Replay data published 11 Oct 2026, 04:09 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
15,075 games · 11,458 players · 130 maps · 2026-08-30–2026-10-11 UTC
Games lasting 5 minutes or longer. Updated 2026-10-11 04:45 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 2,101 | oppaiAvg enemy OS 26.4Provisional · fewer than 10 games | 1,069.18 | 1 | 100.0% |
| 2,102 | TheJesusChristAvg enemy OS 15.7Provisional · fewer than 10 games | 1,069.16 | 1 | 100.0% |
| 2,103 | PhageAvg enemy OS 21.9Provisional · fewer than 10 games | 1,069.14 | 1 | 100.0% |
| 2,104 | itsYetiAvg enemy OS 25.9 | 1,069.11 | 24 | 50.0% |
| 2,104 | Drak3DAvg enemy OS 17.3Provisional · fewer than 10 games | 1,069.11 | 1 | 100.0% |
| 2,106 | geekenoxAvg enemy OS 13.0Provisional · fewer than 10 games | 1,069.06 | 1 | 100.0% |
| 2,107 | TCF1013Avg enemy OS 15.0Provisional · fewer than 10 games | 1,068.99 | 3 | 66.7% |
| 2,108 | DaCatAvg enemy OS 24.1 | 1,068.97 | 26 | 53.8% |
| 2,109 | torchxr0enderAvg enemy OS 18.6Provisional · fewer than 10 games | 1,068.94 | 1 | 100.0% |
| 2,110 | Beast5002Avg enemy OS 18.4Provisional · fewer than 10 games | 1,068.90 | 1 | 100.0% |
| 2,111 | MothmohtobAvg enemy OS 16.5 | 1,068.89 | 15 | 66.7% |
| 2,112 | paugufu215xAvg enemy OS 15.2Provisional · fewer than 10 games | 1,068.88 | 1 | 100.0% |
| 2,113 | SawsAvg enemy OS 29.0Provisional · fewer than 10 games | 1,068.84 | 3 | 66.7% |
| 2,114 | Not_a_knightAvg enemy OS 20.7Provisional · fewer than 10 games | 1,068.81 | 1 | 100.0% |
| 2,115 | baconcheeseAvg enemy OS 15.3Provisional · fewer than 10 games | 1,068.79 | 1 | 100.0% |
| 2,116 | HappyMajoAvg enemy OS 22.4 | 1,068.78 | 177 | 50.3% |
| 2,117 | BumliceAvg enemy OS 22.8Provisional · fewer than 10 games | 1,068.76 | 1 | 100.0% |
| 2,118 | DaggothGrooveAvg enemy OS 19.0Provisional · fewer than 10 games | 1,068.75 | 1 | 100.0% |
| 2,119 | versichertAvg enemy OS 17.5Provisional · fewer than 10 games | 1,068.72 | 1 | 100.0% |
| 2,120 | maxmaxmaxmaxmaxmaxAvg enemy OS 23.1 | 1,068.70 | 62 | 61.3% |
| 2,121 | FlowersAreDeadAvg enemy OS 18.3Provisional · fewer than 10 games | 1,068.61 | 1 | 100.0% |
| 2,122 | AsianAthenaAvg enemy OS 15.4Provisional · fewer than 10 games | 1,068.57 | 1 | 100.0% |
| 2,123 | Deltora58Avg enemy OS 14.5Provisional · fewer than 10 games | 1,068.56 | 1 | 100.0% |
| 2,124 | RotexxAvg enemy OS 17.7Provisional · fewer than 10 games | 1,068.54 | 4 | 75.0% |
| 2,125 | Jed_iAvg enemy OS 16.5Provisional · fewer than 10 games | 1,068.48 | 1 | 100.0% |
| 2,126 | archonkortAvg enemy OS 18.6Provisional · fewer than 10 games | 1,068.43 | 1 | 100.0% |
| 2,127 | GlauberAvg enemy OS 19.0Provisional · fewer than 10 games | 1,068.41 | 4 | 75.0% |
| 2,128 | PauperbanaanAvg enemy OS 36.3 · 108/109 games | 1,068.37 | 109 | 48.6% |
| 2,129 | BloodyWolfAvg enemy OS 17.2Provisional · fewer than 10 games | 1,068.26 | 1 | 100.0% |
| 2,130 | [RIF]420ApocalypseAvg enemy OS 15.9 | 1,068.25 | 22 | 63.6% |
| 2,131 | MatizzzAvg enemy OS 18.6Provisional · fewer than 10 games | 1,068.23 | 1 | 100.0% |
| 2,132 | djoenezAvg enemy OS 20.2Provisional · fewer than 10 games | 1,068.22 | 8 | 62.5% |
| 2,133 | NausicaaAvg enemy OS 14.8Provisional · fewer than 10 games | 1,068.20 | 3 | 66.7% |
| 2,134 | gunitexpoAvg enemy OS 22.3Provisional · fewer than 10 games | 1,068.17 | 4 | 75.0% |
| 2,135 | JinsoyunAvg enemy OS 18.2Provisional · fewer than 10 games | 1,068.16 | 1 | 100.0% |
| 2,136 | BlinDAvg enemy OS 19.7 | 1,068.14 | 147 | 57.8% |
| 2,136 | [stud]AZZ_NZAvg enemy OS 20.2 | 1,068.14 | 42 | 52.4% |
| 2,136 | TeaRikoABCAvg enemy OS 18.9Provisional · fewer than 10 games | 1,068.14 | 9 | 66.7% |
| 2,139 | [Crd]TimmyTAvg enemy OS 17.2Provisional · fewer than 10 games | 1,068.10 | 1 | 100.0% |
| 2,140 | GeheimsacheAvg enemy OS 15.5Provisional · fewer than 10 games | 1,068.05 | 6 | 66.7% |
| 2,141 | Igneo220Avg enemy OS 15.5Provisional · fewer than 10 games | 1,068.01 | 9 | 66.7% |
| 2,142 | [Grump]AustraliaMadeAvg enemy OS 21.3 | 1,067.92 | 16 | 62.5% |
| 2,143 | ghosty7Avg enemy OS 14.8Provisional · fewer than 10 games | 1,067.90 | 4 | 75.0% |
| 2,144 | [APM]kat_the_vatAvg enemy OS 24.3 | 1,067.86 | 13 | 53.8% |
| 2,145 | FlakaAvg enemy OS 25.9 | 1,067.82 | 53 | 52.8% |
| 2,146 | BattleDuckAvg enemy OS 20.7Provisional · fewer than 10 games | 1,067.78 | 5 | 60.0% |
| 2,147 | tutuuAvg enemy OS 21.2Provisional · fewer than 10 games | 1,067.72 | 1 | 100.0% |
| 2,147 | IRONLIGHTAvg enemy OS 14.8Provisional · fewer than 10 games | 1,067.72 | 1 | 100.0% |
| 2,149 | [TOG]crimsonMPAvg enemy OS 22.0Provisional · fewer than 10 games | 1,067.71 | 9 | 55.6% |
| 2,150 | ZopMaximaAvg enemy OS 14.8Provisional · fewer than 10 games | 1,067.69 | 1 | 100.0% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.