Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.
Front (suicide)
Supreme Isthmus v2.1 · Large teams · 16 players
56.0 / 100
16 scored games · 64.0% coverage.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 56.2 recent vs 59.8 earlier, split at 09 Sep 2026. Approximate change range: -22.6 to 14.4 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
All That Glitters v2.2.3 · Large teams · 16 players
57.0 / 100
27 scored games · 77.1% coverage.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 54.0 recent vs 63.3 earlier, split at 14 Sep 2026. Approximate change range: -18.3 to 0.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
All That Glitters v2.2.3 · Large teams · 16 players
57.2 / 100
19 scored games · 67.9% coverage.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 62.2 recent vs 57.5 earlier, split at 15 Sep 2026. Approximate change range: -11.3 to 15.8 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 60.1 recent vs 59.1 earlier, split at 13 Sep 2026. Approximate change range: -10.4 to 13.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
Established results · Updated 30 Sep 2026, 05:00 UTC
Earlier vs recent: No clear change. Recorded game scores 54.0 recent vs 48.4 earlier, split at 13 Sep 2026. Approximate change range: -9.5 to 24.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:57 UTC.
These traits are awaiting a refresh. They describe the period printed above.
Included: 269 published games lasting at least five minutes, linked to account 161172. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 97.4% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.