Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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TibsMcGee

Account 171251 · Published replay history across maps and positions.

Latest recorded OS
23.7
10 Oct 2026 · Large teams · 16 players
Recorded games
34
27 Jun 2026–10 Oct 2026 UTC
Maps played
7
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
23.58
Latest recorded
23.68
Change
+0.10
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.22.823.424.024.625.327 Jun 2026, 22:48 UTC · OS 23.5828 Jun 2026, 00:32 UTC · OS 23.9128 Jun 2026, 23:40 UTC · OS 23.8829 Jun 2026, 00:49 UTC · OS 23.8801 Jul 2026, 01:25 UTC · OS 24.9002 Jul 2026, 00:50 UTC · OS 24.4704 Jul 2026, 02:37 UTC · OS 23.1804 Jul 2026, 03:05 UTC · OS 23.1804 Jul 2026, 16:25 UTC · OS 23.9405 Jul 2026, 01:25 UTC · OS 23.5910 Jul 2026, 01:38 UTC · OS 24.0610 Jul 2026, 02:03 UTC · OS 24.0610 Jul 2026, 03:36 UTC · OS 24.0611 Jul 2026, 02:44 UTC · OS 24.8011 Jul 2026, 13:58 UTC · OS 24.8311 Jul 2026, 14:32 UTC · OS 24.5412 Jul 2026, 14:40 UTC · OS 24.8012 Jul 2026, 15:07 UTC · OS 24.2417 Jul 2026, 00:44 UTC · OS 24.1828 Jul 2026, 02:00 UTC · OS 23.5130 Jul 2026, 01:13 UTC · OS 23.8306 Aug 2026, 20:33 UTC · OS 23.5506 Aug 2026, 21:08 UTC · OS 23.5506 Aug 2026, 21:37 UTC · OS 23.5506 Aug 2026, 21:55 UTC · OS 23.8710 Aug 2026, 00:55 UTC · OS 23.8910 Aug 2026, 01:25 UTC · OS 23.8914 Aug 2026, 23:23 UTC · OS 23.9514 Aug 2026, 23:50 UTC · OS 23.9519 Aug 2026, 01:03 UTC · OS 23.8119 Aug 2026, 01:28 UTC · OS 23.5919 Aug 2026, 01:47 UTC · OS 23.3110 Oct 2026, 19:42 UTC · OS 23.6810 Oct 2026, 20:01 UTC · OS 23.6827 Jun10 Oct

10 Oct 2026, 20:01 UTC · OS 23.68

34 recorded ratings · 27 Jun 2026–10 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 19:31 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
22026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 21.7% of selected games.

Selected games: 23 · Games with identified lanes: 5.

10 distinct recorded opponents · Mean opponent OS 24.6 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 27.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,696.9 metal4,440.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,666.7 metal4,769.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.45,065.5 energy51,517.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,159.7 damage4,385.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.3,792.9 damage11,458.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.60.0 units48.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • hox21 game · 100.0% of games in this matchup · Mean recorded OS 31.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sorc3r3r1 game · 100.0% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 24.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,663.4 metal3,936.1 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,441.4 metal4,499.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.48,801.9 energy47,326.3 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,209.5 damage6,242.1 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,277.1 damage7,383.5 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.44.5 units42.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BeauBiden1 game · 25.0% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBONOPOLI1 game · 25.0% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 25.0% of games in this matchup · Mean recorded OS 39.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EnclaveGeneralSlick1 game · 25.0% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlsGiveMeMetal1 game · 25.0% of games in this matchup · Mean recorded OS 26.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TuxedoKnight1 game · 25.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • veven1 game · 25.0% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • vexalous1 game · 25.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 18 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 34 published games lasting at least five minutes, linked to account 171251. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.