Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Feamer

Account 609183 · Published replay history across maps and positions.Previously seen as Milky_002

Latest recorded OS
15.0
23 Aug 2026 · Small teams · 4 players
Recorded games
101
30 Jun 2026–23 Aug 2026 UTC
Maps played
36
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 4 players.

First recorded
14.50
Latest recorded
8.22
Change
-6.28
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.0.44.99.414.018.501 Jul 2026, 10:13 UTC · OS 14.5002 Jul 2026, 07:40 UTC · OS 11.9104 Jul 2026, 03:34 UTC · OS 11.1904 Jul 2026, 04:02 UTC · OS 11.1905 Jul 2026, 03:57 UTC · OS 13.0807 Jul 2026, 06:41 UTC · OS 13.9507 Jul 2026, 07:57 UTC · OS 16.1207 Jul 2026, 15:29 UTC · OS 15.1407 Jul 2026, 16:22 UTC · OS 14.4007 Jul 2026, 17:53 UTC · OS 13.9308 Jul 2026, 15:32 UTC · OS 13.2508 Jul 2026, 16:11 UTC · OS 12.4608 Jul 2026, 17:52 UTC · OS 11.5308 Jul 2026, 18:32 UTC · OS 12.0510 Jul 2026, 13:43 UTC · OS 11.8910 Jul 2026, 17:53 UTC · OS 13.1511 Jul 2026, 07:37 UTC · OS 10.3511 Jul 2026, 08:19 UTC · OS 8.8212 Jul 2026, 17:40 UTC · OS 6.0214 Jul 2026, 16:02 UTC · OS 4.9117 Jul 2026, 10:57 UTC · OS 3.2617 Jul 2026, 17:24 UTC · OS 4.2417 Jul 2026, 18:55 UTC · OS 4.3719 Jul 2026, 06:56 UTC · OS 3.9721 Jul 2026, 15:27 UTC · OS 5.5321 Jul 2026, 17:42 UTC · OS 5.4623 Jul 2026, 11:25 UTC · OS 4.3723 Jul 2026, 13:06 UTC · OS 3.5024 Jul 2026, 08:04 UTC · OS 2.7625 Jul 2026, 17:45 UTC · OS 3.8026 Jul 2026, 09:06 UTC · OS 4.2127 Jul 2026, 19:11 UTC · OS 3.7528 Jul 2026, 15:02 UTC · OS 4.0028 Jul 2026, 16:18 UTC · OS 4.0229 Jul 2026, 08:34 UTC · OS 5.9829 Jul 2026, 12:09 UTC · OS 6.7130 Jul 2026, 11:15 UTC · OS 7.6430 Jul 2026, 13:09 UTC · OS 7.6030 Jul 2026, 13:43 UTC · OS 7.3131 Jul 2026, 10:00 UTC · OS 8.6431 Jul 2026, 16:26 UTC · OS 8.6331 Jul 2026, 17:23 UTC · OS 7.9331 Jul 2026, 17:56 UTC · OS 7.9301 Aug 2026, 07:57 UTC · OS 9.5201 Aug 2026, 08:29 UTC · OS 8.7101 Aug 2026, 15:54 UTC · OS 7.3802 Aug 2026, 09:19 UTC · OS 7.3302 Aug 2026, 17:46 UTC · OS 6.9903 Aug 2026, 09:21 UTC · OS 7.9303 Aug 2026, 09:38 UTC · OS 7.9303 Aug 2026, 11:11 UTC · OS 7.8004 Aug 2026, 05:19 UTC · OS 10.3004 Aug 2026, 10:12 UTC · OS 10.5004 Aug 2026, 16:04 UTC · OS 11.8405 Aug 2026, 07:09 UTC · OS 11.4705 Aug 2026, 07:33 UTC · OS 11.4705 Aug 2026, 12:28 UTC · OS 11.4105 Aug 2026, 13:50 UTC · OS 11.0105 Aug 2026, 14:37 UTC · OS 10.4105 Aug 2026, 14:57 UTC · OS 10.4106 Aug 2026, 08:02 UTC · OS 10.1606 Aug 2026, 14:28 UTC · OS 9.7206 Aug 2026, 18:38 UTC · OS 9.7007 Aug 2026, 07:26 UTC · OS 9.7207 Aug 2026, 07:53 UTC · OS 9.7208 Aug 2026, 08:49 UTC · OS 10.1108 Aug 2026, 13:39 UTC · OS 9.5409 Aug 2026, 04:24 UTC · OS 8.0809 Aug 2026, 15:13 UTC · OS 8.3710 Aug 2026, 13:27 UTC · OS 8.2201 Jul10 Aug

10 Aug 2026, 13:27 UTC · OS 8.22

70 recorded ratings · 01 Jul 2026–10 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

30 games
29.7% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 65.2% of selected games.

Selected games: 23 · Games with identified lanes: 15.

16 distinct recorded opponents · Mean opponent OS 15.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

12 matched games · 11 distinct opponents · Mean opponent OS 16.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,325.8 metal3,523.1 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,935.1 metal4,092.9 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.35,661.3 energy54,342.4 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.392.0 damage573.4 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.744.2 damage378.5 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.35.2 units44.0 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [SKILL]Arthuro2 games · 16.7% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BobTheSpider1 game · 8.3% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DoAIGoToCyberHell1 game · 8.3% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KamicuX1 game · 8.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KRAKN1 game · 8.3% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • losuus1 game · 8.3% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PantheonRises1 game · 8.3% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PeculiarClam1 game · 8.3% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pikisin0801231 game · 8.3% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Remelord1 game · 8.3% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Veni_1 game · 8.3% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 15.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,258.0 metal3,964.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,759.4 metal3,942.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.49,458.0 energy51,181.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,548.4 damage5,347.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.4,016.7 damage5,398.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.44.0 units40.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • NateTheEnigma1 game · 100.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nav_1 game · 100.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,044.1 metal3,587.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,230.9 metal3,617.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.51,611.6 energy46,736.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,294.2 damage4,647.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.4,531.6 damage3,017.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.42.0 units49.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • GavsteR1 game · 100.0% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tomatoess1 game · 100.0% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 9.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,055.5 metal2,866.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,109.3 metal3,439.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.27,327.7 energy27,352.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.29.0 units33.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ok1e1 game · 100.0% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 6 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 101 published games lasting at least five minutes, linked to account 609183. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.