Replay data updated 12 Oct 2026, 03:25 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 03:25 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Hornet

Account 68459 · Published replay history across maps and positions.

Latest recorded OS
17.4
11 Jan 2026 · Large teams · 16 players
Recorded games
20
08 Jan 2026–11 Jan 2026 UTC
Maps played
3
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
19.08
Latest recorded
17.43
Change
-1.65
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.114.816.518.320.008 Jan 2026, 08:21 UTC · OS 19.0808 Jan 2026, 13:55 UTC · OS 17.6108 Jan 2026, 14:05 UTC · OS 17.6108 Jan 2026, 14:25 UTC · OS 17.6108 Jan 2026, 16:19 UTC · OS 15.9508 Jan 2026, 16:52 UTC · OS 15.9509 Jan 2026, 00:17 UTC · OS 15.5009 Jan 2026, 04:13 UTC · OS 16.1909 Jan 2026, 04:39 UTC · OS 17.6809 Jan 2026, 07:48 UTC · OS 18.8409 Jan 2026, 08:11 UTC · OS 18.8410 Jan 2026, 05:34 UTC · OS 16.9510 Jan 2026, 06:04 UTC · OS 16.9510 Jan 2026, 12:50 UTC · OS 13.9910 Jan 2026, 13:17 UTC · OS 13.9910 Jan 2026, 13:46 UTC · OS 13.9910 Jan 2026, 14:41 UTC · OS 13.9910 Jan 2026, 19:21 UTC · OS 13.9911 Jan 2026, 01:25 UTC · OS 17.6611 Jan 2026, 21:43 UTC · OS 17.4308 Jan11 Jan

11 Jan 2026, 21:43 UTC · OS 17.43

20 recorded ratings · 08 Jan 2026–11 Jan 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 13 Sep and 12 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-15
to 2026-09-21
02026-09-22
to 2026-09-28
02026-09-29
to 2026-10-05
02026-10-06
to 2026-10-12

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 88.2% of selected games.

Selected games: 17 · Games with identified lanes: 15.

14 distinct recorded opponents · Mean opponent OS 17.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 20.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,589.3 metal4,172.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,974.8 metal5,067.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.30,997.5 energy52,381.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.684.8 damage1,757.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,674.0 damage778.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.27.7 units42.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units66.7%2 paired games
  • [Crd]Acquati1 game · 33.3% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [tc]Azrael200001 game · 33.3% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Echnelis1 game · 33.3% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Geo sea vs Beach sea

12 matched games · 11 distinct opponents · Mean opponent OS 16.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,753.1 metal3,089.0 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,343.5 metal3,870.7 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.55,470.9 energy39,950.7 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.253.3 damage758.1 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.531.7 damage329.5 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.35.2 units35.5 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal75.0%9 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal75.0%9 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units75.0%9 paired games
  • PASITA2 games · 16.7% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [WRC]Dozzee1 game · 8.3% of games in this matchup · Mean recorded OS 2.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Achlem1 game · 8.3% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DigiPal1 game · 8.3% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • geogy1 game · 8.3% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • glurk1 game · 8.3% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lofwyr781 game · 8.3% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • McMaxwell1 game · 8.3% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MurderBotCog1 game · 8.3% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PhleBuster1 game · 8.3% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TuudstoneG1 game · 8.3% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 20 published games lasting at least five minutes, linked to account 68459. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 19:41 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.