Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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bingy

Account 110846 · Published replay history across maps and positions.Previously seen as Wardstone

Latest recorded OS
12.7
08 Sep 2026 · Large teams · 16 players
Recorded games
58
04 Jul 2026–08 Sep 2026 UTC
Maps played
26
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
18.07
Latest recorded
12.74
Change
-5.33
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.8.011.314.718.121.505 Jul 2026, 15:02 UTC · OS 18.0706 Jul 2026, 21:10 UTC · OS 19.6711 Jul 2026, 10:46 UTC · OS 16.0111 Jul 2026, 11:07 UTC · OS 14.9713 Jul 2026, 16:58 UTC · OS 15.0514 Jul 2026, 18:34 UTC · OS 14.4017 Jul 2026, 22:07 UTC · OS 11.9721 Jul 2026, 17:20 UTC · OS 12.1322 Jul 2026, 18:42 UTC · OS 13.2927 Jul 2026, 21:25 UTC · OS 14.0030 Jul 2026, 21:13 UTC · OS 12.2131 Jul 2026, 16:54 UTC · OS 10.8601 Aug 2026, 10:58 UTC · OS 11.8201 Aug 2026, 22:33 UTC · OS 9.7401 Aug 2026, 23:01 UTC · OS 10.9201 Aug 2026, 23:32 UTC · OS 10.9202 Aug 2026, 00:01 UTC · OS 13.4602 Aug 2026, 12:07 UTC · OS 14.2602 Aug 2026, 12:49 UTC · OS 14.2603 Aug 2026, 20:06 UTC · OS 12.9303 Aug 2026, 20:33 UTC · OS 11.8007 Aug 2026, 22:03 UTC · OS 11.4507 Aug 2026, 22:29 UTC · OS 11.8208 Aug 2026, 10:22 UTC · OS 12.1508 Aug 2026, 16:12 UTC · OS 12.0209 Aug 2026, 16:38 UTC · OS 13.0409 Aug 2026, 20:51 UTC · OS 14.3814 Aug 2026, 17:28 UTC · OS 15.7715 Aug 2026, 12:40 UTC · OS 16.5815 Aug 2026, 13:08 UTC · OS 16.5815 Aug 2026, 21:00 UTC · OS 16.8715 Aug 2026, 21:28 UTC · OS 16.1615 Aug 2026, 23:46 UTC · OS 15.4016 Aug 2026, 15:24 UTC · OS 14.5720 Aug 2026, 17:27 UTC · OS 15.4122 Aug 2026, 13:02 UTC · OS 15.1923 Aug 2026, 12:39 UTC · OS 15.7523 Aug 2026, 16:14 UTC · OS 16.2823 Aug 2026, 16:44 UTC · OS 16.4923 Aug 2026, 17:18 UTC · OS 16.6325 Aug 2026, 17:18 UTC · OS 16.3326 Aug 2026, 20:22 UTC · OS 15.8630 Aug 2026, 18:32 UTC · OS 14.5330 Aug 2026, 22:20 UTC · OS 15.1430 Aug 2026, 22:47 UTC · OS 15.1406 Sep 2026, 15:12 UTC · OS 12.6708 Sep 2026, 17:20 UTC · OS 12.7405 Jul08 Sep

08 Sep 2026, 17:20 UTC · OS 12.74

47 recorded ratings · 05 Jul 2026–08 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

20 games
34.5% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 10 · Games with identified lanes: 10.

18 distinct recorded opponents · Mean opponent OS 14.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 17.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,188.4 metal3,002.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,048.9 metal4,040.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.51,147.0 energy37,421.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,792.1 damage2,231.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,204.2 damage1,854.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.49.0 units35.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Vengos1 game · 100.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

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Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,785.9 metal4,001.3 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,972.3 metal4,195.8 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.57,515.9 energy42,675.7 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,276.1 damage6,682.4 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,968.7 damage6,056.7 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.45.6 units46.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.390.0 metal89.5 metal20.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.50.0 metal314.0 metal20.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units1.5 units20.0%1 paired game
  • [AoW]Vritrasura1 game · 20.0% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [BARB]ShiekhBodi1 game · 20.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [UG]rooleyzee1231 game · 20.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Beroymare1 game · 20.0% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Casheiw1 game · 20.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Crimsco1 game · 20.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • G_Z4ALN21 game · 20.0% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Matsuli1 game · 20.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Teutonick1 game · 20.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZjadlemKota1 game · 20.0% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 12.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

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Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,292.0 metal4,133.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,901.8 metal4,343.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.57,416.8 energy58,216.3 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,818.5 damage4,802.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,356.5 damage3,739.8 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.46.3 units51.2 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Bearman661 game · 33.3% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blayzor1 game · 33.3% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Montridious1 game · 33.3% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Napoleon__1 game · 33.3% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OhhGee1 game · 33.3% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Raynar1 game · 33.3% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 7.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,003.0 metal3,549.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,545.1 metal3,579.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.37,118.0 energy38,363.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.85.4 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.40.0 units32.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Imminent1 game · 100.0% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 58 published games lasting at least five minutes, linked to account 110846. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.