Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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HarryBrazzers

Account 557819 · Published replay history across maps and positions.

Latest recorded OS
5.4
08 Aug 2026 · Large teams · 16 players
Recorded games
72
28 Jun 2026–08 Aug 2026 UTC
Maps played
9
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
8.38
Latest recorded
5.36
Change
-3.02
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.3.65.77.89.912.128 Jun 2026, 00:44 UTC · OS 8.3828 Jun 2026, 01:26 UTC · OS 7.9701 Jul 2026, 05:36 UTC · OS 9.0601 Jul 2026, 07:01 UTC · OS 8.8501 Jul 2026, 07:32 UTC · OS 9.6102 Jul 2026, 04:38 UTC · OS 9.9003 Jul 2026, 08:14 UTC · OS 10.9304 Jul 2026, 07:04 UTC · OS 10.4604 Jul 2026, 07:23 UTC · OS 10.4604 Jul 2026, 07:50 UTC · OS 10.4604 Jul 2026, 08:19 UTC · OS 10.4606 Jul 2026, 01:58 UTC · OS 7.2708 Jul 2026, 03:08 UTC · OS 7.1908 Jul 2026, 05:30 UTC · OS 6.8508 Jul 2026, 08:01 UTC · OS 6.4010 Jul 2026, 00:51 UTC · OS 6.5910 Jul 2026, 02:03 UTC · OS 6.0211 Jul 2026, 22:01 UTC · OS 5.6312 Jul 2026, 23:28 UTC · OS 5.3213 Jul 2026, 03:41 UTC · OS 4.7013 Jul 2026, 04:56 UTC · OS 4.7416 Jul 2026, 19:50 UTC · OS 6.7117 Jul 2026, 20:41 UTC · OS 6.0318 Jul 2026, 04:23 UTC · OS 6.2118 Jul 2026, 04:50 UTC · OS 6.2119 Jul 2026, 02:15 UTC · OS 5.5620 Jul 2026, 02:43 UTC · OS 5.9120 Jul 2026, 03:18 UTC · OS 5.9120 Jul 2026, 03:53 UTC · OS 6.0420 Jul 2026, 04:36 UTC · OS 5.4924 Jul 2026, 04:23 UTC · OS 6.9624 Jul 2026, 04:38 UTC · OS 6.9624 Jul 2026, 05:14 UTC · OS 6.9624 Jul 2026, 05:57 UTC · OS 6.9624 Jul 2026, 06:41 UTC · OS 7.9024 Jul 2026, 07:12 UTC · OS 7.9025 Jul 2026, 21:18 UTC · OS 7.0126 Jul 2026, 02:50 UTC · OS 7.2827 Jul 2026, 01:27 UTC · OS 7.2129 Jul 2026, 02:09 UTC · OS 7.3229 Jul 2026, 02:32 UTC · OS 7.3231 Jul 2026, 04:03 UTC · OS 6.3431 Jul 2026, 04:37 UTC · OS 6.3431 Jul 2026, 05:24 UTC · OS 7.2531 Jul 2026, 06:17 UTC · OS 7.2501 Aug 2026, 05:16 UTC · OS 7.1901 Aug 2026, 06:06 UTC · OS 7.4001 Aug 2026, 06:35 UTC · OS 7.0401 Aug 2026, 07:12 UTC · OS 7.0401 Aug 2026, 07:44 UTC · OS 7.0401 Aug 2026, 20:33 UTC · OS 7.4302 Aug 2026, 00:48 UTC · OS 7.1102 Aug 2026, 04:25 UTC · OS 7.4602 Aug 2026, 04:59 UTC · OS 7.4602 Aug 2026, 06:26 UTC · OS 6.3702 Aug 2026, 06:56 UTC · OS 6.3702 Aug 2026, 07:33 UTC · OS 6.3702 Aug 2026, 19:20 UTC · OS 6.1303 Aug 2026, 01:00 UTC · OS 6.6303 Aug 2026, 02:13 UTC · OS 6.6303 Aug 2026, 06:10 UTC · OS 8.1704 Aug 2026, 23:11 UTC · OS 7.2104 Aug 2026, 23:23 UTC · OS 7.2105 Aug 2026, 21:20 UTC · OS 6.9906 Aug 2026, 18:04 UTC · OS 6.7806 Aug 2026, 18:22 UTC · OS 6.7507 Aug 2026, 04:00 UTC · OS 6.3007 Aug 2026, 05:09 UTC · OS 5.5907 Aug 2026, 06:08 UTC · OS 5.3808 Aug 2026, 05:16 UTC · OS 5.4508 Aug 2026, 05:50 UTC · OS 5.4508 Aug 2026, 06:10 UTC · OS 5.3628 Jun08 Aug

08 Aug 2026, 06:10 UTC · OS 5.36

72 recorded ratings · 28 Jun 2026–08 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

23 games
31.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 38.1% of selected games.

Selected games: 42 · Games with identified lanes: 16.

25 distinct recorded opponents · Mean opponent OS 16.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 14.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,016.5 metal3,521.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,885.3 metal4,227.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.38,689.4 energy55,404.5 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.21.7 damage27.5 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage90.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.31.8 units37.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ButtMuncher671 game · 25.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lousy1 game · 25.0% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • stian1 game · 25.0% of games in this matchup · Mean recorded OS 2.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tawxic1 game · 25.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 22.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,686.8 metal4,168.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,988.2 metal3,835.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.45,821.1 energy49,010.3 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,333.1 damage9,245.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,268.3 damage8,555.5 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.46.0 units42.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Chancho1 game · 33.3% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dvd171 game · 33.3% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IDNeon1 game · 33.3% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • john_kongo1 game · 33.3% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Other1 game · 33.3% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Valzor1 game · 33.3% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 13 distinct opponents · Mean opponent OS 10.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,794.8 metal3,621.3 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,191.6 metal3,904.9 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.46,539.9 energy44,981.7 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,019.9 damage3,790.8 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,897.2 damage4,081.7 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.48.3 units40.5 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • bigblasko2 games · 28.6% of games in this matchup · Mean recorded OS 5.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • blckbsct1 game · 14.3% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bucket1 game · 14.3% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iResc1 game · 14.3% of games in this matchup · Mean recorded OS 3.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jaws24191 game · 14.3% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maverickgk1 game · 14.3% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nightowl74031 game · 14.3% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • noobface1 game · 14.3% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reconmonkey1 game · 14.3% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SKY_RTS1 game · 14.3% of games in this matchup · Mean recorded OS 6.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tribarry1 game · 14.3% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UdonNoodles1 game · 14.3% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xultanis1 game · 14.3% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 28.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,405.5 metal3,471.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,482.1 metal4,367.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.60,054.2 energy42,965.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.84.1 damage474.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage317.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.42.5 units35.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • or4671 game · 50.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Waboum1 game · 50.0% of games in this matchup · Mean recorded OS 43.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 26 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 72 published games lasting at least five minutes, linked to account 557819. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.