Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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yalugin

Account 69508 · Published replay history across maps and positions.

Latest recorded OS
21.7
13 Oct 2026 · Large teams · 16 players
Recorded games
151
27 Jun 2026–13 Oct 2026 UTC
Maps played
72
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
25.14
Latest recorded
21.74
Change
-3.40
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.19.321.123.024.826.627 Jun 2026, 12:58 UTC · OS 25.1428 Jun 2026, 07:05 UTC · OS 25.4028 Jun 2026, 08:10 UTC · OS 24.9028 Jun 2026, 11:37 UTC · OS 24.7528 Jun 2026, 16:20 UTC · OS 24.5230 Jun 2026, 14:26 UTC · OS 24.7730 Jun 2026, 16:31 UTC · OS 24.9030 Jun 2026, 16:56 UTC · OS 24.7530 Jun 2026, 17:28 UTC · OS 24.7530 Jun 2026, 17:59 UTC · OS 24.2301 Jul 2026, 15:39 UTC · OS 23.9302 Jul 2026, 17:22 UTC · OS 23.5504 Jul 2026, 18:13 UTC · OS 23.5505 Jul 2026, 13:28 UTC · OS 24.3707 Jul 2026, 17:20 UTC · OS 24.6607 Jul 2026, 17:36 UTC · OS 24.6608 Jul 2026, 14:57 UTC · OS 24.3808 Jul 2026, 15:17 UTC · OS 24.3810 Jul 2026, 12:03 UTC · OS 24.4110 Jul 2026, 16:12 UTC · OS 24.7310 Jul 2026, 16:58 UTC · OS 25.1112 Jul 2026, 07:44 UTC · OS 25.4313 Jul 2026, 15:33 UTC · OS 25.6716 Jul 2026, 16:07 UTC · OS 25.1718 Jul 2026, 13:24 UTC · OS 24.8121 Jul 2026, 10:53 UTC · OS 24.6403 Aug 2026, 16:42 UTC · OS 24.1212 Sep 2026, 09:10 UTC · OS 23.4112 Sep 2026, 09:34 UTC · OS 23.1612 Sep 2026, 12:50 UTC · OS 22.7112 Sep 2026, 13:27 UTC · OS 22.7112 Sep 2026, 14:03 UTC · OS 22.7213 Sep 2026, 08:03 UTC · OS 22.4813 Sep 2026, 08:30 UTC · OS 22.4813 Sep 2026, 09:53 UTC · OS 22.4613 Sep 2026, 10:26 UTC · OS 22.4613 Sep 2026, 10:55 UTC · OS 22.2213 Sep 2026, 11:12 UTC · OS 22.3313 Sep 2026, 11:30 UTC · OS 22.3313 Sep 2026, 11:48 UTC · OS 21.6713 Sep 2026, 12:08 UTC · OS 21.6713 Sep 2026, 13:39 UTC · OS 22.3113 Sep 2026, 18:23 UTC · OS 22.0113 Sep 2026, 18:39 UTC · OS 22.0113 Sep 2026, 19:06 UTC · OS 22.1914 Sep 2026, 12:52 UTC · OS 22.3414 Sep 2026, 13:16 UTC · OS 22.3414 Sep 2026, 14:55 UTC · OS 21.6414 Sep 2026, 15:18 UTC · OS 21.6414 Sep 2026, 15:44 UTC · OS 21.2715 Sep 2026, 09:35 UTC · OS 21.5515 Sep 2026, 11:33 UTC · OS 21.2315 Sep 2026, 13:17 UTC · OS 21.2315 Sep 2026, 14:19 UTC · OS 21.5515 Sep 2026, 14:43 UTC · OS 21.2415 Sep 2026, 15:12 UTC · OS 20.9316 Sep 2026, 08:57 UTC · OS 20.4616 Sep 2026, 09:59 UTC · OS 20.4416 Sep 2026, 10:36 UTC · OS 20.7516 Sep 2026, 12:49 UTC · OS 20.4616 Sep 2026, 19:55 UTC · OS 20.6616 Sep 2026, 20:17 UTC · OS 20.8716 Sep 2026, 20:48 UTC · OS 20.6117 Sep 2026, 05:59 UTC · OS 20.2717 Sep 2026, 07:33 UTC · OS 20.5617 Sep 2026, 07:57 UTC · OS 20.5617 Sep 2026, 08:31 UTC · OS 21.0925 Sep 2026, 13:43 UTC · OS 21.6225 Sep 2026, 13:57 UTC · OS 21.3225 Sep 2026, 14:20 UTC · OS 21.3226 Sep 2026, 16:11 UTC · OS 21.3226 Sep 2026, 16:35 UTC · OS 21.3226 Sep 2026, 16:55 UTC · OS 21.4926 Sep 2026, 17:49 UTC · OS 21.1926 Sep 2026, 18:02 UTC · OS 21.5026 Sep 2026, 18:17 UTC · OS 21.5026 Sep 2026, 18:43 UTC · OS 21.5001 Oct 2026, 17:42 UTC · OS 21.4902 Oct 2026, 12:36 UTC · OS 21.3902 Oct 2026, 13:40 UTC · OS 21.2102 Oct 2026, 14:00 UTC · OS 20.9102 Oct 2026, 14:17 UTC · OS 20.9102 Oct 2026, 14:30 UTC · OS 21.2102 Oct 2026, 14:59 UTC · OS 21.4803 Oct 2026, 08:08 UTC · OS 21.1603 Oct 2026, 09:20 UTC · OS 20.5803 Oct 2026, 10:37 UTC · OS 20.9503 Oct 2026, 12:04 UTC · OS 21.1203 Oct 2026, 13:09 UTC · OS 21.3004 Oct 2026, 07:56 UTC · OS 21.5204 Oct 2026, 08:32 UTC · OS 21.5204 Oct 2026, 08:57 UTC · OS 21.8404 Oct 2026, 15:46 UTC · OS 22.1104 Oct 2026, 16:09 UTC · OS 22.1104 Oct 2026, 17:34 UTC · OS 22.2008 Oct 2026, 15:27 UTC · OS 22.1008 Oct 2026, 16:04 UTC · OS 22.3108 Oct 2026, 17:12 UTC · OS 21.8708 Oct 2026, 17:36 UTC · OS 21.8709 Oct 2026, 16:22 UTC · OS 21.7710 Oct 2026, 12:37 UTC · OS 21.6710 Oct 2026, 12:59 UTC · OS 21.4510 Oct 2026, 13:24 UTC · OS 21.2610 Oct 2026, 13:54 UTC · OS 21.0110 Oct 2026, 14:26 UTC · OS 20.7410 Oct 2026, 14:55 UTC · OS 20.5710 Oct 2026, 17:14 UTC · OS 21.1010 Oct 2026, 17:37 UTC · OS 21.1010 Oct 2026, 17:53 UTC · OS 21.3510 Oct 2026, 18:30 UTC · OS 21.0710 Oct 2026, 19:01 UTC · OS 21.0710 Oct 2026, 19:32 UTC · OS 20.7910 Oct 2026, 19:49 UTC · OS 20.7611 Oct 2026, 08:56 UTC · OS 21.3311 Oct 2026, 15:01 UTC · OS 21.2611 Oct 2026, 15:31 UTC · OS 21.4811 Oct 2026, 15:51 UTC · OS 21.7711 Oct 2026, 16:13 UTC · OS 21.7711 Oct 2026, 16:42 UTC · OS 21.8913 Oct 2026, 14:08 UTC · OS 21.6213 Oct 2026, 14:43 UTC · OS 21.9213 Oct 2026, 15:18 UTC · OS 21.7427 Jun13 Oct

13 Oct 2026, 15:18 UTC · OS 21.74

122 recorded ratings · 27 Jun 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

42026-09-17
to 2026-09-23
172026-09-24
to 2026-09-30
182026-10-01
to 2026-10-07
272026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 5 · Games with identified lanes: 5.

9 distinct recorded opponents · Mean opponent OS 20.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 32.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,442.5 metal4,358.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,323.7 metal4,603.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.33,807.5 energy54,965.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.107.4 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,257.5 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.31.0 units58.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • pyrothraxus1 game · 100.0% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 15.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,270.1 metal3,556.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,678.7 metal3,719.1 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.40,250.9 energy45,417.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,466.7 damage8,235.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,892.2 damage8,072.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.40.7 units43.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Buckyy1 game · 33.3% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Krebbi1 game · 33.3% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mantorok1011 game · 33.3% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • munchmaballs1 game · 33.3% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • naa4881 game · 33.3% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RandoMando1 game · 33.3% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 25.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,625.1 metal3,811.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,702.9 metal4,359.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,830.6 energy47,717.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.19,202.5 damage12,553.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.15,420.7 damage15,426.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.48.0 units42.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]TimeLeaper1 game · 100.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • annie_may_tydease1 game · 100.0% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 151 published games lasting at least five minutes, linked to account 69508. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.