Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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CooterMogging

Account 614973 · Published replay history across maps and positions.Previously seen as 500GrandSeikos, NicholasJFuentes, ChrisCates

Latest recorded OS
15.8
18 Sep 2026 · Large teams · 16 players
Recorded games
290
15 Jul 2026–18 Sep 2026 UTC
Maps played
98
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
13.61
Latest recorded
15.80
Change
+2.19
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.6.09.713.517.221.015 Jul 2026, 02:28 UTC · OS 13.6115 Jul 2026, 03:58 UTC · OS 10.1616 Jul 2026, 02:29 UTC · OS 13.4516 Jul 2026, 04:03 UTC · OS 13.4516 Jul 2026, 04:24 UTC · OS 16.7116 Jul 2026, 05:07 UTC · OS 16.7117 Jul 2026, 04:31 UTC · OS 18.3717 Jul 2026, 05:14 UTC · OS 17.1617 Jul 2026, 06:55 UTC · OS 19.0118 Jul 2026, 01:38 UTC · OS 17.8718 Jul 2026, 02:08 UTC · OS 17.8718 Jul 2026, 02:27 UTC · OS 17.8718 Jul 2026, 03:00 UTC · OS 17.8718 Jul 2026, 06:55 UTC · OS 15.9318 Jul 2026, 07:22 UTC · OS 15.9318 Jul 2026, 16:47 UTC · OS 15.1118 Jul 2026, 18:10 UTC · OS 13.7919 Jul 2026, 02:02 UTC · OS 12.8519 Jul 2026, 03:01 UTC · OS 12.7019 Jul 2026, 21:53 UTC · OS 9.8720 Jul 2026, 02:46 UTC · OS 10.9120 Jul 2026, 03:05 UTC · OS 9.6620 Jul 2026, 07:36 UTC · OS 11.3522 Jul 2026, 21:33 UTC · OS 11.8722 Jul 2026, 21:52 UTC · OS 11.3825 Jul 2026, 02:00 UTC · OS 11.4226 Jul 2026, 01:13 UTC · OS 12.0426 Jul 2026, 01:38 UTC · OS 13.1126 Jul 2026, 02:03 UTC · OS 13.1127 Jul 2026, 21:16 UTC · OS 14.2827 Jul 2026, 21:38 UTC · OS 15.0027 Jul 2026, 22:49 UTC · OS 14.6027 Jul 2026, 23:07 UTC · OS 13.6027 Jul 2026, 23:22 UTC · OS 14.3527 Jul 2026, 23:47 UTC · OS 15.3628 Jul 2026, 01:07 UTC · OS 14.6028 Jul 2026, 01:31 UTC · OS 14.0131 Jul 2026, 03:50 UTC · OS 13.0001 Aug 2026, 04:56 UTC · OS 12.0701 Aug 2026, 05:31 UTC · OS 12.0701 Aug 2026, 06:02 UTC · OS 12.0401 Aug 2026, 06:34 UTC · OS 11.3101 Aug 2026, 07:04 UTC · OS 11.7805 Aug 2026, 02:45 UTC · OS 10.9105 Aug 2026, 04:03 UTC · OS 10.5505 Aug 2026, 04:45 UTC · OS 10.5507 Aug 2026, 01:28 UTC · OS 8.6508 Aug 2026, 00:11 UTC · OS 8.5808 Aug 2026, 02:16 UTC · OS 9.3808 Aug 2026, 02:34 UTC · OS 9.3808 Aug 2026, 02:52 UTC · OS 8.5708 Aug 2026, 03:24 UTC · OS 7.9708 Aug 2026, 03:39 UTC · OS 8.6008 Aug 2026, 04:16 UTC · OS 9.2208 Aug 2026, 23:20 UTC · OS 9.9208 Aug 2026, 23:48 UTC · OS 9.9209 Aug 2026, 01:58 UTC · OS 9.5709 Aug 2026, 02:18 UTC · OS 10.2009 Aug 2026, 02:50 UTC · OS 10.2009 Aug 2026, 03:09 UTC · OS 10.0409 Aug 2026, 03:36 UTC · OS 10.0409 Aug 2026, 04:01 UTC · OS 10.3509 Aug 2026, 23:03 UTC · OS 10.6910 Aug 2026, 01:07 UTC · OS 10.6910 Aug 2026, 01:28 UTC · OS 10.6910 Aug 2026, 01:58 UTC · OS 10.6910 Aug 2026, 02:39 UTC · OS 10.6910 Aug 2026, 03:19 UTC · OS 9.5110 Aug 2026, 03:40 UTC · OS 9.5110 Aug 2026, 04:00 UTC · OS 10.1510 Aug 2026, 04:13 UTC · OS 10.3410 Aug 2026, 04:29 UTC · OS 9.8010 Aug 2026, 04:57 UTC · OS 9.8010 Aug 2026, 05:28 UTC · OS 10.0910 Aug 2026, 06:05 UTC · OS 11.0710 Aug 2026, 18:11 UTC · OS 10.4910 Aug 2026, 19:33 UTC · OS 10.1010 Aug 2026, 23:21 UTC · OS 10.3711 Aug 2026, 00:05 UTC · OS 10.0011 Aug 2026, 00:41 UTC · OS 9.4411 Aug 2026, 02:03 UTC · OS 9.9711 Aug 2026, 02:40 UTC · OS 10.5311 Aug 2026, 04:20 UTC · OS 10.9211 Aug 2026, 06:04 UTC · OS 11.1411 Aug 2026, 20:48 UTC · OS 10.8811 Aug 2026, 21:46 UTC · OS 10.8811 Aug 2026, 22:03 UTC · OS 11.3611 Aug 2026, 22:19 UTC · OS 11.4911 Aug 2026, 22:42 UTC · OS 11.4912 Aug 2026, 02:08 UTC · OS 10.6812 Aug 2026, 02:42 UTC · OS 10.8712 Aug 2026, 03:35 UTC · OS 10.7212 Aug 2026, 04:14 UTC · OS 11.1612 Aug 2026, 21:41 UTC · OS 10.8912 Aug 2026, 23:58 UTC · OS 10.8313 Aug 2026, 00:51 UTC · OS 11.2513 Aug 2026, 01:57 UTC · OS 11.2513 Aug 2026, 04:55 UTC · OS 11.7016 Aug 2026, 00:29 UTC · OS 12.3016 Aug 2026, 03:07 UTC · OS 12.0016 Aug 2026, 13:22 UTC · OS 12.4316 Aug 2026, 14:01 UTC · OS 12.4316 Aug 2026, 14:31 UTC · OS 12.2716 Aug 2026, 15:03 UTC · OS 12.8616 Aug 2026, 15:42 UTC · OS 13.1416 Aug 2026, 18:55 UTC · OS 13.2316 Aug 2026, 19:30 UTC · OS 12.8416 Aug 2026, 19:59 UTC · OS 12.8416 Aug 2026, 22:44 UTC · OS 14.1316 Aug 2026, 23:28 UTC · OS 13.7817 Aug 2026, 00:13 UTC · OS 13.7817 Aug 2026, 00:48 UTC · OS 13.6717 Aug 2026, 02:19 UTC · OS 13.2817 Aug 2026, 03:04 UTC · OS 13.0917 Aug 2026, 03:35 UTC · OS 12.7417 Aug 2026, 21:25 UTC · OS 12.5418 Aug 2026, 01:37 UTC · OS 12.8618 Aug 2026, 02:18 UTC · OS 13.4018 Aug 2026, 02:39 UTC · OS 13.4018 Aug 2026, 03:25 UTC · OS 13.4818 Aug 2026, 03:54 UTC · OS 13.9118 Aug 2026, 04:13 UTC · OS 13.9118 Aug 2026, 20:36 UTC · OS 14.7618 Aug 2026, 21:13 UTC · OS 14.7618 Aug 2026, 21:44 UTC · OS 14.3518 Aug 2026, 22:20 UTC · OS 13.9218 Aug 2026, 22:55 UTC · OS 13.4318 Aug 2026, 23:28 UTC · OS 13.7819 Aug 2026, 00:20 UTC · OS 13.7819 Aug 2026, 03:01 UTC · OS 13.8119 Aug 2026, 03:33 UTC · OS 13.8119 Aug 2026, 04:01 UTC · OS 13.4019 Aug 2026, 04:53 UTC · OS 12.9219 Aug 2026, 05:14 UTC · OS 13.3419 Aug 2026, 05:35 UTC · OS 13.1919 Aug 2026, 17:37 UTC · OS 14.1519 Aug 2026, 22:34 UTC · OS 14.4819 Aug 2026, 23:56 UTC · OS 14.8920 Aug 2026, 05:42 UTC · OS 15.0020 Aug 2026, 15:02 UTC · OS 15.3520 Aug 2026, 16:44 UTC · OS 15.5421 Aug 2026, 04:20 UTC · OS 15.8421 Aug 2026, 19:07 UTC · OS 15.5421 Aug 2026, 21:18 UTC · OS 15.8521 Aug 2026, 21:43 UTC · OS 15.8521 Aug 2026, 22:25 UTC · OS 15.4422 Aug 2026, 00:59 UTC · OS 15.9022 Aug 2026, 02:13 UTC · OS 16.2922 Aug 2026, 03:57 UTC · OS 16.6022 Aug 2026, 04:33 UTC · OS 16.6022 Aug 2026, 04:53 UTC · OS 16.8922 Aug 2026, 05:14 UTC · OS 17.1322 Aug 2026, 05:46 UTC · OS 17.5522 Aug 2026, 06:07 UTC · OS 17.1722 Aug 2026, 06:28 UTC · OS 16.8422 Aug 2026, 06:53 UTC · OS 16.7922 Aug 2026, 07:13 UTC · OS 16.7922 Aug 2026, 22:36 UTC · OS 16.1822 Aug 2026, 23:46 UTC · OS 16.6623 Aug 2026, 01:00 UTC · OS 16.3123 Aug 2026, 01:16 UTC · OS 16.3123 Aug 2026, 01:59 UTC · OS 17.2023 Aug 2026, 02:22 UTC · OS 17.4923 Aug 2026, 03:51 UTC · OS 17.8923 Aug 2026, 15:41 UTC · OS 17.5223 Aug 2026, 17:18 UTC · OS 17.7023 Aug 2026, 22:52 UTC · OS 18.0423 Aug 2026, 23:23 UTC · OS 18.1823 Aug 2026, 23:56 UTC · OS 18.1824 Aug 2026, 00:15 UTC · OS 17.8124 Aug 2026, 03:59 UTC · OS 17.0024 Aug 2026, 19:49 UTC · OS 16.5724 Aug 2026, 20:11 UTC · OS 16.3725 Aug 2026, 18:37 UTC · OS 16.5726 Aug 2026, 05:09 UTC · OS 16.2226 Aug 2026, 15:59 UTC · OS 16.7726 Aug 2026, 17:27 UTC · OS 16.4826 Aug 2026, 17:46 UTC · OS 16.4826 Aug 2026, 21:24 UTC · OS 15.7626 Aug 2026, 21:44 UTC · OS 15.7627 Aug 2026, 04:10 UTC · OS 16.0427 Aug 2026, 06:26 UTC · OS 15.5027 Aug 2026, 21:35 UTC · OS 15.0828 Aug 2026, 00:55 UTC · OS 15.4428 Aug 2026, 01:29 UTC · OS 15.4430 Aug 2026, 02:52 UTC · OS 13.9930 Aug 2026, 03:29 UTC · OS 13.7130 Aug 2026, 03:52 UTC · OS 13.7130 Aug 2026, 05:57 UTC · OS 13.4730 Aug 2026, 22:34 UTC · OS 13.1301 Sep 2026, 01:56 UTC · OS 13.0201 Sep 2026, 04:01 UTC · OS 13.5801 Sep 2026, 22:56 UTC · OS 14.1701 Sep 2026, 23:27 UTC · OS 14.1703 Sep 2026, 04:09 UTC · OS 13.7903 Sep 2026, 05:28 UTC · OS 14.2603 Sep 2026, 21:58 UTC · OS 14.8904 Sep 2026, 01:46 UTC · OS 15.5404 Sep 2026, 02:17 UTC · OS 15.5705 Sep 2026, 21:14 UTC · OS 14.5705 Sep 2026, 23:43 UTC · OS 14.1609 Sep 2026, 01:23 UTC · OS 14.3810 Sep 2026, 00:26 UTC · OS 13.7010 Sep 2026, 00:40 UTC · OS 14.0510 Sep 2026, 00:58 UTC · OS 14.4710 Sep 2026, 01:14 UTC · OS 14.4710 Sep 2026, 01:53 UTC · OS 15.1010 Sep 2026, 02:10 UTC · OS 15.1010 Sep 2026, 02:43 UTC · OS 15.4810 Sep 2026, 03:24 UTC · OS 15.4310 Sep 2026, 03:55 UTC · OS 15.7910 Sep 2026, 04:09 UTC · OS 15.7910 Sep 2026, 04:32 UTC · OS 15.4512 Sep 2026, 01:29 UTC · OS 16.0814 Sep 2026, 03:59 UTC · OS 16.4415 Sep 2026, 04:13 UTC · OS 16.6815 Sep 2026, 04:39 UTC · OS 16.3617 Sep 2026, 04:07 UTC · OS 16.6617 Sep 2026, 04:39 UTC · OS 16.3918 Sep 2026, 01:53 UTC · OS 16.6218 Sep 2026, 02:14 UTC · OS 16.6218 Sep 2026, 02:45 UTC · OS 16.1818 Sep 2026, 03:08 UTC · OS 15.7518 Sep 2026, 03:21 UTC · OS 15.8015 Jul18 Sep

18 Sep 2026, 03:21 UTC · OS 15.80

224 recorded ratings · 15 Jul 2026–18 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

72026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

6 games
2.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 8 · Games with identified lanes: 4.

6 distinct recorded opponents · Mean opponent OS 21.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 19.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,999.2 metal2,998.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,011.1 metal4,116.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.35,876.0 energy49,799.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.31.0 units32.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Ol_Jack_Burton1 game · 100.0% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 12.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,731.8 metal2,717.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,511.8 metal3,660.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.40,145.3 energy46,005.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,111.4 damage3,331.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.551.3 damage5,916.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units35.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • mantorok1011 game · 100.0% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • notninja971 game · 100.0% of games in this matchup · Mean recorded OS 3.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 15.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,674.1 metal3,913.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,057.2 metal3,302.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.30,825.0 energy38,116.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,279.2 damage400.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.781.4 damage649.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.31.0 units32.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CrackHouseKaiju1 game · 100.0% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dragoat1 game · 100.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 38.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,345.4 metal3,514.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,530.3 metal3,593.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.32,660.5 energy36,877.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,458.8 damage1,562.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,533.6 damage3,634.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.29.0 units32.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • KaptenKaki1 game · 100.0% of games in this matchup · Mean recorded OS 38.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 4 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Bismuth Valley v2.4.1, then adjust the map, position, game version or reference rating.

About these results

Included: 290 published games lasting at least five minutes, linked to account 614973. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.