Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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wakeNbake

Account 62251 · Published replay history across maps and positions.

Latest recorded OS
20.5
10 Oct 2026 · Large teams · 16 players
Recorded games
122
30 Jun 2026–10 Oct 2026 UTC
Maps played
58
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
19.28
Latest recorded
20.54
Change
+1.26
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.713.516.419.222.030 Jun 2026, 21:10 UTC · OS 19.2830 Jun 2026, 21:45 UTC · OS 19.4605 Jul 2026, 03:21 UTC · OS 18.5305 Jul 2026, 22:25 UTC · OS 18.5406 Jul 2026, 03:25 UTC · OS 17.1708 Jul 2026, 02:39 UTC · OS 17.6608 Jul 2026, 03:03 UTC · OS 17.6619 Jul 2026, 02:04 UTC · OS 17.6319 Jul 2026, 02:33 UTC · OS 17.6319 Jul 2026, 03:00 UTC · OS 18.1319 Jul 2026, 03:24 UTC · OS 18.1319 Jul 2026, 22:37 UTC · OS 17.2522 Jul 2026, 01:42 UTC · OS 17.2022 Jul 2026, 01:58 UTC · OS 17.2023 Jul 2026, 01:41 UTC · OS 16.7127 Jul 2026, 17:09 UTC · OS 16.6428 Jul 2026, 01:56 UTC · OS 16.2228 Jul 2026, 02:18 UTC · OS 16.2228 Jul 2026, 03:37 UTC · OS 15.8128 Jul 2026, 04:05 UTC · OS 15.8228 Jul 2026, 16:07 UTC · OS 15.8328 Jul 2026, 16:20 UTC · OS 15.8329 Jul 2026, 15:58 UTC · OS 14.9829 Jul 2026, 16:36 UTC · OS 14.7329 Jul 2026, 17:11 UTC · OS 14.7330 Jul 2026, 01:05 UTC · OS 15.0730 Jul 2026, 01:26 UTC · OS 15.1831 Jul 2026, 16:41 UTC · OS 13.4931 Jul 2026, 17:19 UTC · OS 13.4901 Aug 2026, 02:59 UTC · OS 12.6901 Aug 2026, 03:25 UTC · OS 12.6902 Aug 2026, 17:44 UTC · OS 12.9802 Aug 2026, 18:07 UTC · OS 12.5802 Aug 2026, 18:37 UTC · OS 12.2102 Aug 2026, 18:56 UTC · OS 12.2102 Aug 2026, 19:12 UTC · OS 13.3002 Aug 2026, 19:31 UTC · OS 13.3003 Aug 2026, 01:14 UTC · OS 14.8003 Aug 2026, 02:01 UTC · OS 14.3803 Aug 2026, 02:14 UTC · OS 14.3803 Aug 2026, 02:48 UTC · OS 14.3803 Aug 2026, 03:40 UTC · OS 15.5804 Aug 2026, 01:45 UTC · OS 14.8607 Aug 2026, 01:57 UTC · OS 15.2708 Aug 2026, 02:10 UTC · OS 15.4209 Aug 2026, 02:56 UTC · OS 15.5110 Aug 2026, 02:26 UTC · OS 15.7610 Aug 2026, 16:18 UTC · OS 16.1510 Aug 2026, 16:38 UTC · OS 16.1510 Aug 2026, 17:25 UTC · OS 16.7611 Aug 2026, 00:05 UTC · OS 17.1611 Aug 2026, 00:48 UTC · OS 17.1611 Aug 2026, 01:17 UTC · OS 17.5911 Aug 2026, 01:44 UTC · OS 17.2911 Aug 2026, 02:05 UTC · OS 17.6811 Aug 2026, 02:25 UTC · OS 18.0111 Aug 2026, 02:52 UTC · OS 18.2911 Aug 2026, 03:22 UTC · OS 18.4611 Aug 2026, 16:55 UTC · OS 19.2111 Aug 2026, 17:56 UTC · OS 19.0111 Aug 2026, 18:14 UTC · OS 19.4112 Aug 2026, 03:39 UTC · OS 19.5412 Aug 2026, 04:14 UTC · OS 19.2212 Aug 2026, 15:44 UTC · OS 19.0112 Aug 2026, 16:19 UTC · OS 19.0112 Aug 2026, 16:45 UTC · OS 19.0112 Aug 2026, 17:23 UTC · OS 19.0112 Aug 2026, 18:04 UTC · OS 19.0112 Aug 2026, 18:21 UTC · OS 19.4012 Aug 2026, 20:36 UTC · OS 19.7913 Aug 2026, 01:44 UTC · OS 20.2313 Aug 2026, 02:00 UTC · OS 19.8813 Aug 2026, 02:41 UTC · OS 19.8813 Aug 2026, 03:23 UTC · OS 19.6213 Aug 2026, 16:55 UTC · OS 20.0513 Aug 2026, 17:14 UTC · OS 20.4314 Aug 2026, 16:48 UTC · OS 20.0614 Aug 2026, 17:19 UTC · OS 20.0615 Aug 2026, 17:52 UTC · OS 19.2216 Aug 2026, 00:17 UTC · OS 18.8616 Aug 2026, 18:00 UTC · OS 18.5618 Aug 2026, 01:57 UTC · OS 18.9518 Aug 2026, 02:11 UTC · OS 18.9520 Aug 2026, 01:32 UTC · OS 19.0220 Aug 2026, 02:08 UTC · OS 18.6622 Aug 2026, 01:35 UTC · OS 18.2924 Aug 2026, 16:14 UTC · OS 18.5725 Aug 2026, 17:22 UTC · OS 18.7926 Aug 2026, 16:34 UTC · OS 17.3626 Aug 2026, 16:59 UTC · OS 17.7526 Aug 2026, 20:08 UTC · OS 17.5327 Aug 2026, 02:40 UTC · OS 18.5227 Aug 2026, 02:52 UTC · OS 18.5227 Aug 2026, 03:08 UTC · OS 18.9131 Aug 2026, 02:04 UTC · OS 18.8802 Sep 2026, 03:36 UTC · OS 18.5604 Sep 2026, 01:46 UTC · OS 18.8104 Sep 2026, 02:17 UTC · OS 18.4707 Sep 2026, 16:14 UTC · OS 18.8607 Sep 2026, 17:15 UTC · OS 19.5608 Sep 2026, 00:10 UTC · OS 20.2108 Sep 2026, 00:42 UTC · OS 20.1108 Sep 2026, 01:07 UTC · OS 20.1108 Sep 2026, 01:24 UTC · OS 20.0008 Sep 2026, 21:41 UTC · OS 20.0010 Sep 2026, 17:47 UTC · OS 19.9710 Sep 2026, 18:16 UTC · OS 19.8210 Sep 2026, 18:48 UTC · OS 20.1511 Sep 2026, 19:37 UTC · OS 19.7712 Sep 2026, 18:11 UTC · OS 20.0313 Sep 2026, 03:45 UTC · OS 19.8513 Sep 2026, 04:17 UTC · OS 20.1815 Sep 2026, 00:58 UTC · OS 20.1515 Sep 2026, 01:29 UTC · OS 20.3628 Sep 2026, 01:53 UTC · OS 20.3728 Sep 2026, 02:11 UTC · OS 20.3708 Oct 2026, 23:55 UTC · OS 19.6009 Oct 2026, 22:12 UTC · OS 19.8609 Oct 2026, 22:40 UTC · OS 20.2210 Oct 2026, 17:34 UTC · OS 20.5410 Oct 2026, 17:51 UTC · OS 20.5430 Jun10 Oct

10 Oct 2026, 17:51 UTC · OS 20.54

121 recorded ratings · 30 Jun 2026–10 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
32026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
52026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

15 games
12.3% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 75.0% of selected games.

Selected games: 8 · Games with identified lanes: 6.

10 distinct recorded opponents · Mean opponent OS 13.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 8.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,308.8 metal3,808.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,272.2 metal2,396.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.35,779.6 energy33,839.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.25.0 units28.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • LagnaLoki1 game · 100.0% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 13.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,795.4 metal3,730.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,687.3 metal4,282.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.56,011.1 energy51,396.5 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,910.9 damage6,357.2 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,897.8 damage7,603.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.59.0 units46.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [PWNR]deadbrainMUTE1 game · 33.3% of games in this matchup · Mean recorded OS 4.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • evony7261 game · 33.3% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JCorn1 game · 33.3% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Larp1 game · 33.3% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Plannedchimp1 game · 33.3% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • snotmare1 game · 33.3% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 17.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,263.9 metal3,668.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,400.9 metal4,491.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.67,691.9 energy59,389.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,326.1 damage5,639.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.6,853.4 damage7,514.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.68.0 units51.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • thawke1 game · 100.0% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Yoski1 game · 100.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 14.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,996.2 metal3,157.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,009.6 metal3,803.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.47,907.6 energy26,585.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage88.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage907.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.34.0 units28.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Papperskorg1 game · 100.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 122 published games lasting at least five minutes, linked to account 62251. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.