Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

Teaner

Account 76593 · Published replay history across maps and positions.

Latest recorded OS
51.4
02 Oct 2026 · Large teams · 16 players
Recorded games
67
01 Sep 2026–02 Oct 2026 UTC
Maps played
1
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
46.89
Latest recorded
51.35
Change
+4.46
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.46.047.749.451.052.701 Sep 2026, 21:05 UTC · OS 46.8901 Sep 2026, 21:31 UTC · OS 46.8903 Sep 2026, 11:30 UTC · OS 47.6803 Sep 2026, 12:07 UTC · OS 47.6803 Sep 2026, 12:30 UTC · OS 47.6803 Sep 2026, 17:47 UTC · OS 47.5412 Sep 2026, 14:34 UTC · OS 47.4015 Sep 2026, 12:51 UTC · OS 47.6315 Sep 2026, 13:08 UTC · OS 47.6315 Sep 2026, 14:00 UTC · OS 47.1615 Sep 2026, 15:22 UTC · OS 47.1615 Sep 2026, 16:29 UTC · OS 47.9615 Sep 2026, 18:33 UTC · OS 47.9615 Sep 2026, 19:10 UTC · OS 47.9615 Sep 2026, 19:44 UTC · OS 47.9616 Sep 2026, 14:52 UTC · OS 47.8116 Sep 2026, 15:29 UTC · OS 47.8117 Sep 2026, 15:27 UTC · OS 47.9117 Sep 2026, 22:08 UTC · OS 47.9417 Sep 2026, 22:42 UTC · OS 47.9420 Sep 2026, 17:59 UTC · OS 48.0420 Sep 2026, 18:46 UTC · OS 48.2120 Sep 2026, 19:56 UTC · OS 48.2120 Sep 2026, 20:16 UTC · OS 48.2120 Sep 2026, 20:40 UTC · OS 48.2121 Sep 2026, 00:27 UTC · OS 48.7121 Sep 2026, 00:58 UTC · OS 48.7121 Sep 2026, 13:21 UTC · OS 49.2021 Sep 2026, 13:43 UTC · OS 49.4421 Sep 2026, 14:42 UTC · OS 49.4421 Sep 2026, 15:05 UTC · OS 49.4421 Sep 2026, 19:01 UTC · OS 50.5121 Sep 2026, 22:17 UTC · OS 50.6221 Sep 2026, 22:37 UTC · OS 50.6223 Sep 2026, 00:52 UTC · OS 51.2223 Sep 2026, 01:07 UTC · OS 51.2223 Sep 2026, 16:28 UTC · OS 51.2223 Sep 2026, 17:02 UTC · OS 51.2223 Sep 2026, 18:02 UTC · OS 51.7423 Sep 2026, 18:37 UTC · OS 51.4223 Sep 2026, 19:31 UTC · OS 51.4223 Sep 2026, 22:08 UTC · OS 51.4224 Sep 2026, 14:22 UTC · OS 50.8424 Sep 2026, 15:03 UTC · OS 50.8425 Sep 2026, 00:03 UTC · OS 50.8425 Sep 2026, 17:03 UTC · OS 50.8125 Sep 2026, 17:37 UTC · OS 50.8125 Sep 2026, 17:57 UTC · OS 50.8125 Sep 2026, 21:41 UTC · OS 51.1426 Sep 2026, 20:30 UTC · OS 51.5127 Sep 2026, 00:04 UTC · OS 51.2627 Sep 2026, 14:10 UTC · OS 51.5627 Sep 2026, 14:33 UTC · OS 51.5627 Sep 2026, 14:47 UTC · OS 51.5627 Sep 2026, 16:32 UTC · OS 51.5627 Sep 2026, 17:44 UTC · OS 51.5627 Sep 2026, 18:04 UTC · OS 51.5627 Sep 2026, 18:58 UTC · OS 51.5627 Sep 2026, 23:16 UTC · OS 51.3929 Sep 2026, 16:23 UTC · OS 51.6629 Sep 2026, 17:19 UTC · OS 51.6630 Sep 2026, 15:29 UTC · OS 51.8330 Sep 2026, 16:01 UTC · OS 51.8330 Sep 2026, 16:16 UTC · OS 51.8302 Oct 2026, 12:43 UTC · OS 51.3502 Oct 2026, 13:09 UTC · OS 51.3502 Oct 2026, 15:10 UTC · OS 51.3501 Sep02 Oct

02 Oct 2026, 15:10 UTC · OS 51.35

67 recorded ratings · 01 Sep 2026–02 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-10–2026-10-09 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 09 Oct 2026, 10:04 UTC.

Tech

30 selected games

Opens with Bot Lab 93.3%
Explanation and coverage

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 93.3% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Pond

26 selected games

Buys / receives Advanced Construction Bot 76.0%
Explanation and coverage

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 76% of observed Pond games (25 games with complete data). Finished at receipt in 36%; unfinished in 40% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 96.2%.
Buys / receives Fatboy 68.0%
Explanation and coverage

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Fatboy received from a teammate by 10:00 in 68% of observed Pond games (25 games with complete data). Finished at receipt in 8%; unfinished in 60% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 96.2%.
Tick-heavy by 10:00 82.6%
Explanation and coverage

By 10:00, completed at least 5 Tick units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 82.6% of comparable measured games. Average built in games with data: 53.54 Tick units by 10:00.

Games with measurements for this trait: 88.5%.
Opens with Bot Lab 88.5%
Explanation and coverage

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 88.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

142026-09-12
to 2026-09-18
292026-09-19
to 2026-09-25
182026-09-26
to 2026-10-02
02026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 1.5% of selected games.

Selected games: 67 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 47.7 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 47.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,908.6 metal3,960.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,380.2 metal4,658.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,743.5 energy43,701.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,464.3 damage10,003.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.15,975.0 damage4,856.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.39.0 units56.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,260.0 metal412.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.439.0 metal1,427.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.10.0 units3.0 units100.0%1 paired game
  • Xad1 game · 100.0% of games in this matchup · Mean recorded OS 48.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xzhinn1 game · 100.0% of games in this matchup · Mean recorded OS 46.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 4 games.
  • No individual lane assigned for this position: 62 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

59.3 / 100

28 scored games · 84.8% coverage.

Established results · Updated 09 Oct 2026, 06:03 UTC

Earlier vs recent: No clear change. Recorded game scores 62.9 recent vs 62.2 earlier, split at 23 Sep 2026. Approximate change range: -6.4 to 9.3 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

56.2 / 100

24 scored games · 82.8% coverage.

Established results · Updated 09 Oct 2026, 06:03 UTC

Earlier vs recent: No clear change. Recorded game scores 59.8 recent vs 59.1 earlier, split at 23 Sep 2026. Approximate change range: -17.3 to 16.5 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

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About these results

Included: 67 published games lasting at least five minutes, linked to account 76593. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.