Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Fermion

Account 608619 · Published replay history across maps and positions.

Latest recorded OS
19.1
12 Oct 2026 · Large teams · 16 players
Recorded games
85
12 Jul 2026–12 Oct 2026 UTC
Maps played
34
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.28
Latest recorded
19.09
Change
+1.81
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.412.515.618.721.812 Jul 2026, 11:59 UTC · OS 17.2814 Jul 2026, 15:14 UTC · OS 18.9015 Jul 2026, 15:42 UTC · OS 17.7715 Jul 2026, 16:22 UTC · OS 17.7715 Jul 2026, 17:01 UTC · OS 19.1919 Jul 2026, 13:43 UTC · OS 19.6019 Jul 2026, 15:46 UTC · OS 19.8422 Jul 2026, 19:33 UTC · OS 14.5124 Jul 2026, 13:04 UTC · OS 14.1424 Jul 2026, 16:29 UTC · OS 12.2824 Jul 2026, 17:45 UTC · OS 13.4531 Jul 2026, 17:50 UTC · OS 19.2602 Aug 2026, 22:19 UTC · OS 17.2302 Aug 2026, 22:51 UTC · OS 17.1008 Aug 2026, 18:11 UTC · OS 17.2509 Aug 2026, 13:33 UTC · OS 14.9309 Aug 2026, 14:14 UTC · OS 14.9309 Aug 2026, 18:56 UTC · OS 17.0209 Aug 2026, 19:27 UTC · OS 17.0209 Aug 2026, 21:25 UTC · OS 19.3310 Aug 2026, 16:46 UTC · OS 18.5610 Aug 2026, 21:29 UTC · OS 19.5610 Aug 2026, 22:31 UTC · OS 20.1510 Aug 2026, 23:13 UTC · OS 20.1511 Aug 2026, 21:35 UTC · OS 17.9111 Aug 2026, 22:01 UTC · OS 17.5511 Aug 2026, 23:59 UTC · OS 16.3612 Aug 2026, 18:26 UTC · OS 17.6412 Aug 2026, 19:28 UTC · OS 16.7412 Aug 2026, 20:03 UTC · OS 16.7413 Aug 2026, 18:27 UTC · OS 17.2613 Aug 2026, 19:16 UTC · OS 17.2613 Aug 2026, 20:26 UTC · OS 16.9914 Aug 2026, 16:48 UTC · OS 16.1214 Aug 2026, 17:19 UTC · OS 16.1214 Aug 2026, 17:53 UTC · OS 15.1814 Aug 2026, 18:34 UTC · OS 15.1816 Aug 2026, 11:35 UTC · OS 11.9516 Aug 2026, 12:22 UTC · OS 12.4316 Aug 2026, 12:43 UTC · OS 12.6716 Aug 2026, 13:32 UTC · OS 12.6716 Aug 2026, 13:47 UTC · OS 11.0218 Aug 2026, 18:00 UTC · OS 11.0218 Aug 2026, 18:32 UTC · OS 11.0218 Aug 2026, 18:57 UTC · OS 11.6818 Aug 2026, 19:41 UTC · OS 12.4820 Aug 2026, 17:43 UTC · OS 12.5620 Aug 2026, 18:15 UTC · OS 13.3820 Aug 2026, 18:39 UTC · OS 13.3820 Aug 2026, 19:10 UTC · OS 13.3820 Aug 2026, 19:36 UTC · OS 13.3820 Aug 2026, 20:34 UTC · OS 14.2121 Aug 2026, 18:32 UTC · OS 14.6721 Aug 2026, 19:18 UTC · OS 14.2821 Aug 2026, 19:41 UTC · OS 14.9009 Sep 2026, 19:33 UTC · OS 15.3828 Sep 2026, 15:41 UTC · OS 16.6729 Sep 2026, 19:04 UTC · OS 17.9711 Oct 2026, 15:37 UTC · OS 16.8711 Oct 2026, 16:07 UTC · OS 16.0011 Oct 2026, 16:21 UTC · OS 16.8612 Oct 2026, 10:53 UTC · OS 17.5012 Oct 2026, 11:22 UTC · OS 18.1512 Oct 2026, 11:45 UTC · OS 18.1512 Oct 2026, 17:10 UTC · OS 19.0912 Jul12 Oct

12 Oct 2026, 17:10 UTC · OS 19.09

65 recorded ratings · 12 Jul 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:34 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
22026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
92026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

20 games
23.5% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 20 · Games with identified lanes: 10.

15 distinct recorded opponents · Mean opponent OS 12.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 14.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,062.3 metal3,512.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,028.2 metal4,064.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.45,446.8 energy42,541.5 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.222.1 damage1,121.7 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,219.6 damage135.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.43.7 units34.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units33.3%1 paired game
  • benjadragen1 game · 33.3% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chendashuai1 game · 33.3% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • W0RCHUN1 game · 33.3% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 10.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,152.0 metal3,489.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,384.8 metal3,968.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.49,365.1 energy42,058.5 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,043.7 damage8,200.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,156.4 damage9,560.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.44.3 units50.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.372.0 metal930.5 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,600.0 metal459.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units6.5 units33.3%1 paired game
  • Heineke1 game · 33.3% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Levhard_1 game · 33.3% of games in this matchup · Mean recorded OS 6.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mrchin1 game · 33.3% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RDN_XTREME1 game · 33.3% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Saurgon1 game · 33.3% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • surfer1 game · 33.3% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 13.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,586.1 metal3,521.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,507.0 metal4,088.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.42,533.8 energy44,264.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,932.6 damage8,980.8 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,614.9 damage9,627.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.47.5 units44.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.172.0 metal683.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.440.0 metal209.5 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units9.5 units50.0%1 paired game
  • Jager951 game · 50.0% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KillerHelix1 game · 50.0% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlexusW1 game · 50.0% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ShinyNugsNelson1 game · 50.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 10.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,246.1 metal3,171.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,927.9 metal4,114.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,952.1 energy44,948.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.252.5 damage187.3 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.176.1 damage252.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.46.0 units39.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.26.0 metal75.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.75.0 metal26.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units1.0 units100.0%2 paired games
  • bl1nds1ght1 game · 50.0% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Merphiux1 game · 50.0% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 9 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 85 published games lasting at least five minutes, linked to account 608619. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.