Replay data published 11 Oct 2026, 04:09 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
15,075 games · 11,458 players · 130 maps · 2026-08-30–2026-10-11 UTC
Games lasting 5 minutes or longer. Updated 2026-10-11 04:45 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 1,951 | UporcpineAvg enemy OS 25.4Provisional · fewer than 10 games | 1,075.96 | 3 | 66.7% |
| 1,952 | Floppy137Avg enemy OS 21.9Provisional · fewer than 10 games | 1,075.90 | 1 | 100.0% |
| 1,953 | awmmAvg enemy OS 16.8Provisional · fewer than 10 games | 1,075.89 | 1 | 100.0% |
| 1,954 | dynastreegg_kcAvg enemy OS 22.3 | 1,075.80 | 59 | 54.2% |
| 1,954 | AspleetAvg enemy OS 13.9Provisional · fewer than 10 games | 1,075.80 | 1 | 100.0% |
| 1,956 | Anthrozil47Avg enemy OS 19.9 | 1,075.74 | 10 | 60.0% |
| 1,957 | vyper00007Avg enemy OS 19.4Provisional · fewer than 10 games | 1,075.51 | 1 | 100.0% |
| 1,958 | eatiblegeo18Avg enemy OS 17.6Provisional · fewer than 10 games | 1,075.47 | 4 | 75.0% |
| 1,959 | Fatal_XxlAvg enemy OS 14.9Provisional · fewer than 10 games | 1,075.44 | 1 | 100.0% |
| 1,960 | [PEE]CanonAvg enemy OS 18.5 | 1,075.39 | 47 | 61.7% |
| 1,961 | Emperor_SharkonautAvg enemy OS 23.4Provisional · fewer than 10 games | 1,075.33 | 1 | 100.0% |
| 1,962 | Sleepy_TortoiseAvg enemy OS 17.9 | 1,075.30 | 11 | 63.6% |
| 1,963 | FlippopotamusAvg enemy OS 18.6Provisional · fewer than 10 games | 1,075.29 | 1 | 100.0% |
| 1,963 | ZekeieAvg enemy OS 19.3Provisional · fewer than 10 games | 1,075.29 | 1 | 100.0% |
| 1,965 | ToasterGodAvg enemy OS 16.7Provisional · fewer than 10 games | 1,075.18 | 1 | 100.0% |
| 1,965 | AmiraliAvg enemy OS 16.1Provisional · fewer than 10 games | 1,075.18 | 1 | 100.0% |
| 1,967 | IamTreeAvg enemy OS 19.4Provisional · fewer than 10 games | 1,075.14 | 1 | 100.0% |
| 1,968 | MonkeBARAvg enemy OS 28.1 | 1,075.06 | 42 | 52.4% |
| 1,969 | RevecAvg enemy OS 26.6Provisional · fewer than 10 games | 1,074.97 | 1 | 100.0% |
| 1,970 | LemoniteAvg enemy OS 16.2Provisional · fewer than 10 games | 1,074.81 | 1 | 100.0% |
| 1,971 | MichiganAvg enemy OS 28.2 | 1,074.75 | 37 | 51.4% |
| 1,972 | DexterStyxAvg enemy OS 25.5Provisional · fewer than 10 games | 1,074.74 | 3 | 66.7% |
| 1,973 | [gamma]Avg enemy OS 19.3Provisional · fewer than 10 games | 1,074.72 | 1 | 100.0% |
| 1,974 | lelouch7878Avg enemy OS 16.6 | 1,074.34 | 18 | 66.7% |
| 1,975 | Ad0lfRizzler73Avg enemy OS 17.8Provisional · fewer than 10 games | 1,074.28 | 1 | 100.0% |
| 1,976 | halconcitoAvg enemy OS 17.9 | 1,074.26 | 12 | 66.7% |
| 1,977 | PurplefingerAvg enemy OS 12.6Provisional · fewer than 10 games | 1,074.24 | 1 | 100.0% |
| 1,978 | AlexLcAvg enemy OS 17.4Provisional · fewer than 10 games | 1,074.19 | 4 | 75.0% |
| 1,979 | LinkLink1Avg enemy OS 21.7Provisional · fewer than 10 games | 1,074.17 | 1 | 100.0% |
| 1,980 | CzunekAvg enemy OS 14.7Provisional · fewer than 10 games | 1,074.15 | 1 | 100.0% |
| 1,981 | Drano24Avg enemy OS 24.5Provisional · fewer than 10 games | 1,074.13 | 1 | 100.0% |
| 1,982 | Sunny1Avg enemy OS 15.1Provisional · fewer than 10 games | 1,074.10 | 1 | 100.0% |
| 1,983 | StoicMoose42Avg enemy OS 27.3 | 1,074.00 | 75 | 45.3% |
| 1,984 | DevilsHourAvg enemy OS 20.2Provisional · fewer than 10 games | 1,073.97 | 7 | 71.4% |
| 1,985 | GagiAvg enemy OS 17.9Provisional · fewer than 10 games | 1,073.94 | 1 | 100.0% |
| 1,986 | AmirYoeAvg enemy OS 18.0 | 1,073.89 | 30 | 60.0% |
| 1,987 | stimm78Avg enemy OS 21.2 | 1,073.79 | 10 | 60.0% |
| 1,987 | FishCatFishAvg enemy OS 17.8Provisional · fewer than 10 games | 1,073.79 | 1 | 100.0% |
| 1,989 | LapsarinAvg enemy OS 15.2Provisional · fewer than 10 games | 1,073.74 | 1 | 100.0% |
| 1,990 | sen8890Avg enemy OS 13.6Provisional · fewer than 10 games | 1,073.68 | 1 | 100.0% |
| 1,991 | mohaoolaAvg enemy OS 18.3 | 1,073.66 | 62 | 54.8% |
| 1,991 | [AFUS]AsiansAvg enemy OS 35.0Provisional · fewer than 10 games | 1,073.66 | 1 | 100.0% |
| 1,993 | CrqdoAvg enemy OS 19.2Provisional · fewer than 10 games | 1,073.64 | 1 | 100.0% |
| 1,994 | EsbAvg enemy OS 24.2Provisional · fewer than 10 games | 1,073.60 | 1 | 100.0% |
| 1,995 | NATBECKETTAvg enemy OS 18.2Provisional · fewer than 10 games | 1,073.55 | 1 | 100.0% |
| 1,996 | Madcat88Avg enemy OS 21.0 | 1,073.54 | 11 | 72.7% |
| 1,997 | ArchoniusAvg enemy OS 16.7Provisional · fewer than 10 games | 1,073.51 | 4 | 75.0% |
| 1,997 | MreakyAvg enemy OS 13.3Provisional · fewer than 10 games | 1,073.51 | 1 | 100.0% |
| 1,999 | gebslyAvg enemy OS 16.8Provisional · fewer than 10 games | 1,073.39 | 1 | 100.0% |
| 2,000 | ChecksumAvg enemy OS 19.5Provisional · fewer than 10 games | 1,073.32 | 1 | 100.0% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.