026, 23:37 UTC · OS 14.7828 Jun 2026, 23:57 UTC · OS 14.7829 Jun 2026, 00:28 UTC · OS 14.7829 Jun 2026, 04:48 UTC · OS 11.6229 Jun 2026, 05:04 UTC · OS 11.6229 Jun 2026, 05:25 UTC · OS 9.4229 Jun 2026, 06:54 UTC · OS 9.4230 Jun 2026, 01:18 UTC · OS 8.5530 Jun 2026, 01:58 UTC · OS 8.5530 Jun 2026, 02:25 UTC · OS 8.5930 Jun 2026, 03:43 UTC · OS 8.0630 Jun 2026, 04:05 UTC · OS 8.5830 Jun 2026, 04:36 UTC · OS 6.7030 Jun 2026, 04:58 UTC · OS 6.7030 Jun 2026, 05:27 UTC · OS 4.4030 Jun 2026, 06:05 UTC · OS 5.8230 Jun 2026, 06:27 UTC · OS 5.8230 Jun 2026, 06:58 UTC · OS 3.4530 Jun 2026, 07:29 UTC · OS 2.2930 Jun 2026, 08:02 UTC · OS 2.2930 Jun 2026, 08:25 UTC · OS 5.4330 Jun 2026, 08:51 UTC · OS 5.4330 Jun 2026, 09:20 UTC · OS 7.0330 Jun 2026, 09:52 UTC · OS 8.2230 Jun 2026, 10:31 UTC · OS 7.1001 Jul 2026, 00:52 UTC · OS 6.4101 Jul 2026, 06:20 UTC · OS 3.0801 Jul 2026, 06:54 UTC · OS 3.0801 Jul 2026, 08:41 UTC · OS 3.8501 Jul 2026, 08:54 UTC · OS 3.8501 Jul 2026, 13:18 UTC · OS 4.6002 Jul 2026, 07:25 UTC · OS 2.0002 Jul 2026, 16:05 UTC · OS 1.6802 Jul 2026, 16:27 UTC · OS 0.7702 Jul 2026, 17:44 UTC · OS 2.1002 Jul 2026, 23:05 UTC · OS 1.6303 Jul 2026, 00:39 UTC · OS 2.4003 Jul 2026, 01:46 UTC · OS 2.7203 Jul 2026, 04:03 UTC · OS 3.3203 Jul 2026, 07:32 UTC · OS 2.5503 Jul 2026, 08:06 UTC · OS 2.5504 Jul 2026, 16:47 UTC · OS 3.2405 Jul 2026, 16:37 UTC · OS 2.1906 Jul 2026, 02:43 UTC · OS 1.5506 Jul 2026, 07:04 UTC · OS 1.8006 Jul 2026, 21:59 UTC · OS 0.9907 Jul 2026, 01:57 UTC · OS 1.6507 Jul 2026, 02:20 UTC · OS 1.6508 Jul 2026, 00:41 UTC · OS 0.2908 Jul 2026, 01:09 UTC · OS 0.2908 Jul 2026, 01:34 UTC · OS 0.0008 Jul 2026, 07:38 UTC · OS 0.0008 Jul 2026, 08:22 UTC · OS 0.0009 Jul 2026, 04:35 UTC · OS 2.0910 Jul 2026, 21:52 UTC · OS 3.6310 Jul 2026, 22:12 UTC · OS 4.1213 Jul 2026, 00:37 UTC · OS 4.0113 Jul 2026, 23:56 UTC · OS 3.7314 Jul 2026, 00:18 UTC · OS 3.7314 Jul 2026, 03:57 UTC · OS 3.1114 Jul 2026, 04:37 UTC · OS 3.1115 Jul 2026, 01:20 UTC · OS 2.9915 Jul 2026, 16:22 UTC · OS 3.6516 Jul 2026, 04:59 UTC · OS 3.6616 Jul 2026, 05:20 UTC · OS 3.2816 Jul 2026, 06:00 UTC · OS 3.2816 Jul 2026, 06:31 UTC · OS 3.2816 Jul 2026, 22:46 UTC · OS 2.6808 Aug 2026, 05:36 UTC · OS 2.0708 Aug 2026, 06:09 UTC · OS 2.0708 Aug 2026, 06:32 UTC · OS 3.3507 Oct 2026, 11:22 UTC · OS 3.4507 Oct 2026, 11:49 UTC · OS 2.9907 Oct 2026, 13:07 UTC · OS 2.5709 Oct 2026, 12:34 UTC · OS 2.4312 Oct 2026, 05:08 UTC · OS 3.4412 Oct 2026, 05:40 UTC · OS 3.4412 Oct 2026, 10:38 UTC · OS 4.3712 Oct 2026, 11:22 UTC · OS 4.3712 Oct 2026, 11:45 UTC · OS 4.3712 Oct 2026, 12:17 UTC · OS 4.3712 Oct 2026, 14:34 UTC · OS 4.3712 Oct 2026, 14:57 UTC · OS 4.3712 Oct 2026, 15:33 UTC · OS 4.3712 Oct 2026, 16:09 UTC · OS 4.3712 Oct 2026, 16:24 UTC · OS 4.3712 Oct 2026, 17:35 UTC · OS 4.3712 Oct 2026, 18:10 UTC · OS 4.3728 Jun12 Oct

12 Oct 2026, 18:10 UTC · OS 4.37

88 recorded ratings · 28 Jun 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 19:56 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
32026-10-01
to 2026-10-07
142026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

43 games
46.7% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 72.2% of selected games.

Selected games: 18 · Games with identified lanes: 13.

19 distinct recorded opponents · Mean opponent OS 13.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 15.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,574.5 metal3,687.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,494.5 metal4,112.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.33,277.2 energy41,251.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.935.3 damage3,195.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,944.5 damage849.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.28.0 units35.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.475.5 metal0.0 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal518.0 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units0.0 units66.7%2 paired games
  • Arctide1 game · 33.3% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shironec1 game · 33.3% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Willz01 game · 33.3% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 13.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,486.1 metal4,205.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,308.3 metal4,319.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.46,952.5 energy41,944.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,603.4 damage6,834.2 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,737.3 damage9,908.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.42.7 units41.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.819.0 metal1,138.2 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.500.0 metal801.2 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.0 units8.5 units66.7%2 paired games
  • [Omi]valb591 game · 33.3% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BARKeeperElNino1 game · 33.3% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BobTheSpider1 game · 33.3% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CYPHER11 game · 33.3% of games in this matchup · Mean recorded OS 4.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dutchan1 game · 33.3% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ridinhigh1 game · 33.3% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 13.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,473.5 metal4,010.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,063.0 metal4,207.1 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.39,520.2 energy43,610.6 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,163.2 damage6,892.3 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,655.6 damage5,348.3 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.41.0 units42.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.444.3 metal566.0 metal75.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.421.3 metal498.2 metal75.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units6.2 units75.0%3 paired games
  • UndeadPants2 games · 50.0% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]evilWeevil221 game · 25.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]wematinw1 game · 25.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Aether_AnEuclid1 game · 25.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dearonor1 game · 25.0% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RDN_XTREME1 game · 25.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Realnumbers1 game · 25.0% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 10.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,565.5 metal3,645.0 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,965.7 metal4,386.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.37,198.0 energy50,358.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.48.6 damage741.6 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.394.6 damage50.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.54.7 units34.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.390.0 metal0.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal150.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units33.3%1 paired game
  • GapZzz1 game · 33.3% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Serrulph1 game · 33.3% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Yakubian1 game · 33.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 4 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 92 published games lasting at least five minutes, linked to account 608594. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.