BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 89417

[Crd]Miriftul

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
12.7
30 Sep 2026 · Large teams · 16 players
Recorded games
153
30 Aug 2026–30 Sep 2026 UTC
Maps played
39
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

332026-09-05
to 2026-09-11
232026-09-12
to 2026-09-18
432026-09-19
to 2026-09-25
242026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 32.2% of selected games.

Selected games: 87 · Games with identified lanes: 28.

46 distinct recorded opponents · Mean opponent OS 21.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 24.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,420.3 metal3,822.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,231.1 metal4,773.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.40,880.3 energy49,109.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,207.0 damage2,350.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,596.8 damage3,082.4 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.7 units41.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.444.0 metal250.7 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.267.7 metal426.7 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.7 units0.0 units100.0%3 paired games
  • [Crd]Stinky0161 game · 33.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • boysback1 game · 33.3% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iLike2Eco1 game · 33.3% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

13 matched games · 26 distinct opponents · Mean opponent OS 20.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,924.3 metal3,803.2 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,535.0 metal4,386.7 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.61,120.1 energy46,313.1 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,342.5 damage9,591.6 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,494.8 damage8,761.5 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.57.9 units42.7 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.15.2 units8.5 units30.8%4 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.632.7 metal727.5 metal84.6%11 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.618.1 metal868.0 metal84.6%11 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.1 units6.9 units84.6%11 paired games
  • [AMADO]Pacha1 game · 7.7% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Warrior1 game · 7.7% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GHT]Gammablast5671 game · 7.7% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]_Doni1 game · 7.7% of games in this matchup · Mean recorded OS 52.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BetterRun3211 game · 7.7% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlackGuy1 game · 7.7% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Canndyman1 game · 7.7% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChaoticMlem1 game · 7.7% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 7.7% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • evony7261 game · 7.7% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrogMilk1 game · 7.7% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrontLiner69er1 game · 7.7% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HenriqueR9961 game · 7.7% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • herp_derp241 game · 7.7% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HersheyBAR1 game · 7.7% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hypheonix1 game · 7.7% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ice3691 game · 7.7% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_HonestAbee1 game · 7.7% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kayag1b11 game · 7.7% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lincrono1 game · 7.7% of games in this matchup · Mean recorded OS 38.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 26 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 19.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,968.3 metal3,719.0 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,548.1 metal3,949.7 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.48,555.9 energy44,627.5 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,786.8 damage9,803.7 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,952.5 damage9,008.0 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.55.7 units42.2 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.16.5 units13.8 units33.3%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,388.8 metal721.8 metal100.0%6 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.779.2 metal989.0 metal100.0%6 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.12.3 units5.6 units100.0%6 paired games
  • [GC]Creator_1 game · 16.7% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ampersand1 game · 16.7% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • annie_may_tydease1 game · 16.7% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 16.7% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Commandboy1 game · 16.7% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • finscarlett1 game · 16.7% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_LUZx1 game · 16.7% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KillerKernel1 game · 16.7% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LordVader29111 game · 16.7% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SovietPikachu1 game · 16.7% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • speddyteddy1 game · 16.7% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaik1 game · 16.7% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

6 matched games · 6 distinct opponents · Mean opponent OS 26.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,393.0 metal3,559.5 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,841.4 metal4,440.4 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.53,881.5 energy41,966.2 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.153.8 damage270.8 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.319.7 damage266.4 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.50.0 units34.3 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.1.7 units1.7 units50.0%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.25.0 metal88.2 metal83.3%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.40.0 metal29.4 metal83.3%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.4 units83.3%5 paired games
  • [Crd]Stylyn1 game · 16.7% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kbot_my_Ahole1 game · 16.7% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OS1AnyPercent1 game · 16.7% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RedLine7371 game · 16.7% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sirniho1 game · 16.7% of games in this matchup · Mean recorded OS 40.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TimeArtificer1 game · 16.7% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 56 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-03–2026-10-02 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 11:47 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Air

27 selected games

Opens with Valiant 74.1%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 74.1% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Pond

22 selected games

Buys / receives Advanced Construction Bot 66.7%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 67% of observed Pond games (21 games with complete data). Finished at receipt in 52%; unfinished in 14% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 95.5%.
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Front (second)

11 selected games

Opens with Tick 72.7%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Tick was the first observed fighting unit start by 5:00 in 72.7% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 153 published games lasting at least five minutes, linked to account 89417. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 89.5% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:41 UTC; this summary prepared 02 Oct 2026, 10:57 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.