Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Narotic

Account 178379 · Published replay history across maps and positions.

Latest recorded OS
22.4
12 Oct 2026 · Large teams · 16 players
Recorded games
66
28 Jun 2026–12 Oct 2026 UTC
Maps played
25
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
24.28
Latest recorded
22.42
Change
-1.86
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.21.522.824.025.326.628 Jun 2026, 04:15 UTC · OS 24.2828 Jun 2026, 06:32 UTC · OS 24.6128 Jun 2026, 06:55 UTC · OS 24.6128 Jun 2026, 07:09 UTC · OS 25.4828 Jun 2026, 07:37 UTC · OS 25.8828 Jun 2026, 08:05 UTC · OS 25.5829 Jun 2026, 07:28 UTC · OS 25.9301 Jul 2026, 20:34 UTC · OS 25.7103 Jul 2026, 04:33 UTC · OS 25.6705 Jul 2026, 13:12 UTC · OS 24.4505 Jul 2026, 14:07 UTC · OS 24.9905 Jul 2026, 14:26 UTC · OS 25.2705 Jul 2026, 14:58 UTC · OS 24.9305 Jul 2026, 15:14 UTC · OS 24.6007 Jul 2026, 05:12 UTC · OS 24.0207 Jul 2026, 05:35 UTC · OS 24.0208 Jul 2026, 05:21 UTC · OS 23.4810 Jul 2026, 05:28 UTC · OS 22.7313 Jul 2026, 03:37 UTC · OS 22.9513 Jul 2026, 04:01 UTC · OS 23.0913 Jul 2026, 04:34 UTC · OS 23.7724 Jul 2026, 07:25 UTC · OS 24.0824 Jul 2026, 07:51 UTC · OS 24.0826 Jul 2026, 00:22 UTC · OS 24.9326 Jul 2026, 00:49 UTC · OS 24.9326 Jul 2026, 07:45 UTC · OS 24.2626 Jul 2026, 23:14 UTC · OS 23.9927 Jul 2026, 05:42 UTC · OS 23.6828 Jul 2026, 10:38 UTC · OS 23.7129 Jul 2026, 14:24 UTC · OS 23.4830 Jul 2026, 04:29 UTC · OS 23.8831 Jul 2026, 04:41 UTC · OS 23.4101 Aug 2026, 00:47 UTC · OS 23.6201 Aug 2026, 04:21 UTC · OS 23.9101 Aug 2026, 04:52 UTC · OS 23.9101 Aug 2026, 05:17 UTC · OS 23.9102 Aug 2026, 03:38 UTC · OS 23.6102 Aug 2026, 11:02 UTC · OS 23.4603 Aug 2026, 12:34 UTC · OS 23.9306 Aug 2026, 05:03 UTC · OS 23.8708 Aug 2026, 04:36 UTC · OS 23.4209 Aug 2026, 07:02 UTC · OS 23.1210 Aug 2026, 11:01 UTC · OS 23.0017 Aug 2026, 06:47 UTC · OS 22.7917 Aug 2026, 07:20 UTC · OS 22.7921 Aug 2026, 08:23 UTC · OS 22.8223 Aug 2026, 20:31 UTC · OS 22.5827 Aug 2026, 02:12 UTC · OS 23.2027 Aug 2026, 02:31 UTC · OS 23.5127 Aug 2026, 02:55 UTC · OS 23.7828 Aug 2026, 00:52 UTC · OS 23.4530 Aug 2026, 04:33 UTC · OS 23.9001 Sep 2026, 04:26 UTC · OS 23.3501 Sep 2026, 05:01 UTC · OS 23.0408 Sep 2026, 02:40 UTC · OS 22.9308 Sep 2026, 03:14 UTC · OS 22.7926 Sep 2026, 06:33 UTC · OS 22.2507 Oct 2026, 04:25 UTC · OS 22.5009 Oct 2026, 04:50 UTC · OS 22.1509 Oct 2026, 05:14 UTC · OS 22.4310 Oct 2026, 04:44 UTC · OS 22.1910 Oct 2026, 23:25 UTC · OS 22.4912 Oct 2026, 08:15 UTC · OS 22.4228 Jun12 Oct

12 Oct 2026, 08:15 UTC · OS 22.42

63 recorded ratings · 28 Jun 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 18:13 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
12026-10-01
to 2026-10-07
52026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 16.7% of selected games.

Selected games: 12 · Games with identified lanes: 2.

4 distinct recorded opponents · Mean opponent OS 10.6 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 7.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,596.2 metal4,943.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,499.3 metal4,741.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.50,463.3 energy48,110.6 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,068.8 damage6,588.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.8,111.7 damage8,395.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.51.0 units56.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • LordVadersDaddy1 game · 100.0% of games in this matchup · Mean recorded OS 4.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SirVasryn1 game · 100.0% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,519.2 metal3,782.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,332.9 metal4,139.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.50,291.1 energy46,970.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.17,311.3 damage13,723.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.18,851.9 damage14,031.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.51.0 units46.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Andir1 game · 100.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blella1 game · 100.0% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 9 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 66 published games lasting at least five minutes, linked to account 178379. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.