Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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UdonNoodles

Account 186172 · Published replay history across maps and positions.

Latest recorded OS
24.1
13 Oct 2026 · Small teams · 8 players
Recorded games
138
22 Jul 2026–13 Oct 2026 UTC
Maps played
69
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 8 players.

First recorded
9.52
Latest recorded
12.58
Change
+3.06
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.5.89.613.417.221.022 Jul 2026, 18:33 UTC · OS 9.5222 Jul 2026, 18:53 UTC · OS 9.5223 Jul 2026, 20:22 UTC · OS 7.7724 Jul 2026, 06:29 UTC · OS 8.8824 Jul 2026, 06:41 UTC · OS 8.8824 Jul 2026, 07:12 UTC · OS 8.8824 Jul 2026, 07:40 UTC · OS 8.8825 Jul 2026, 15:58 UTC · OS 8.8925 Jul 2026, 16:17 UTC · OS 8.8926 Jul 2026, 12:15 UTC · OS 9.2429 Jul 2026, 18:09 UTC · OS 12.4430 Jul 2026, 20:01 UTC · OS 13.3430 Jul 2026, 20:14 UTC · OS 13.3431 Jul 2026, 15:30 UTC · OS 14.4531 Jul 2026, 15:54 UTC · OS 14.4503 Aug 2026, 17:38 UTC · OS 16.0003 Aug 2026, 18:45 UTC · OS 17.1803 Aug 2026, 19:26 UTC · OS 17.8003 Aug 2026, 19:52 UTC · OS 18.4305 Aug 2026, 17:36 UTC · OS 18.9805 Aug 2026, 17:50 UTC · OS 18.3105 Aug 2026, 18:23 UTC · OS 17.6305 Aug 2026, 18:41 UTC · OS 18.2506 Aug 2026, 18:54 UTC · OS 16.9406 Aug 2026, 19:21 UTC · OS 16.4806 Aug 2026, 20:28 UTC · OS 16.6306 Aug 2026, 21:55 UTC · OS 15.7507 Aug 2026, 16:57 UTC · OS 14.8307 Aug 2026, 18:30 UTC · OS 14.2407 Aug 2026, 18:49 UTC · OS 13.8107 Aug 2026, 19:13 UTC · OS 13.2007 Aug 2026, 19:26 UTC · OS 13.4307 Aug 2026, 20:54 UTC · OS 13.9108 Aug 2026, 19:12 UTC · OS 13.1708 Aug 2026, 19:32 UTC · OS 13.1708 Aug 2026, 20:04 UTC · OS 13.2708 Aug 2026, 20:26 UTC · OS 12.8208 Aug 2026, 20:55 UTC · OS 12.8209 Aug 2026, 10:29 UTC · OS 13.4109 Aug 2026, 15:50 UTC · OS 13.2909 Aug 2026, 19:11 UTC · OS 12.9009 Aug 2026, 19:42 UTC · OS 13.1610 Aug 2026, 17:32 UTC · OS 13.7810 Aug 2026, 18:06 UTC · OS 14.2611 Aug 2026, 17:30 UTC · OS 13.7111 Aug 2026, 17:54 UTC · OS 13.2511 Aug 2026, 18:34 UTC · OS 12.8411 Aug 2026, 19:01 UTC · OS 12.8412 Aug 2026, 19:15 UTC · OS 13.5512 Aug 2026, 19:52 UTC · OS 13.5513 Aug 2026, 19:38 UTC · OS 13.3614 Aug 2026, 15:11 UTC · OS 13.9117 Aug 2026, 17:53 UTC · OS 13.2017 Aug 2026, 18:13 UTC · OS 12.7423 Aug 2026, 19:34 UTC · OS 13.1123 Aug 2026, 20:09 UTC · OS 13.1125 Aug 2026, 15:49 UTC · OS 12.2428 Aug 2026, 19:30 UTC · OS 12.6330 Aug 2026, 10:28 UTC · OS 13.4530 Aug 2026, 11:35 UTC · OS 13.9530 Aug 2026, 11:52 UTC · OS 14.4230 Aug 2026, 13:01 UTC · OS 14.4630 Aug 2026, 18:10 UTC · OS 15.7902 Sep 2026, 19:44 UTC · OS 15.4808 Sep 2026, 15:19 UTC · OS 15.5708 Sep 2026, 15:42 UTC · OS 15.1710 Sep 2026, 17:57 UTC · OS 14.6310 Sep 2026, 18:33 UTC · OS 14.6310 Sep 2026, 19:09 UTC · OS 14.6113 Sep 2026, 08:30 UTC · OS 14.7516 Sep 2026, 19:18 UTC · OS 15.5216 Sep 2026, 19:57 UTC · OS 15.5218 Sep 2026, 19:28 UTC · OS 15.4718 Sep 2026, 19:50 UTC · OS 15.4718 Sep 2026, 20:09 UTC · OS 15.1018 Sep 2026, 20:26 UTC · OS 15.1719 Sep 2026, 11:21 UTC · OS 15.5919 Sep 2026, 11:55 UTC · OS 15.4120 Sep 2026, 18:37 UTC · OS 14.9921 Sep 2026, 18:15 UTC · OS 14.6222 Sep 2026, 19:27 UTC · OS 14.3723 Sep 2026, 18:17 UTC · OS 14.5026 Sep 2026, 07:05 UTC · OS 15.2926 Sep 2026, 07:18 UTC · OS 15.2927 Sep 2026, 10:55 UTC · OS 14.3727 Sep 2026, 11:21 UTC · OS 14.3727 Sep 2026, 11:44 UTC · OS 14.3627 Sep 2026, 16:41 UTC · OS 14.7527 Sep 2026, 17:00 UTC · OS 14.7527 Sep 2026, 18:10 UTC · OS 14.5827 Sep 2026, 18:27 UTC · OS 14.5827 Sep 2026, 18:44 UTC · OS 14.2427 Sep 2026, 19:05 UTC · OS 14.2405 Oct 2026, 18:27 UTC · OS 13.4705 Oct 2026, 18:55 UTC · OS 13.4709 Oct 2026, 17:17 UTC · OS 12.9110 Oct 2026, 08:13 UTC · OS 12.9110 Oct 2026, 08:42 UTC · OS 13.2711 Oct 2026, 07:48 UTC · OS 12.5311 Oct 2026, 18:12 UTC · OS 12.5811 Oct 2026, 18:31 UTC · OS 12.5822 Jul11 Oct

11 Oct 2026, 18:31 UTC · OS 12.58

101 recorded ratings · 22 Jul 2026–11 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

192026-09-17
to 2026-09-23
132026-09-24
to 2026-09-30
52026-10-01
to 2026-10-07
82026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

4 games
2.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 40.0% of selected games.

Selected games: 10 · Games with identified lanes: 4.

7 distinct recorded opponents · Mean opponent OS 21.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 33.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,863.9 metal4,567.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,845.9 metal5,572.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.34,787.6 energy50,020.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1.9 damage349.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,928.1 damage132.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.32.0 units48.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • DavideBlade1 game · 100.0% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 18.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,424.3 metal3,497.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,608.7 metal4,099.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,589.7 energy47,046.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,165.1 damage7,265.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,561.5 damage7,934.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.34.5 units46.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Chengfeng17151 game · 50.0% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HarryBrazzers1 game · 50.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sodacan241 game · 50.0% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tim_Box1 game · 50.0% of games in this matchup · Mean recorded OS 29.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,879.9 metal3,374.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,248.9 metal3,531.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.39,168.6 energy41,569.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,015.3 damage5,745.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.3,420.8 damage10,392.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.35.0 units45.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CandCgeneralsfan1 game · 100.0% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FireStorm4241 game · 100.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 6 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 138 published games lasting at least five minutes, linked to account 186172. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.