Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
Large teams · 16 players
First recorded
20.22
Latest recorded
28.43
Change
+8.21
29 Aug 2026, 08:10 UTC · OS 28.43
271 recorded ratings · 27 Jun 2026–29 Aug 2026.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.
Recent activity
Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
02026-09-17 to 2026-09-23
02026-09-24 to 2026-09-30
02026-10-01 to 2026-10-07
02026-10-08 to 2026-10-14
Most played maps & positions
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
All That Glitters v2.2.3
154 games
56.8% of recorded games
Where they started Open one to compare from that start
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 33.3% of selected games.
Selected games: 90 · Games with identified lanes: 30.
42 distinct recorded opponents · Mean opponent OS 21.3 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
3 matched games · 3 distinct opponents · Mean opponent OS 11.9.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
3 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,807.4 metal
3,535.3 metal
100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,465.8 metal
3,776.3 metal
100.0%3 paired games
Energy producedTotal energy produced by this player by this time.
42,121.6 energy
51,078.5 energy
100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
128.0 damage
340.3 damage
100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
279.0 damage
204.3 damage
100.0%3 paired games
Units producedTotal units produced by this time, including buildings.
35.3 units
40.7 units
100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
[KILL]24Chicken1 game · 33.3% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
alix_11 game · 33.3% of games in this matchup · Mean recorded OS 0.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
seanycase1 game · 33.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
14 matched games · 24 distinct opponents · Mean opponent OS 28.7.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
14 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,792.2 metal
3,932.1 metal
100.0%14 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,353.1 metal
4,479.9 metal
100.0%14 paired games
Energy producedTotal energy produced by this player by this time.
54,983.7 energy
50,402.3 energy
100.0%14 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
7,292.2 damage
9,085.3 damage
100.0%14 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
4,949.8 damage
9,611.6 damage
100.0%14 paired games
Units producedTotal units produced by this time, including buildings.
42.7 units
47.0 units
100.0%14 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
412.0 metal
1,524.8 metal
21.4%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
782.7 metal
1,103.8 metal
21.4%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
3.3 units
8.2 units
21.4%3 paired games
Weebaro3 games · 21.4% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
AlRelSoulfire2 games · 14.3% of games in this matchup · Mean recorded OS 45.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
DRM2 games · 14.3% of games in this matchup · Mean recorded OS 41.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[Crd]Deelop1 game · 7.1% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[Crd]MorningStar1 game · 7.1% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[NWP]Fips5641 game · 7.1% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
BambaDamba1 game · 7.1% of games in this matchup · Mean recorded OS 35.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
bigakp1 game · 7.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Boomer911 game · 7.1% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Classic1 game · 7.1% of games in this matchup · Mean recorded OS 45.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Delf01 game · 7.1% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
EL_ZECHO1 game · 7.1% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Hummell1 game · 7.1% of games in this matchup · Mean recorded OS 40.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Lakuna1 game · 7.1% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
lebel1 game · 7.1% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
m4rvinbot1 game · 7.1% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
MARQUES_MISCHKONSUM1 game · 7.1% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
matje2o1 game · 7.1% of games in this matchup · Mean recorded OS 37.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
ObeIix1 game · 7.1% of games in this matchup · Mean recorded OS 35.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Pulaski1 game · 7.1% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Showing 20 of 24 recorded opponents.
Front (suicide) vs Shared central front · shared frontline
2 matched games · 4 distinct opponents · Mean opponent OS 13.7.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
2 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
4,467.7 metal
3,841.0 metal
100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,758.8 metal
4,619.9 metal
100.0%2 paired games
Energy producedTotal energy produced by this player by this time.
48,589.2 energy
56,056.1 energy
100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
11,721.3 damage
5,199.5 damage
100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
7,440.5 damage
7,987.2 damage
100.0%2 paired games
Units producedTotal units produced by this time, including buildings.
37.5 units
51.8 units
100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
B1ank_TD1 game · 50.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
goyim_sachs1 game · 50.0% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
LILT1 game · 50.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Tigrotabu011 game · 50.0% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Geo sea vs Beach sea
11 matched games · 11 distinct opponents · Mean opponent OS 15.9.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
11 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,619.5 metal
3,172.2 metal
100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,857.8 metal
3,907.2 metal
100.0%11 paired games
Energy producedTotal energy produced by this player by this time.
55,045.1 energy
41,736.6 energy
100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
273.7 damage
1,766.4 damage
100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
2,082.4 damage
459.0 damage
100.0%11 paired games
Units producedTotal units produced by this time, including buildings.
43.0 units
36.0 units
100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
102eskadrila1 game · 9.1% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[CDR]EPIC111 game · 9.1% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[the]end1 game · 9.1% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Chev41 game · 9.1% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Finkus1 game · 9.1% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
HolyganaBanana1 game · 9.1% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Kommandant1 game · 9.1% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Nearius1 game · 9.1% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
poldacz1381 game · 9.1% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Reker1 game · 9.1% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
VeryCool1 game · 9.1% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
Starting layout not verified: 4 games.
No individual lane assigned for this position: 56 games.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.
Included: 271 published games lasting at least five minutes, linked to account 586025. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.