Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Account 621957 · Published replay history across maps and positions.

Latest recorded OS
16.5
12 Oct 2026 · Large teams · 16 players
Recorded games
79
31 Jul 2026–12 Oct 2026 UTC
Maps played
11
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
15.69
Latest recorded
16.50
Change
+0.81
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.012.214.316.518.609 Aug 2026, 15:50 UTC · OS 15.6909 Aug 2026, 16:55 UTC · OS 16.4210 Aug 2026, 11:14 UTC · OS 15.8110 Aug 2026, 13:40 UTC · OS 14.6010 Aug 2026, 14:25 UTC · OS 13.2110 Aug 2026, 16:46 UTC · OS 14.6810 Aug 2026, 18:00 UTC · OS 16.4311 Aug 2026, 17:07 UTC · OS 14.5213 Aug 2026, 17:49 UTC · OS 12.6016 Aug 2026, 20:07 UTC · OS 12.4517 Aug 2026, 20:44 UTC · OS 14.7819 Aug 2026, 12:36 UTC · OS 16.3921 Aug 2026, 18:08 UTC · OS 14.3422 Aug 2026, 10:18 UTC · OS 15.2422 Aug 2026, 10:41 UTC · OS 15.2422 Aug 2026, 11:56 UTC · OS 12.5824 Aug 2026, 17:31 UTC · OS 15.1924 Aug 2026, 18:52 UTC · OS 15.1924 Aug 2026, 19:30 UTC · OS 14.9924 Aug 2026, 20:01 UTC · OS 14.9924 Aug 2026, 21:39 UTC · OS 14.9925 Aug 2026, 08:29 UTC · OS 13.3825 Aug 2026, 09:40 UTC · OS 13.3825 Aug 2026, 10:16 UTC · OS 11.7626 Aug 2026, 17:38 UTC · OS 13.1226 Aug 2026, 18:53 UTC · OS 13.0826 Aug 2026, 20:02 UTC · OS 14.0526 Aug 2026, 20:58 UTC · OS 13.5229 Aug 2026, 18:44 UTC · OS 15.0829 Aug 2026, 19:12 UTC · OS 15.0831 Aug 2026, 11:35 UTC · OS 14.8901 Sep 2026, 10:55 UTC · OS 12.0001 Sep 2026, 11:26 UTC · OS 12.0001 Sep 2026, 20:58 UTC · OS 13.2502 Sep 2026, 10:53 UTC · OS 13.5302 Sep 2026, 19:58 UTC · OS 14.2402 Sep 2026, 20:21 UTC · OS 14.2404 Sep 2026, 08:33 UTC · OS 13.6004 Sep 2026, 18:11 UTC · OS 14.1208 Sep 2026, 11:30 UTC · OS 12.8509 Sep 2026, 12:47 UTC · OS 12.6009 Sep 2026, 19:45 UTC · OS 11.7509 Sep 2026, 20:02 UTC · OS 11.7511 Sep 2026, 15:57 UTC · OS 11.1611 Sep 2026, 20:59 UTC · OS 12.5613 Sep 2026, 16:58 UTC · OS 12.7113 Sep 2026, 17:37 UTC · OS 12.7114 Sep 2026, 18:07 UTC · OS 13.7815 Sep 2026, 10:56 UTC · OS 15.4415 Sep 2026, 11:49 UTC · OS 16.0616 Sep 2026, 04:37 UTC · OS 15.9116 Sep 2026, 04:53 UTC · OS 16.6216 Sep 2026, 12:26 UTC · OS 17.0417 Sep 2026, 15:39 UTC · OS 15.6217 Sep 2026, 17:57 UTC · OS 16.1719 Sep 2026, 09:31 UTC · OS 17.2419 Sep 2026, 17:31 UTC · OS 16.7119 Sep 2026, 18:03 UTC · OS 16.7121 Sep 2026, 17:58 UTC · OS 16.8822 Sep 2026, 18:24 UTC · OS 17.5023 Sep 2026, 08:48 UTC · OS 15.9124 Sep 2026, 11:43 UTC · OS 14.9625 Sep 2026, 14:09 UTC · OS 15.9825 Sep 2026, 18:51 UTC · OS 16.0425 Sep 2026, 19:59 UTC · OS 16.0427 Sep 2026, 19:21 UTC · OS 15.0727 Sep 2026, 19:36 UTC · OS 15.0730 Sep 2026, 17:36 UTC · OS 15.2404 Oct 2026, 08:29 UTC · OS 15.2004 Oct 2026, 20:41 UTC · OS 15.7105 Oct 2026, 10:38 UTC · OS 15.2506 Oct 2026, 09:18 UTC · OS 16.8410 Oct 2026, 13:04 UTC · OS 16.3111 Oct 2026, 19:43 UTC · OS 15.9312 Oct 2026, 17:48 UTC · OS 16.5009 Aug12 Oct

12 Oct 2026, 17:48 UTC · OS 16.50

75 recorded ratings · 09 Aug 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 23:04 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

82026-09-17
to 2026-09-23
72026-09-24
to 2026-09-30
42026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

57 games
72.2% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 25.0% of selected games.

Selected games: 12 · Games with identified lanes: 3.

4 distinct recorded opponents · Mean opponent OS 17.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 16.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,491.9 metal3,595.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,871.5 metal3,716.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.35,297.6 energy37,861.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.25.0 units32.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal25.5 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%2 paired games
  • aura00031 game · 50.0% of games in this matchup · Mean recorded OS 5.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TurdBuns1 game · 50.0% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 18.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.1,962.6 metal4,772.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,464.6 metal5,132.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.19,313.9 energy52,117.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,189.0 damage6,288.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.5,832.3 damage1,248.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.25.0 units46.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,862.0 metal103.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.43.0 metal1,771.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units1.5 units100.0%1 paired game
  • BlueProphet1 game · 100.0% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sdwa611 game · 100.0% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 9 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 79 published games lasting at least five minutes, linked to account 621957. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.