Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Reker

Account 179810 · Published replay history across maps and positions.

Latest recorded OS
10.0
13 Oct 2026 · Large teams · 16 players
Recorded games
120
29 Jul 2026–13 Oct 2026 UTC
Maps played
70
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
10.65
Latest recorded
10.02
Change
-0.63
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.6.88.810.913.015.130 Jul 2026, 07:26 UTC · OS 10.6530 Jul 2026, 08:24 UTC · OS 11.3130 Jul 2026, 12:27 UTC · OS 13.9930 Jul 2026, 13:09 UTC · OS 12.7431 Jul 2026, 07:04 UTC · OS 12.3531 Jul 2026, 07:42 UTC · OS 13.5531 Jul 2026, 08:25 UTC · OS 12.2031 Jul 2026, 09:10 UTC · OS 11.4901 Aug 2026, 06:58 UTC · OS 12.8501 Aug 2026, 08:05 UTC · OS 13.3401 Aug 2026, 08:38 UTC · OS 13.3401 Aug 2026, 13:20 UTC · OS 13.0803 Aug 2026, 05:25 UTC · OS 11.4403 Aug 2026, 05:52 UTC · OS 11.4407 Aug 2026, 19:06 UTC · OS 12.6408 Aug 2026, 06:03 UTC · OS 11.7608 Aug 2026, 06:59 UTC · OS 11.7609 Aug 2026, 07:28 UTC · OS 12.0409 Aug 2026, 07:59 UTC · OS 12.5009 Aug 2026, 08:36 UTC · OS 13.2809 Aug 2026, 10:29 UTC · OS 12.2111 Aug 2026, 06:04 UTC · OS 10.8311 Aug 2026, 06:35 UTC · OS 10.3811 Aug 2026, 06:57 UTC · OS 10.3811 Aug 2026, 07:32 UTC · OS 10.6311 Aug 2026, 08:40 UTC · OS 10.2512 Aug 2026, 13:32 UTC · OS 9.4213 Aug 2026, 09:48 UTC · OS 8.8413 Aug 2026, 10:12 UTC · OS 8.8413 Aug 2026, 10:33 UTC · OS 7.8714 Aug 2026, 13:34 UTC · OS 9.4814 Aug 2026, 14:15 UTC · OS 9.4816 Aug 2026, 07:34 UTC · OS 10.0416 Aug 2026, 13:50 UTC · OS 10.3216 Aug 2026, 14:24 UTC · OS 10.9216 Aug 2026, 15:07 UTC · OS 10.9217 Aug 2026, 06:45 UTC · OS 9.6317 Aug 2026, 07:15 UTC · OS 9.6317 Aug 2026, 07:43 UTC · OS 9.9417 Aug 2026, 08:21 UTC · OS 8.7617 Aug 2026, 12:16 UTC · OS 9.0117 Aug 2026, 14:47 UTC · OS 9.6318 Aug 2026, 16:12 UTC · OS 8.9219 Aug 2026, 06:45 UTC · OS 8.4619 Aug 2026, 07:07 UTC · OS 8.4619 Aug 2026, 07:47 UTC · OS 8.5519 Aug 2026, 08:10 UTC · OS 8.5519 Aug 2026, 08:27 UTC · OS 9.1319 Aug 2026, 08:56 UTC · OS 8.8919 Aug 2026, 19:48 UTC · OS 10.2123 Aug 2026, 06:55 UTC · OS 10.9323 Aug 2026, 07:23 UTC · OS 10.9327 Aug 2026, 06:26 UTC · OS 10.7730 Aug 2026, 18:09 UTC · OS 10.9030 Aug 2026, 18:23 UTC · OS 11.4430 Aug 2026, 18:57 UTC · OS 12.1031 Aug 2026, 08:17 UTC · OS 11.0931 Aug 2026, 16:53 UTC · OS 11.0931 Aug 2026, 17:25 UTC · OS 11.0931 Aug 2026, 17:50 UTC · OS 10.6507 Sep 2026, 17:25 UTC · OS 10.9607 Sep 2026, 17:58 UTC · OS 10.9607 Sep 2026, 18:30 UTC · OS 9.7811 Sep 2026, 18:55 UTC · OS 10.3213 Sep 2026, 15:55 UTC · OS 10.2413 Sep 2026, 16:21 UTC · OS 10.2413 Sep 2026, 16:59 UTC · OS 9.6922 Sep 2026, 19:38 UTC · OS 9.1825 Sep 2026, 19:06 UTC · OS 9.4613 Oct 2026, 14:43 UTC · OS 10.4213 Oct 2026, 15:18 UTC · OS 10.0230 Jul13 Oct

13 Oct 2026, 15:18 UTC · OS 10.02

71 recorded ratings · 30 Jul 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

22026-09-17
to 2026-09-23
42026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
52026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 7 · Games with identified lanes: 7.

9 distinct recorded opponents · Mean opponent OS 17.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 18.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,346.0 metal3,750.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,279.5 metal4,455.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.44,974.7 energy45,291.4 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,351.2 damage1,030.0 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,153.1 damage1,238.9 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.40.2 units40.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Cowboy691 game · 25.0% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FistOfTheNorth1 game · 25.0% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • muzzrx1 game · 25.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sunflower9647951 game · 25.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 14.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,718.6 metal4,158.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,020.7 metal4,340.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.30,244.7 energy39,742.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,823.6 damage3,438.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.3,219.1 damage4,986.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.28.0 units33.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • mAxAdrAgoN1 game · 100.0% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Other1 game · 100.0% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 16.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,534.5 metal4,300.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,573.4 metal4,393.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.42,818.8 energy50,319.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,577.8 damage9,498.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.15,866.1 damage7,264.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.58.0 units53.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.815.0 metal361.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.497.0 metal452.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.0 units5.0 units100.0%1 paired game
  • benzz1 game · 100.0% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • som1051 game · 100.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 14.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,464.0 metal2,493.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,460.2 metal3,460.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.49,843.8 energy42,618.6 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.44.0 units38.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • bohemonk1 game · 100.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 120 published games lasting at least five minutes, linked to account 179810. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.