Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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okg

Account 420253 · Published replay history across maps and positions.

Latest recorded OS
16.1
28 Sep 2026 · Large teams · 16 players
Recorded games
126
03 Jul 2026–28 Sep 2026 UTC
Maps played
28
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.49
Latest recorded
16.15
Change
-0.34
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.514.817.019.221.503 Jul 2026, 04:39 UTC · OS 16.4903 Jul 2026, 04:51 UTC · OS 16.4903 Jul 2026, 05:12 UTC · OS 17.2804 Jul 2026, 02:49 UTC · OS 17.3604 Jul 2026, 03:34 UTC · OS 16.9804 Jul 2026, 17:06 UTC · OS 16.7005 Jul 2026, 02:39 UTC · OS 17.1205 Jul 2026, 03:24 UTC · OS 17.5005 Jul 2026, 03:57 UTC · OS 17.8105 Jul 2026, 23:59 UTC · OS 17.5706 Jul 2026, 17:11 UTC · OS 16.5906 Jul 2026, 23:56 UTC · OS 16.2407 Jul 2026, 03:05 UTC · OS 16.9807 Jul 2026, 05:17 UTC · OS 16.5808 Jul 2026, 00:06 UTC · OS 16.4108 Jul 2026, 00:46 UTC · OS 16.0408 Jul 2026, 05:29 UTC · OS 15.9008 Jul 2026, 17:57 UTC · OS 15.7113 Jul 2026, 17:28 UTC · OS 15.2814 Jul 2026, 17:14 UTC · OS 14.9214 Jul 2026, 21:59 UTC · OS 14.4315 Jul 2026, 04:11 UTC · OS 14.3015 Jul 2026, 17:28 UTC · OS 14.2515 Jul 2026, 19:13 UTC · OS 14.5415 Jul 2026, 20:50 UTC · OS 14.8815 Jul 2026, 22:43 UTC · OS 15.5016 Jul 2026, 01:56 UTC · OS 16.1817 Jul 2026, 03:40 UTC · OS 16.4917 Jul 2026, 04:34 UTC · OS 16.9018 Jul 2026, 05:50 UTC · OS 16.5518 Jul 2026, 06:08 UTC · OS 16.5518 Jul 2026, 20:13 UTC · OS 16.0519 Jul 2026, 00:55 UTC · OS 15.7819 Jul 2026, 01:20 UTC · OS 15.4419 Jul 2026, 02:40 UTC · OS 15.2820 Jul 2026, 20:57 UTC · OS 16.0321 Jul 2026, 20:36 UTC · OS 15.5022 Jul 2026, 00:03 UTC · OS 16.2122 Jul 2026, 00:34 UTC · OS 16.2122 Jul 2026, 21:24 UTC · OS 15.5423 Jul 2026, 01:34 UTC · OS 14.8824 Jul 2026, 02:54 UTC · OS 14.6425 Jul 2026, 04:26 UTC · OS 14.3508 Aug 2026, 02:33 UTC · OS 14.0408 Aug 2026, 03:02 UTC · OS 13.7008 Aug 2026, 03:40 UTC · OS 14.0408 Aug 2026, 22:53 UTC · OS 14.3509 Aug 2026, 01:10 UTC · OS 14.3909 Aug 2026, 01:45 UTC · OS 14.7609 Aug 2026, 02:02 UTC · OS 14.7609 Aug 2026, 02:22 UTC · OS 14.7809 Aug 2026, 03:17 UTC · OS 15.1509 Aug 2026, 03:45 UTC · OS 15.1509 Aug 2026, 04:08 UTC · OS 15.1509 Aug 2026, 18:15 UTC · OS 16.4309 Aug 2026, 19:02 UTC · OS 16.8709 Aug 2026, 19:35 UTC · OS 17.2809 Aug 2026, 22:51 UTC · OS 16.9710 Aug 2026, 02:26 UTC · OS 16.9410 Aug 2026, 03:57 UTC · OS 16.4313 Aug 2026, 21:03 UTC · OS 16.1114 Aug 2026, 02:56 UTC · OS 16.3714 Aug 2026, 14:44 UTC · OS 16.6814 Aug 2026, 15:36 UTC · OS 16.6814 Aug 2026, 16:24 UTC · OS 16.6817 Aug 2026, 17:03 UTC · OS 15.6717 Aug 2026, 17:20 UTC · OS 16.0018 Aug 2026, 20:49 UTC · OS 15.6418 Aug 2026, 21:29 UTC · OS 15.6424 Aug 2026, 20:52 UTC · OS 16.5324 Aug 2026, 21:18 UTC · OS 16.5324 Aug 2026, 21:38 UTC · OS 16.6724 Aug 2026, 22:14 UTC · OS 16.4125 Aug 2026, 20:44 UTC · OS 16.1025 Aug 2026, 22:04 UTC · OS 16.4626 Aug 2026, 16:25 UTC · OS 17.1126 Aug 2026, 21:30 UTC · OS 18.2526 Aug 2026, 22:07 UTC · OS 17.9127 Aug 2026, 16:57 UTC · OS 17.4127 Aug 2026, 17:43 UTC · OS 17.7327 Aug 2026, 18:18 UTC · OS 17.3527 Aug 2026, 20:04 UTC · OS 17.5628 Aug 2026, 02:24 UTC · OS 17.2728 Aug 2026, 02:58 UTC · OS 17.2701 Sep 2026, 02:44 UTC · OS 16.9601 Sep 2026, 03:03 UTC · OS 16.9602 Sep 2026, 18:20 UTC · OS 17.3502 Sep 2026, 19:22 UTC · OS 17.3502 Sep 2026, 21:26 UTC · OS 18.2002 Sep 2026, 21:49 UTC · OS 18.2002 Sep 2026, 22:27 UTC · OS 18.2004 Sep 2026, 02:48 UTC · OS 18.6004 Sep 2026, 03:19 UTC · OS 18.6006 Sep 2026, 03:45 UTC · OS 19.2606 Sep 2026, 17:28 UTC · OS 19.5708 Sep 2026, 16:28 UTC · OS 19.6508 Sep 2026, 17:11 UTC · OS 19.9109 Sep 2026, 21:27 UTC · OS 20.2910 Sep 2026, 02:02 UTC · OS 20.2110 Sep 2026, 17:01 UTC · OS 19.9710 Sep 2026, 17:23 UTC · OS 19.9710 Sep 2026, 17:50 UTC · OS 19.6610 Sep 2026, 21:27 UTC · OS 19.3510 Sep 2026, 22:12 UTC · OS 19.0015 Sep 2026, 22:42 UTC · OS 20.1415 Sep 2026, 22:55 UTC · OS 19.7615 Sep 2026, 23:59 UTC · OS 19.4417 Sep 2026, 03:01 UTC · OS 18.7817 Sep 2026, 03:39 UTC · OS 18.7818 Sep 2026, 01:19 UTC · OS 18.7820 Sep 2026, 00:30 UTC · OS 18.4024 Sep 2026, 01:38 UTC · OS 17.9425 Sep 2026, 18:03 UTC · OS 17.8325 Sep 2026, 18:23 UTC · OS 18.0925 Sep 2026, 18:59 UTC · OS 18.0925 Sep 2026, 21:52 UTC · OS 17.1725 Sep 2026, 22:16 UTC · OS 16.9625 Sep 2026, 22:48 UTC · OS 16.9625 Sep 2026, 23:22 UTC · OS 16.9626 Sep 2026, 22:23 UTC · OS 15.9928 Sep 2026, 03:38 UTC · OS 16.1503 Jul28 Sep

28 Sep 2026, 03:38 UTC · OS 16.15

121 recorded ratings · 03 Jul 2026–28 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

42026-09-17
to 2026-09-23
102026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

86 games
68.3% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 10 · Games with identified lanes: 5.

9 distinct recorded opponents · Mean opponent OS 21.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 25.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,732.1 metal3,908.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,118.8 metal4,038.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.56,578.5 energy62,907.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,998.8 damage1,351.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,351.8 damage2,016.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.35.0 units36.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Lousy1 game · 100.0% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 20.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,894.8 metal3,883.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,144.3 metal3,962.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.56,379.4 energy40,818.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,776.2 damage5,383.3 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,309.4 damage7,386.0 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.43.8 units38.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.521.0 metal708.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.465.0 metal585.5 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.0 units3.5 units25.0%1 paired game
  • [NT]Ninjez1 game · 25.0% of games in this matchup · Mean recorded OS 30.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [VhX]Lxz1 game · 25.0% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Beeeda1 game · 25.0% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bishtou1 game · 25.0% of games in this matchup · Mean recorded OS 29.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cary1 game · 25.0% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hollowcore1 game · 25.0% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlsGiveMeMetal1 game · 25.0% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yaboicody1 game · 25.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 5 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 126 published games lasting at least five minutes, linked to account 420253. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.