Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Cary

Account 14496 · Published replay history across maps and positions.

Latest recorded OS
11.7
14 Oct 2026 · Large teams · 16 players
Recorded games
160
28 Jun 2026–14 Oct 2026 UTC
Maps played
75
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
10.98
Latest recorded
11.69
Change
+0.71
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.8.29.911.513.214.928 Jun 2026, 03:13 UTC · OS 10.9830 Jun 2026, 04:36 UTC · OS 10.4030 Jun 2026, 04:58 UTC · OS 10.4030 Jun 2026, 05:27 UTC · OS 9.9230 Jun 2026, 06:05 UTC · OS 10.1930 Jun 2026, 06:27 UTC · OS 10.1930 Jun 2026, 06:58 UTC · OS 10.1730 Jun 2026, 07:29 UTC · OS 10.4430 Jun 2026, 08:02 UTC · OS 10.4430 Jun 2026, 08:25 UTC · OS 9.7530 Jun 2026, 08:51 UTC · OS 9.7530 Jun 2026, 09:20 UTC · OS 10.1230 Jun 2026, 09:52 UTC · OS 9.8501 Jul 2026, 05:36 UTC · OS 9.5701 Jul 2026, 07:01 UTC · OS 9.8801 Jul 2026, 07:32 UTC · OS 10.2201 Jul 2026, 09:18 UTC · OS 10.3002 Jul 2026, 04:38 UTC · OS 10.3903 Jul 2026, 03:32 UTC · OS 10.7303 Jul 2026, 03:54 UTC · OS 10.5703 Jul 2026, 04:15 UTC · OS 10.5703 Jul 2026, 04:33 UTC · OS 10.4704 Jul 2026, 04:02 UTC · OS 9.7908 Jul 2026, 02:19 UTC · OS 9.6409 Jul 2026, 02:40 UTC · OS 9.2812 Jul 2026, 02:37 UTC · OS 9.1012 Jul 2026, 03:19 UTC · OS 9.7912 Jul 2026, 03:52 UTC · OS 10.0812 Jul 2026, 04:28 UTC · OS 10.5713 Jul 2026, 02:09 UTC · OS 10.5413 Jul 2026, 02:45 UTC · OS 10.5413 Jul 2026, 03:21 UTC · OS 10.8713 Jul 2026, 07:02 UTC · OS 10.8813 Jul 2026, 07:42 UTC · OS 10.8814 Jul 2026, 05:41 UTC · OS 11.2614 Jul 2026, 06:11 UTC · OS 11.2614 Jul 2026, 06:31 UTC · OS 11.0314 Jul 2026, 09:08 UTC · OS 12.1114 Jul 2026, 09:30 UTC · OS 12.3014 Jul 2026, 10:16 UTC · OS 12.6514 Jul 2026, 11:01 UTC · OS 12.6515 Jul 2026, 01:20 UTC · OS 12.5615 Jul 2026, 01:57 UTC · OS 12.7715 Jul 2026, 02:40 UTC · OS 12.6315 Jul 2026, 03:08 UTC · OS 12.6315 Jul 2026, 10:03 UTC · OS 12.2116 Jul 2026, 06:54 UTC · OS 12.2416 Jul 2026, 07:30 UTC · OS 12.2416 Jul 2026, 08:40 UTC · OS 11.5818 Jul 2026, 08:19 UTC · OS 12.0818 Jul 2026, 12:58 UTC · OS 12.3719 Jul 2026, 02:02 UTC · OS 12.6319 Jul 2026, 03:01 UTC · OS 12.1419 Jul 2026, 03:29 UTC · OS 12.4919 Jul 2026, 09:07 UTC · OS 12.8811 Aug 2026, 02:29 UTC · OS 13.2013 Aug 2026, 01:40 UTC · OS 13.2814 Aug 2026, 02:56 UTC · OS 12.7314 Aug 2026, 03:23 UTC · OS 12.7315 Aug 2026, 19:37 UTC · OS 12.2616 Aug 2026, 01:53 UTC · OS 12.5316 Aug 2026, 02:46 UTC · OS 12.8016 Aug 2026, 03:07 UTC · OS 12.8016 Aug 2026, 03:48 UTC · OS 12.5316 Aug 2026, 18:36 UTC · OS 13.1017 Aug 2026, 01:35 UTC · OS 12.8117 Aug 2026, 02:20 UTC · OS 12.8118 Aug 2026, 18:00 UTC · OS 12.8618 Aug 2026, 18:32 UTC · OS 12.8620 Aug 2026, 02:01 UTC · OS 12.9221 Aug 2026, 02:42 UTC · OS 13.2522 Aug 2026, 02:13 UTC · OS 13.4722 Aug 2026, 02:52 UTC · OS 13.4726 Aug 2026, 01:43 UTC · OS 13.4126 Aug 2026, 02:34 UTC · OS 13.1526 Aug 2026, 03:08 UTC · OS 12.9430 Aug 2026, 02:45 UTC · OS 12.5730 Aug 2026, 03:14 UTC · OS 12.5703 Sep 2026, 01:48 UTC · OS 12.6703 Sep 2026, 02:11 UTC · OS 12.6708 Sep 2026, 00:51 UTC · OS 12.6408 Sep 2026, 02:38 UTC · OS 12.8109 Sep 2026, 01:26 UTC · OS 13.2009 Sep 2026, 02:36 UTC · OS 13.9909 Sep 2026, 03:25 UTC · OS 13.6510 Sep 2026, 01:58 UTC · OS 13.3410 Sep 2026, 02:22 UTC · OS 13.3412 Sep 2026, 03:02 UTC · OS 13.5812 Sep 2026, 03:37 UTC · OS 13.3016 Sep 2026, 02:21 UTC · OS 13.0318 Sep 2026, 01:47 UTC · OS 13.3918 Sep 2026, 23:34 UTC · OS 13.1119 Sep 2026, 00:02 UTC · OS 13.4020 Sep 2026, 23:38 UTC · OS 13.2030 Sep 2026, 23:01 UTC · OS 12.3401 Oct 2026, 00:58 UTC · OS 12.0001 Oct 2026, 01:17 UTC · OS 12.0001 Oct 2026, 02:04 UTC · OS 11.3701 Oct 2026, 02:31 UTC · OS 11.0904 Oct 2026, 01:46 UTC · OS 11.3407 Oct 2026, 09:51 UTC · OS 10.5307 Oct 2026, 22:47 UTC · OS 10.8308 Oct 2026, 05:51 UTC · OS 11.1913 Oct 2026, 02:21 UTC · OS 10.5013 Oct 2026, 05:44 UTC · OS 11.1114 Oct 2026, 02:14 UTC · OS 11.0414 Oct 2026, 02:38 UTC · OS 11.3114 Oct 2026, 03:00 UTC · OS 11.3114 Oct 2026, 03:20 UTC · OS 11.6928 Jun14 Oct

14 Oct 2026, 03:20 UTC · OS 11.69

109 recorded ratings · 28 Jun 2026–14 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 21:18 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

62026-09-17
to 2026-09-23
62026-09-24
to 2026-09-30
72026-10-01
to 2026-10-07
72026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 10.0% of selected games.

Selected games: 10 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 12.4 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 12.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,675.7 metal3,950.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,911.7 metal4,151.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.28,365.5 energy62,139.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,065.8 damage3,180.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,204.0 damage1,896.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.28.0 units41.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • okg1 game · 100.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • vashinred1 game · 100.0% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 9 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 160 published games lasting at least five minutes, linked to account 14496. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.