Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

iyc

Account 119736 · Published replay history across maps and positions.

Latest recorded OS
49.5
08 Oct 2026 · Large teams · 16 players
Recorded games
135
30 Aug 2026–08 Oct 2026 UTC
Maps played
49
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

First recorded
48.66
Latest recorded
49.52
Change
+0.86
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.48.149.150.051.052.022 Sep 2026, 11:16 UTC · OS 48.6622 Sep 2026, 11:44 UTC · OS 48.9523 Sep 2026, 10:58 UTC · OS 48.7923 Sep 2026, 11:47 UTC · OS 48.9823 Sep 2026, 12:08 UTC · OS 49.2123 Sep 2026, 12:26 UTC · OS 49.4924 Sep 2026, 08:32 UTC · OS 49.7824 Sep 2026, 09:05 UTC · OS 50.0428 Sep 2026, 15:27 UTC · OS 50.2028 Sep 2026, 15:52 UTC · OS 50.2928 Sep 2026, 16:22 UTC · OS 50.0328 Sep 2026, 16:45 UTC · OS 50.2728 Sep 2026, 17:15 UTC · OS 49.9928 Sep 2026, 17:40 UTC · OS 49.9928 Sep 2026, 18:57 UTC · OS 50.6428 Sep 2026, 19:15 UTC · OS 50.3928 Sep 2026, 19:30 UTC · OS 50.1028 Sep 2026, 19:47 UTC · OS 49.8228 Sep 2026, 20:07 UTC · OS 49.5228 Sep 2026, 20:29 UTC · OS 49.7628 Sep 2026, 20:50 UTC · OS 49.7628 Sep 2026, 21:09 UTC · OS 49.7228 Sep 2026, 21:39 UTC · OS 49.4430 Sep 2026, 20:09 UTC · OS 48.7830 Sep 2026, 20:29 UTC · OS 49.0230 Sep 2026, 20:51 UTC · OS 48.7730 Sep 2026, 21:09 UTC · OS 48.9930 Sep 2026, 21:34 UTC · OS 48.9930 Sep 2026, 21:54 UTC · OS 49.2330 Sep 2026, 22:16 UTC · OS 49.4501 Oct 2026, 00:38 UTC · OS 49.5102 Oct 2026, 02:08 UTC · OS 49.3002 Oct 2026, 02:46 UTC · OS 49.3002 Oct 2026, 19:21 UTC · OS 49.6402 Oct 2026, 19:43 UTC · OS 49.6402 Oct 2026, 20:05 UTC · OS 50.1602 Oct 2026, 20:35 UTC · OS 50.4203 Oct 2026, 19:12 UTC · OS 50.7103 Oct 2026, 19:36 UTC · OS 50.7103 Oct 2026, 20:00 UTC · OS 50.7103 Oct 2026, 20:22 UTC · OS 50.7103 Oct 2026, 20:33 UTC · OS 50.9904 Oct 2026, 02:07 UTC · OS 51.4804 Oct 2026, 02:35 UTC · OS 51.4804 Oct 2026, 03:11 UTC · OS 51.4804 Oct 2026, 03:37 UTC · OS 51.4804 Oct 2026, 03:51 UTC · OS 51.4804 Oct 2026, 04:25 UTC · OS 51.4804 Oct 2026, 05:10 UTC · OS 51.4804 Oct 2026, 05:28 UTC · OS 51.4804 Oct 2026, 05:51 UTC · OS 51.4804 Oct 2026, 06:27 UTC · OS 51.4804 Oct 2026, 06:55 UTC · OS 51.4804 Oct 2026, 18:15 UTC · OS 49.5504 Oct 2026, 18:45 UTC · OS 49.5504 Oct 2026, 19:06 UTC · OS 49.3804 Oct 2026, 19:26 UTC · OS 49.1404 Oct 2026, 19:47 UTC · OS 48.8304 Oct 2026, 20:09 UTC · OS 48.9904 Oct 2026, 20:45 UTC · OS 48.6204 Oct 2026, 21:13 UTC · OS 49.1104 Oct 2026, 21:39 UTC · OS 49.3304 Oct 2026, 21:58 UTC · OS 49.0704 Oct 2026, 22:17 UTC · OS 49.3604 Oct 2026, 22:42 UTC · OS 49.3605 Oct 2026, 21:35 UTC · OS 49.3005 Oct 2026, 22:03 UTC · OS 49.0708 Oct 2026, 04:03 UTC · OS 49.3908 Oct 2026, 05:13 UTC · OS 49.9008 Oct 2026, 06:20 UTC · OS 49.7008 Oct 2026, 07:00 UTC · OS 49.6708 Oct 2026, 07:22 UTC · OS 49.4408 Oct 2026, 07:42 UTC · OS 49.2408 Oct 2026, 08:10 UTC · OS 49.5222 Sep08 Oct

08 Oct 2026, 08:10 UTC · OS 49.52

74 recorded ratings · 22 Sep 2026–08 Oct 2026.

Game formats are shown separately.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 09 Oct 2026, 09:54 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Front (suicide)

11 selected games

No repeated habit met the trait rules in this position.

Explore this position

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

62026-09-12
to 2026-09-18
102026-09-19
to 2026-09-25
372026-09-26
to 2026-10-02
522026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 76.9% of selected games.

Selected games: 13 · Games with identified lanes: 10.

15 distinct recorded opponents · Mean opponent OS 35.0 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

9 matched games · 14 distinct opponents · Mean opponent OS 34.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,076.2 metal3,984.2 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,820.2 metal4,510.6 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.51,836.8 energy52,168.0 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.15,527.9 damage11,997.1 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.15,718.2 damage12,779.4 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.46.4 units48.9 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,723.2 metal1,249.1 metal100.0%9 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,423.4 metal1,505.4 metal100.0%9 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.3 units9.0 units100.0%9 paired games
  • Xad3 games · 33.3% of games in this matchup · Mean recorded OS 40.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell2 games · 22.2% of games in this matchup · Mean recorded OS 47.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX2 games · 22.2% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]Matsuri1 game · 11.1% of games in this matchup · Mean recorded OS 37.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ACLAMADOR1 game · 11.1% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AllisonZera_NOD1 game · 11.1% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 11.1% of games in this matchup · Mean recorded OS 28.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • danilocspedro1 game · 11.1% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Impulsive1 game · 11.1% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • krtf1 game · 11.1% of games in this matchup · Mean recorded OS 46.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 11.1% of games in this matchup · Mean recorded OS 52.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • officialjurq1 game · 11.1% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rainefullstop1 game · 11.1% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yubiyubi1 game · 11.1% of games in this matchup · Mean recorded OS 44.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 42.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,131.6 metal3,301.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,939.8 metal3,847.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.56,306.4 energy30,827.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.642.6 damage3,472.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.854.4 damage1,904.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.41.0 units39.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.51.0 metal241.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal1,252.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • EpicTyrannus1 game · 100.0% of games in this matchup · Mean recorded OS 42.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 135 published games lasting at least five minutes, linked to account 119736. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.