Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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FistOfTheNorth

Account 586025 · Published replay history across maps and positions.

Latest recorded OS
28.4
29 Aug 2026 · Large teams · 16 players
Recorded games
271
27 Jun 2026–29 Aug 2026 UTC
Maps played
23
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
20.22
Latest recorded
28.43
Change
+8.21
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.16.119.823.527.230.927 Jun 2026, 18:08 UTC · OS 20.2227 Jun 2026, 18:30 UTC · OS 19.7828 Jun 2026, 09:06 UTC · OS 20.0528 Jun 2026, 09:36 UTC · OS 20.0528 Jun 2026, 16:22 UTC · OS 19.8728 Jun 2026, 18:43 UTC · OS 19.8930 Jun 2026, 15:35 UTC · OS 19.3801 Jul 2026, 16:16 UTC · OS 18.8902 Jul 2026, 15:13 UTC · OS 18.5902 Jul 2026, 15:57 UTC · OS 18.8902 Jul 2026, 17:22 UTC · OS 19.2103 Jul 2026, 21:06 UTC · OS 19.5004 Jul 2026, 09:12 UTC · OS 20.0605 Jul 2026, 10:01 UTC · OS 19.2505 Jul 2026, 11:57 UTC · OS 19.2505 Jul 2026, 12:15 UTC · OS 18.5905 Jul 2026, 13:37 UTC · OS 18.3505 Jul 2026, 14:04 UTC · OS 18.3505 Jul 2026, 14:19 UTC · OS 18.3505 Jul 2026, 14:38 UTC · OS 18.0905 Jul 2026, 15:10 UTC · OS 18.0905 Jul 2026, 18:19 UTC · OS 18.7205 Jul 2026, 18:44 UTC · OS 18.7207 Jul 2026, 16:22 UTC · OS 19.2707 Jul 2026, 17:23 UTC · OS 18.6407 Jul 2026, 18:24 UTC · OS 18.6407 Jul 2026, 18:48 UTC · OS 18.6408 Jul 2026, 12:58 UTC · OS 19.6208 Jul 2026, 13:31 UTC · OS 19.2908 Jul 2026, 13:52 UTC · OS 19.0208 Jul 2026, 14:23 UTC · OS 19.0208 Jul 2026, 16:03 UTC · OS 18.8408 Jul 2026, 16:26 UTC · OS 18.5008 Jul 2026, 17:57 UTC · OS 18.8510 Jul 2026, 15:21 UTC · OS 18.8210 Jul 2026, 15:44 UTC · OS 18.8210 Jul 2026, 16:12 UTC · OS 18.8211 Jul 2026, 06:57 UTC · OS 18.5211 Jul 2026, 09:24 UTC · OS 18.9111 Jul 2026, 13:19 UTC · OS 19.2311 Jul 2026, 16:30 UTC · OS 19.4312 Jul 2026, 09:24 UTC · OS 20.5312 Jul 2026, 09:50 UTC · OS 20.5312 Jul 2026, 13:07 UTC · OS 20.2312 Jul 2026, 17:28 UTC · OS 20.0213 Jul 2026, 16:14 UTC · OS 19.7513 Jul 2026, 16:43 UTC · OS 19.7513 Jul 2026, 17:28 UTC · OS 19.7514 Jul 2026, 15:23 UTC · OS 20.6114 Jul 2026, 15:51 UTC · OS 20.6114 Jul 2026, 16:11 UTC · OS 20.3114 Jul 2026, 17:07 UTC · OS 20.3115 Jul 2026, 11:49 UTC · OS 21.3315 Jul 2026, 12:42 UTC · OS 21.7015 Jul 2026, 13:22 UTC · OS 21.7015 Jul 2026, 14:00 UTC · OS 21.9615 Jul 2026, 14:30 UTC · OS 21.9615 Jul 2026, 15:19 UTC · OS 21.9615 Jul 2026, 15:41 UTC · OS 21.9615 Jul 2026, 17:07 UTC · OS 22.0415 Jul 2026, 17:26 UTC · OS 22.4116 Jul 2026, 15:39 UTC · OS 22.7516 Jul 2026, 16:00 UTC · OS 22.4516 Jul 2026, 16:39 UTC · OS 22.6617 Jul 2026, 12:03 UTC · OS 22.5917 Jul 2026, 16:02 UTC · OS 23.2218 Jul 2026, 13:17 UTC · OS 23.9218 Jul 2026, 15:22 UTC · OS 24.6319 Jul 2026, 09:07 UTC · OS 25.5219 Jul 2026, 09:40 UTC · OS 25.5219 Jul 2026, 10:29 UTC · OS 25.5919 Jul 2026, 14:51 UTC · OS 25.3819 Jul 2026, 16:09 UTC · OS 25.1919 Jul 2026, 19:10 UTC · OS 24.7119 Jul 2026, 19:35 UTC · OS 24.7119 Jul 2026, 20:09 UTC · OS 24.7120 Jul 2026, 07:18 UTC · OS 24.7920 Jul 2026, 07:53 UTC · OS 25.0320 Jul 2026, 08:12 UTC · OS 25.1620 Jul 2026, 08:56 UTC · OS 24.8620 Jul 2026, 14:16 UTC · OS 25.4420 Jul 2026, 14:35 UTC · OS 25.0620 Jul 2026, 15:01 UTC · OS 25.0620 Jul 2026, 16:04 UTC · OS 25.4120 Jul 2026, 18:10 UTC · OS 25.0621 Jul 2026, 08:46 UTC · OS 24.3321 Jul 2026, 09:09 UTC · OS 24.3321 Jul 2026, 09:23 UTC · OS 24.3321 Jul 2026, 09:50 UTC · OS 24.3321 Jul 2026, 10:16 UTC · OS 24.3321 Jul 2026, 10:57 UTC · OS 24.7821 Jul 2026, 11:26 UTC · OS 24.9321 Jul 2026, 12:38 UTC · OS 24.9321 Jul 2026, 13:05 UTC · OS 24.9321 Jul 2026, 16:02 UTC · OS 24.3822 Jul 2026, 15:16 UTC · OS 25.1422 Jul 2026, 16:01 UTC · OS 25.0222 Jul 2026, 16:35 UTC · OS 25.0222 Jul 2026, 17:09 UTC · OS 25.0723 Jul 2026, 14:26 UTC · OS 24.6723 Jul 2026, 16:46 UTC · OS 25.0424 Jul 2026, 10:41 UTC · OS 24.5625 Jul 2026, 09:23 UTC · OS 23.7025 Jul 2026, 09:56 UTC · OS 23.7025 Jul 2026, 10:24 UTC · OS 23.2025 Jul 2026, 12:26 UTC · OS 22.8625 Jul 2026, 13:34 UTC · OS 22.8625 Jul 2026, 14:01 UTC · OS 22.8825 Jul 2026, 14:36 UTC · OS 22.8825 Jul 2026, 15:32 UTC · OS 22.5826 Jul 2026, 06:22 UTC · OS 23.4726 Jul 2026, 06:45 UTC · OS 23.4726 Jul 2026, 08:06 UTC · OS 23.4326 Jul 2026, 09:45 UTC · OS 23.6726 Jul 2026, 10:16 UTC · OS 23.6726 Jul 2026, 12:14 UTC · OS 23.0126 Jul 2026, 12:53 UTC · OS 23.0126 Jul 2026, 17:43 UTC · OS 23.2328 Jul 2026, 12:01 UTC · OS 23.3728 Jul 2026, 18:10 UTC · OS 23.5229 Jul 2026, 12:44 UTC · OS 23.3729 Jul 2026, 14:20 UTC · OS 23.1229 Jul 2026, 14:52 UTC · OS 23.1229 Jul 2026, 15:24 UTC · OS 22.8031 Jul 2026, 12:39 UTC · OS 22.5831 Jul 2026, 18:52 UTC · OS 22.7501 Aug 2026, 06:58 UTC · OS 22.5801 Aug 2026, 07:45 UTC · OS 22.5801 Aug 2026, 08:05 UTC · OS 22.4701 Aug 2026, 08:38 UTC · OS 23.1701 Aug 2026, 10:58 UTC · OS 23.4401 Aug 2026, 11:34 UTC · OS 23.4401 Aug 2026, 17:25 UTC · OS 23.6301 Aug 2026, 20:07 UTC · OS 24.4502 Aug 2026, 07:47 UTC · OS 25.2202 Aug 2026, 12:16 UTC · OS 25.6002 Aug 2026, 15:04 UTC · OS 25.7002 Aug 2026, 15:19 UTC · OS 25.7002 Aug 2026, 15:40 UTC · OS 25.7002 Aug 2026, 18:37 UTC · OS 26.0602 Aug 2026, 19:29 UTC · OS 26.0602 Aug 2026, 19:51 UTC · OS 25.9502 Aug 2026, 20:11 UTC · OS 25.7403 Aug 2026, 15:37 UTC · OS 25.4803 Aug 2026, 16:01 UTC · OS 25.4804 Aug 2026, 14:39 UTC · OS 25.0204 Aug 2026, 15:10 UTC · OS 24.8408 Aug 2026, 13:34 UTC · OS 24.5408 Aug 2026, 15:23 UTC · OS 24.4408 Aug 2026, 17:19 UTC · OS 24.4308 Aug 2026, 17:58 UTC · OS 24.7308 Aug 2026, 20:20 UTC · OS 24.6709 Aug 2026, 11:43 UTC · OS 24.4109 Aug 2026, 12:58 UTC · OS 24.4109 Aug 2026, 15:13 UTC · OS 24.1609 Aug 2026, 16:55 UTC · OS 24.0009 Aug 2026, 17:55 UTC · OS 24.0509 Aug 2026, 18:36 UTC · OS 24.0510 Aug 2026, 08:30 UTC · OS 24.3510 Aug 2026, 08:59 UTC · OS 24.3510 Aug 2026, 10:38 UTC · OS 23.6310 Aug 2026, 11:14 UTC · OS 23.6310 Aug 2026, 16:17 UTC · OS 24.4910 Aug 2026, 16:56 UTC · OS 24.7710 Aug 2026, 17:17 UTC · OS 24.7710 Aug 2026, 19:16 UTC · OS 24.4410 Aug 2026, 19:48 UTC · OS 24.4410 Aug 2026, 20:11 UTC · OS 24.6910 Aug 2026, 20:53 UTC · OS 24.8510 Aug 2026, 21:22 UTC · OS 24.8511 Aug 2026, 06:56 UTC · OS 25.0811 Aug 2026, 07:25 UTC · OS 25.0811 Aug 2026, 08:34 UTC · OS 25.2211 Aug 2026, 09:11 UTC · OS 25.2211 Aug 2026, 09:22 UTC · OS 25.2211 Aug 2026, 14:03 UTC · OS 25.0811 Aug 2026, 14:18 UTC · OS 25.0811 Aug 2026, 14:59 UTC · OS 25.0811 Aug 2026, 15:12 UTC · OS 25.0811 Aug 2026, 15:42 UTC · OS 25.0811 Aug 2026, 16:15 UTC · OS 25.0812 Aug 2026, 14:36 UTC · OS 26.0212 Aug 2026, 15:58 UTC · OS 25.7912 Aug 2026, 16:11 UTC · OS 25.5412 Aug 2026, 16:59 UTC · OS 24.9112 Aug 2026, 17:15 UTC · OS 24.9112 Aug 2026, 17:58 UTC · OS 24.9513 Aug 2026, 14:38 UTC · OS 25.4813 Aug 2026, 16:09 UTC · OS 25.3513 Aug 2026, 16:36 UTC · OS 25.3513 Aug 2026, 20:01 UTC · OS 25.4513 Aug 2026, 20:18 UTC · OS 25.4513 Aug 2026, 20:47 UTC · OS 25.2713 Aug 2026, 21:21 UTC · OS 25.2714 Aug 2026, 14:15 UTC · OS 25.0714 Aug 2026, 16:16 UTC · OS 25.1314 Aug 2026, 17:01 UTC · OS 25.1314 Aug 2026, 17:42 UTC · OS 25.0614 Aug 2026, 18:06 UTC · OS 25.0614 Aug 2026, 18:19 UTC · OS 25.0614 Aug 2026, 18:41 UTC · OS 25.0614 Aug 2026, 19:02 UTC · OS 25.0616 Aug 2026, 13:22 UTC · OS 24.5816 Aug 2026, 14:01 UTC · OS 24.6716 Aug 2026, 14:31 UTC · OS 24.6716 Aug 2026, 15:03 UTC · OS 24.3416 Aug 2026, 17:35 UTC · OS 24.6816 Aug 2026, 19:38 UTC · OS 24.4016 Aug 2026, 20:07 UTC · OS 24.1716 Aug 2026, 20:47 UTC · OS 24.4317 Aug 2026, 13:31 UTC · OS 24.7217 Aug 2026, 14:10 UTC · OS 24.7217 Aug 2026, 15:51 UTC · OS 24.6717 Aug 2026, 16:04 UTC · OS 24.3817 Aug 2026, 16:41 UTC · OS 24.4917 Aug 2026, 17:10 UTC · OS 24.4917 Aug 2026, 17:28 UTC · OS 24.1217 Aug 2026, 17:59 UTC · OS 24.1217 Aug 2026, 18:25 UTC · OS 24.1217 Aug 2026, 18:55 UTC · OS 24.1217 Aug 2026, 19:31 UTC · OS 24.1218 Aug 2026, 11:30 UTC · OS 24.6618 Aug 2026, 12:04 UTC · OS 24.6618 Aug 2026, 16:49 UTC · OS 24.4718 Aug 2026, 17:19 UTC · OS 24.4718 Aug 2026, 18:06 UTC · OS 24.4718 Aug 2026, 18:26 UTC · OS 24.4718 Aug 2026, 19:03 UTC · OS 25.3918 Aug 2026, 19:27 UTC · OS 25.3919 Aug 2026, 15:15 UTC · OS 26.2319 Aug 2026, 15:36 UTC · OS 26.2319 Aug 2026, 16:13 UTC · OS 26.4019 Aug 2026, 16:50 UTC · OS 26.3719 Aug 2026, 17:23 UTC · OS 26.3719 Aug 2026, 18:08 UTC · OS 26.3719 Aug 2026, 19:11 UTC · OS 27.0719 Aug 2026, 19:25 UTC · OS 27.0720 Aug 2026, 15:08 UTC · OS 27.6320 Aug 2026, 15:36 UTC · OS 27.6320 Aug 2026, 17:42 UTC · OS 27.5920 Aug 2026, 18:20 UTC · OS 27.5920 Aug 2026, 18:45 UTC · OS 27.2820 Aug 2026, 19:25 UTC · OS 26.9321 Aug 2026, 12:09 UTC · OS 27.0321 Aug 2026, 15:11 UTC · OS 27.6021 Aug 2026, 15:30 UTC · OS 27.6021 Aug 2026, 19:32 UTC · OS 27.3322 Aug 2026, 20:09 UTC · OS 26.8423 Aug 2026, 07:35 UTC · OS 26.5723 Aug 2026, 16:50 UTC · OS 26.3223 Aug 2026, 17:12 UTC · OS 26.3224 Aug 2026, 16:57 UTC · OS 27.0525 Aug 2026, 18:18 UTC · OS 27.6325 Aug 2026, 18:46 UTC · OS 27.4525 Aug 2026, 19:15 UTC · OS 27.4525 Aug 2026, 19:32 UTC · OS 27.4526 Aug 2026, 15:04 UTC · OS 27.7427 Aug 2026, 16:21 UTC · OS 28.8027 Aug 2026, 16:50 UTC · OS 28.8027 Aug 2026, 18:27 UTC · OS 28.9227 Aug 2026, 19:11 UTC · OS 28.6727 Aug 2026, 19:26 UTC · OS 28.9127 Aug 2026, 20:04 UTC · OS 28.6027 Aug 2026, 20:43 UTC · OS 28.6028 Aug 2026, 11:51 UTC · OS 28.6128 Aug 2026, 16:07 UTC · OS 28.2128 Aug 2026, 16:37 UTC · OS 28.2128 Aug 2026, 20:11 UTC · OS 28.3828 Aug 2026, 20:45 UTC · OS 28.7029 Aug 2026, 07:41 UTC · OS 28.4329 Aug 2026, 08:10 UTC · OS 28.4327 Jun29 Aug

29 Aug 2026, 08:10 UTC · OS 28.43

271 recorded ratings · 27 Jun 2026–29 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

154 games
56.8% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 33.3% of selected games.

Selected games: 90 · Games with identified lanes: 30.

42 distinct recorded opponents · Mean opponent OS 21.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 11.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,807.4 metal3,535.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,465.8 metal3,776.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.42,121.6 energy51,078.5 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.128.0 damage340.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.279.0 damage204.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.3 units40.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [KILL]24Chicken1 game · 33.3% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • alix_11 game · 33.3% of games in this matchup · Mean recorded OS 0.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • seanycase1 game · 33.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

14 matched games · 24 distinct opponents · Mean opponent OS 28.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

14 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,792.2 metal3,932.1 metal100.0%14 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,353.1 metal4,479.9 metal100.0%14 paired games
Energy producedTotal energy produced by this player by this time.54,983.7 energy50,402.3 energy100.0%14 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,292.2 damage9,085.3 damage100.0%14 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,949.8 damage9,611.6 damage100.0%14 paired games
Units producedTotal units produced by this time, including buildings.42.7 units47.0 units100.0%14 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.412.0 metal1,524.8 metal21.4%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.782.7 metal1,103.8 metal21.4%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.3 units8.2 units21.4%3 paired games
  • Weebaro3 games · 21.4% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AlRelSoulfire2 games · 14.3% of games in this matchup · Mean recorded OS 45.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM2 games · 14.3% of games in this matchup · Mean recorded OS 41.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Deelop1 game · 7.1% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]MorningStar1 game · 7.1% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [NWP]Fips5641 game · 7.1% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BambaDamba1 game · 7.1% of games in this matchup · Mean recorded OS 35.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bigakp1 game · 7.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boomer911 game · 7.1% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Classic1 game · 7.1% of games in this matchup · Mean recorded OS 45.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Delf01 game · 7.1% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EL_ZECHO1 game · 7.1% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 7.1% of games in this matchup · Mean recorded OS 40.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lakuna1 game · 7.1% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lebel1 game · 7.1% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • m4rvinbot1 game · 7.1% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MARQUES_MISCHKONSUM1 game · 7.1% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • matje2o1 game · 7.1% of games in this matchup · Mean recorded OS 37.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ObeIix1 game · 7.1% of games in this matchup · Mean recorded OS 35.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pulaski1 game · 7.1% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 24 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 13.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,467.7 metal3,841.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,758.8 metal4,619.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.48,589.2 energy56,056.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,721.3 damage5,199.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,440.5 damage7,987.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.37.5 units51.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • B1ank_TD1 game · 50.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • goyim_sachs1 game · 50.0% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LILT1 game · 50.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tigrotabu011 game · 50.0% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

11 matched games · 11 distinct opponents · Mean opponent OS 15.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,619.5 metal3,172.2 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,857.8 metal3,907.2 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.55,045.1 energy41,736.6 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.273.7 damage1,766.4 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,082.4 damage459.0 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.43.0 units36.0 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 102eskadrila1 game · 9.1% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CDR]EPIC111 game · 9.1% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [the]end1 game · 9.1% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chev41 game · 9.1% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Finkus1 game · 9.1% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HolyganaBanana1 game · 9.1% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kommandant1 game · 9.1% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nearius1 game · 9.1% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • poldacz1381 game · 9.1% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reker1 game · 9.1% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VeryCool1 game · 9.1% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 4 games.
  • No individual lane assigned for this position: 56 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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About these results

Included: 271 published games lasting at least five minutes, linked to account 586025. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.