Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[Crd]lazyboy

Account 70901 · Published replay history across maps and positions.Previously seen as lazyboy

Latest recorded OS
22.3
13 Oct 2026 · Large teams · 16 players
Recorded games
169
30 Jun 2026–13 Oct 2026 UTC
Maps played
75
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
24.14
Latest recorded
22.32
Change
-1.82
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.20.621.923.224.625.930 Jun 2026, 04:36 UTC · OS 24.1430 Jun 2026, 04:58 UTC · OS 24.1401 Jul 2026, 02:20 UTC · OS 23.7201 Jul 2026, 02:37 UTC · OS 23.5301 Jul 2026, 02:55 UTC · OS 23.8601 Jul 2026, 03:13 UTC · OS 23.8604 Jul 2026, 22:22 UTC · OS 23.2505 Jul 2026, 00:51 UTC · OS 22.7005 Jul 2026, 01:37 UTC · OS 22.5205 Jul 2026, 02:14 UTC · OS 22.8409 Jul 2026, 20:50 UTC · OS 22.8709 Jul 2026, 21:08 UTC · OS 23.4409 Jul 2026, 21:23 UTC · OS 23.7009 Jul 2026, 21:48 UTC · OS 23.9509 Jul 2026, 22:09 UTC · OS 23.9509 Jul 2026, 23:23 UTC · OS 24.2409 Jul 2026, 23:53 UTC · OS 24.5015 Jul 2026, 01:43 UTC · OS 24.9120 Jul 2026, 23:11 UTC · OS 25.1820 Jul 2026, 23:36 UTC · OS 25.0721 Jul 2026, 00:10 UTC · OS 24.7521 Jul 2026, 00:32 UTC · OS 24.6821 Jul 2026, 00:56 UTC · OS 24.9021 Jul 2026, 01:16 UTC · OS 24.4522 Jul 2026, 01:15 UTC · OS 24.6722 Jul 2026, 01:44 UTC · OS 24.3722 Jul 2026, 02:14 UTC · OS 24.0922 Jul 2026, 02:40 UTC · OS 24.3925 Jul 2026, 22:02 UTC · OS 23.8525 Jul 2026, 23:07 UTC · OS 23.8725 Jul 2026, 23:47 UTC · OS 24.1526 Jul 2026, 00:22 UTC · OS 23.9126 Jul 2026, 00:59 UTC · OS 24.1628 Jul 2026, 01:27 UTC · OS 24.3128 Jul 2026, 02:04 UTC · OS 24.6128 Jul 2026, 02:31 UTC · OS 24.6128 Jul 2026, 03:03 UTC · OS 24.7929 Jul 2026, 18:43 UTC · OS 24.4629 Jul 2026, 19:04 UTC · OS 24.4629 Jul 2026, 20:05 UTC · OS 23.9329 Jul 2026, 20:23 UTC · OS 24.2330 Jul 2026, 04:10 UTC · OS 24.4930 Jul 2026, 19:01 UTC · OS 24.2530 Jul 2026, 19:23 UTC · OS 23.9330 Jul 2026, 19:43 UTC · OS 24.2430 Jul 2026, 19:58 UTC · OS 23.9630 Jul 2026, 20:17 UTC · OS 23.6530 Jul 2026, 20:45 UTC · OS 23.6531 Jul 2026, 02:14 UTC · OS 23.7431 Jul 2026, 02:42 UTC · OS 23.7402 Aug 2026, 23:18 UTC · OS 23.4603 Aug 2026, 00:15 UTC · OS 23.1603 Aug 2026, 00:38 UTC · OS 22.8603 Aug 2026, 01:03 UTC · OS 23.1303 Aug 2026, 01:27 UTC · OS 23.6703 Aug 2026, 01:50 UTC · OS 23.6703 Aug 2026, 02:10 UTC · OS 23.9803 Aug 2026, 03:20 UTC · OS 23.3805 Aug 2026, 02:45 UTC · OS 23.5805 Aug 2026, 03:06 UTC · OS 23.7605 Aug 2026, 03:34 UTC · OS 23.5906 Aug 2026, 06:30 UTC · OS 23.3106 Aug 2026, 07:00 UTC · OS 23.1006 Aug 2026, 07:38 UTC · OS 23.3306 Aug 2026, 08:11 UTC · OS 23.1806 Aug 2026, 09:03 UTC · OS 23.1808 Aug 2026, 00:49 UTC · OS 23.2308 Aug 2026, 04:16 UTC · OS 23.5008 Aug 2026, 04:36 UTC · OS 23.5010 Aug 2026, 02:09 UTC · OS 23.5111 Aug 2026, 00:05 UTC · OS 23.7111 Aug 2026, 00:41 UTC · OS 24.0111 Aug 2026, 01:23 UTC · OS 24.2911 Aug 2026, 02:03 UTC · OS 24.4512 Aug 2026, 00:41 UTC · OS 24.1612 Aug 2026, 01:27 UTC · OS 24.1613 Aug 2026, 03:02 UTC · OS 24.2713 Aug 2026, 03:28 UTC · OS 24.0913 Aug 2026, 04:59 UTC · OS 24.2913 Aug 2026, 05:36 UTC · OS 24.5413 Aug 2026, 06:11 UTC · OS 24.2813 Aug 2026, 06:30 UTC · OS 24.4715 Aug 2026, 02:53 UTC · OS 24.1915 Aug 2026, 03:14 UTC · OS 24.1915 Aug 2026, 03:38 UTC · OS 23.6915 Aug 2026, 04:24 UTC · OS 23.5015 Aug 2026, 04:47 UTC · OS 23.5015 Aug 2026, 05:17 UTC · OS 23.1016 Aug 2026, 01:25 UTC · OS 23.3116 Aug 2026, 01:52 UTC · OS 23.3116 Aug 2026, 02:46 UTC · OS 23.3217 Aug 2026, 00:13 UTC · OS 22.9317 Aug 2026, 00:48 UTC · OS 23.1717 Aug 2026, 01:29 UTC · OS 23.1717 Aug 2026, 01:54 UTC · OS 23.2919 Aug 2026, 04:52 UTC · OS 23.0219 Aug 2026, 05:14 UTC · OS 22.4219 Aug 2026, 05:35 UTC · OS 22.1919 Aug 2026, 06:12 UTC · OS 22.8124 Aug 2026, 23:01 UTC · OS 23.0025 Aug 2026, 00:22 UTC · OS 22.9325 Aug 2026, 01:30 UTC · OS 22.6025 Aug 2026, 01:52 UTC · OS 22.7330 Aug 2026, 23:01 UTC · OS 22.6230 Aug 2026, 23:37 UTC · OS 22.4531 Aug 2026, 00:07 UTC · OS 22.4531 Aug 2026, 00:21 UTC · OS 22.4431 Aug 2026, 00:46 UTC · OS 22.6731 Aug 2026, 01:39 UTC · OS 22.7031 Aug 2026, 01:58 UTC · OS 22.7031 Aug 2026, 02:31 UTC · OS 22.1605 Sep 2026, 23:52 UTC · OS 21.4006 Sep 2026, 00:13 UTC · OS 21.4009 Sep 2026, 04:16 UTC · OS 21.3209 Sep 2026, 04:37 UTC · OS 21.6509 Sep 2026, 04:55 UTC · OS 21.8910 Sep 2026, 01:49 UTC · OS 21.7010 Sep 2026, 02:17 UTC · OS 21.7014 Sep 2026, 01:08 UTC · OS 21.7314 Sep 2026, 01:26 UTC · OS 21.7314 Sep 2026, 02:38 UTC · OS 21.7414 Sep 2026, 03:01 UTC · OS 22.0015 Sep 2026, 05:22 UTC · OS 22.5815 Sep 2026, 05:55 UTC · OS 22.8115 Sep 2026, 06:27 UTC · OS 22.6315 Sep 2026, 06:56 UTC · OS 22.8115 Sep 2026, 07:24 UTC · OS 22.8115 Sep 2026, 07:40 UTC · OS 23.1615 Sep 2026, 08:03 UTC · OS 23.2520 Sep 2026, 02:26 UTC · OS 22.7720 Sep 2026, 03:33 UTC · OS 23.0120 Sep 2026, 04:04 UTC · OS 23.0120 Sep 2026, 04:34 UTC · OS 22.9627 Sep 2026, 01:47 UTC · OS 22.7427 Sep 2026, 02:51 UTC · OS 23.2829 Sep 2026, 03:38 UTC · OS 23.0329 Sep 2026, 04:17 UTC · OS 22.7629 Sep 2026, 04:47 UTC · OS 22.9802 Oct 2026, 01:13 UTC · OS 22.1202 Oct 2026, 01:43 UTC · OS 21.8807 Oct 2026, 23:07 UTC · OS 21.4109 Oct 2026, 04:22 UTC · OS 21.8609 Oct 2026, 04:50 UTC · OS 22.1710 Oct 2026, 00:08 UTC · OS 21.8910 Oct 2026, 00:37 UTC · OS 22.1713 Oct 2026, 20:04 UTC · OS 22.6313 Oct 2026, 22:39 UTC · OS 22.2013 Oct 2026, 22:56 UTC · OS 22.3230 Jun13 Oct

13 Oct 2026, 22:56 UTC · OS 22.32

148 recorded ratings · 30 Jun 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

42026-09-17
to 2026-09-23
62026-09-24
to 2026-09-30
32026-10-01
to 2026-10-07
82026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 1 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 23.6 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 23.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,707.1 metal3,797.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,532.1 metal4,512.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.39,341.3 energy61,171.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,696.3 damage9,956.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.12,320.6 damage6,023.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units46.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,038.0 metal165.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.63.0 metal1,011.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.0 units0.5 units100.0%1 paired game
  • Brodo_Swaggins1 game · 100.0% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 100.0% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Rosetta 1.4.4, then adjust the map, position, game version or reference rating.

About these results

Included: 169 published games lasting at least five minutes, linked to account 70901. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.