Replay data published 10 Oct 2026, 04:47 · Daily update starts 03:00 Stockholm time

PlsGiveMeMetal

Account 426010 · Published replay history across maps and positions.

Latest recorded OS
27.1
08 Oct 2026 · Large teams · 16 players
Recorded games
52
01 Oct 2026–08 Oct 2026 UTC
Maps played
7
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
28.21
Latest recorded
27.09
Change
-1.12
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.25.226.127.027.928.801 Oct 2026, 05:30 UTC · OS 28.2101 Oct 2026, 05:59 UTC · OS 28.2101 Oct 2026, 09:33 UTC · OS 27.9501 Oct 2026, 09:59 UTC · OS 27.9501 Oct 2026, 11:20 UTC · OS 28.1602 Oct 2026, 04:45 UTC · OS 28.3302 Oct 2026, 05:28 UTC · OS 28.3302 Oct 2026, 06:04 UTC · OS 28.3302 Oct 2026, 16:18 UTC · OS 27.9502 Oct 2026, 16:34 UTC · OS 27.9502 Oct 2026, 17:19 UTC · OS 27.9502 Oct 2026, 17:53 UTC · OS 27.9502 Oct 2026, 18:29 UTC · OS 27.9502 Oct 2026, 19:29 UTC · OS 27.9502 Oct 2026, 19:50 UTC · OS 27.9502 Oct 2026, 21:10 UTC · OS 27.7702 Oct 2026, 21:27 UTC · OS 27.7702 Oct 2026, 22:00 UTC · OS 27.7706 Oct 2026, 03:19 UTC · OS 27.7806 Oct 2026, 03:57 UTC · OS 28.0106 Oct 2026, 16:37 UTC · OS 28.0006 Oct 2026, 16:58 UTC · OS 27.7306 Oct 2026, 17:17 UTC · OS 27.7306 Oct 2026, 17:31 UTC · OS 27.7306 Oct 2026, 17:58 UTC · OS 27.0406 Oct 2026, 18:15 UTC · OS 27.0406 Oct 2026, 18:29 UTC · OS 27.0406 Oct 2026, 18:57 UTC · OS 27.0406 Oct 2026, 19:23 UTC · OS 27.0406 Oct 2026, 20:03 UTC · OS 27.0406 Oct 2026, 23:43 UTC · OS 25.6807 Oct 2026, 00:06 UTC · OS 25.6807 Oct 2026, 00:26 UTC · OS 25.6807 Oct 2026, 00:54 UTC · OS 25.6807 Oct 2026, 01:16 UTC · OS 25.6807 Oct 2026, 01:46 UTC · OS 25.6807 Oct 2026, 04:54 UTC · OS 25.6807 Oct 2026, 05:29 UTC · OS 25.6807 Oct 2026, 16:55 UTC · OS 27.4707 Oct 2026, 17:19 UTC · OS 27.4708 Oct 2026, 00:17 UTC · OS 27.8708 Oct 2026, 00:53 UTC · OS 27.8708 Oct 2026, 01:42 UTC · OS 27.8708 Oct 2026, 02:04 UTC · OS 27.8708 Oct 2026, 14:37 UTC · OS 27.2608 Oct 2026, 14:59 UTC · OS 27.2608 Oct 2026, 15:27 UTC · OS 27.2608 Oct 2026, 17:09 UTC · OS 26.8308 Oct 2026, 17:40 UTC · OS 26.8308 Oct 2026, 18:14 UTC · OS 27.0908 Oct 2026, 18:43 UTC · OS 26.8008 Oct 2026, 19:07 UTC · OS 27.0901 Oct08 Oct

08 Oct 2026, 19:07 UTC · OS 27.09

52 recorded ratings · 01 Oct 2026–08 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-10–2026-10-09 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 10 Oct 2026, 05:05 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Tech

11 selected games

Opens with Bot Lab 100.0%
Explanation and coverage

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Geo tech

14 selected games

Opens with Bot Lab 100.0%
Explanation and coverage

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Defence-heavy opening 100.0%
Explanation and coverage

By 5:00, fixed defences represent at least 60% of completed military build value in at least 70% of at least 10 measured games. This is normal build value, not personal spending. Fixed defences reached at least 60% of completed military build value by 5:00 in 100% of measured games. The denominator includes completed fighting units and fixed defences, including builds later lost; unfinished work is excluded.

Games with measurements for this trait: 100.0%.
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Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-13
to 2026-09-19
02026-09-20
to 2026-09-26
182026-09-27
to 2026-10-03
342026-10-04
to 2026-10-10

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 34.8% of selected games.

Selected games: 46 · Games with identified lanes: 16.

28 distinct recorded opponents · Mean opponent OS 25.7 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 24.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,634.4 metal3,650.5 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,276.0 metal4,325.6 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.50,582.3 energy46,708.5 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,673.3 damage10,054.1 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,652.7 damage11,258.5 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.50.0 units45.5 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.830.6 metal1,632.3 metal100.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,018.4 metal970.6 metal100.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.4 units9.2 units100.0%7 paired games
  • bombombarz1 game · 14.3% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 14.3% of games in this matchup · Mean recorded OS 25.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DontStreamSnipeMeBro1 game · 14.3% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • El_Turco1 game · 14.3% of games in this matchup · Mean recorded OS 38.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gieds1 game · 14.3% of games in this matchup · Mean recorded OS 45.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Guhhh1 game · 14.3% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JetSetWilly1 game · 14.3% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kaasuid1 game · 14.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kanedias1 game · 14.3% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LUKEJ511 game · 14.3% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MishinPAPA1 game · 14.3% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MurderBotCog1 game · 14.3% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pebacus1 game · 14.3% of games in this matchup · Mean recorded OS 5.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WashedGamuer1 game · 14.3% of games in this matchup · Mean recorded OS 41.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 13 distinct opponents · Mean opponent OS 28.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,896.3 metal4,036.3 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,347.2 metal4,597.5 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.46,366.0 energy48,239.4 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,306.9 damage9,634.8 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,966.4 damage8,723.0 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.45.4 units46.1 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,319.9 metal1,018.1 metal100.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,342.7 metal898.6 metal100.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units6.8 units100.0%7 paired games
  • TrapCaT2 games · 28.6% of games in this matchup · Mean recorded OS 43.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [MADO]MyDude1 game · 14.3% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [NWP]Kadafi9231 game · 14.3% of games in this matchup · Mean recorded OS 30.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [WNTR]_Fenris_SC21 game · 14.3% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alphacure1 game · 14.3% of games in this matchup · Mean recorded OS 36.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChaoticNoob1 game · 14.3% of games in this matchup · Mean recorded OS 35.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cr4ysis1 game · 14.3% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • enrico5761 game · 14.3% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gy0h6y1 game · 14.3% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MishinPAPA1 game · 14.3% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nutzz1 game · 14.3% of games in this matchup · Mean recorded OS 40.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sjhi11 game · 14.3% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Werwolf6161 game · 14.3% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 17.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,069.6 metal3,599.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,702.6 metal4,262.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.49,040.9 energy39,270.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.591.4 damage3,152.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,150.2 damage861.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.30.5 units34.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.363.5 metal147.5 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.100.0 metal323.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.5 units1.5 units100.0%2 paired games
  • Man_Riding_Shrimp1 game · 50.0% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • whosbrainisthis1 game · 50.0% of games in this matchup · Mean recorded OS 6.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 29 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 52 published games lasting at least five minutes, linked to account 426010. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 10 Oct 2026, 03:09 UTC; this summary prepared 10 Oct 2026, 04:32 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.