Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

quetx

Account 197815 · Published replay history across maps and positions.

Latest recorded OS
38.2
08 Oct 2026 · Large teams · 16 players
Recorded games
62
31 Aug 2026–08 Oct 2026 UTC
Maps played
2
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
35.53
Latest recorded
38.23
Change
+2.70
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.33.134.836.538.139.831 Aug 2026, 05:01 UTC · OS 35.5331 Aug 2026, 05:29 UTC · OS 35.5331 Aug 2026, 11:48 UTC · OS 35.5631 Aug 2026, 12:24 UTC · OS 35.5601 Sep 2026, 12:48 UTC · OS 35.2701 Sep 2026, 13:08 UTC · OS 35.2701 Sep 2026, 13:26 UTC · OS 35.2701 Sep 2026, 13:48 UTC · OS 35.2701 Sep 2026, 14:15 UTC · OS 35.2701 Sep 2026, 14:37 UTC · OS 35.2702 Sep 2026, 07:16 UTC · OS 34.4902 Sep 2026, 07:49 UTC · OS 34.4902 Sep 2026, 15:39 UTC · OS 34.0103 Sep 2026, 03:32 UTC · OS 34.2403 Sep 2026, 03:50 UTC · OS 34.2403 Sep 2026, 04:23 UTC · OS 34.2403 Sep 2026, 04:51 UTC · OS 34.2803 Sep 2026, 13:29 UTC · OS 34.4903 Sep 2026, 15:15 UTC · OS 34.4903 Sep 2026, 15:32 UTC · OS 34.4904 Sep 2026, 02:48 UTC · OS 35.2904 Sep 2026, 03:19 UTC · OS 35.2904 Sep 2026, 03:58 UTC · OS 35.2906 Sep 2026, 05:37 UTC · OS 36.2208 Sep 2026, 10:41 UTC · OS 36.5008 Sep 2026, 13:09 UTC · OS 36.5008 Sep 2026, 13:33 UTC · OS 36.5009 Sep 2026, 02:08 UTC · OS 37.2509 Sep 2026, 08:11 UTC · OS 37.5412 Sep 2026, 09:09 UTC · OS 37.3413 Sep 2026, 03:49 UTC · OS 37.5913 Sep 2026, 04:01 UTC · OS 37.5918 Sep 2026, 12:36 UTC · OS 37.5918 Sep 2026, 12:53 UTC · OS 37.5918 Sep 2026, 13:07 UTC · OS 37.5918 Sep 2026, 13:18 UTC · OS 37.3819 Sep 2026, 07:55 UTC · OS 37.6219 Sep 2026, 10:34 UTC · OS 37.8919 Sep 2026, 11:35 UTC · OS 38.1920 Sep 2026, 11:37 UTC · OS 38.3322 Sep 2026, 17:02 UTC · OS 38.1426 Sep 2026, 11:28 UTC · OS 38.6702 Oct 2026, 11:10 UTC · OS 38.9102 Oct 2026, 12:48 UTC · OS 38.9102 Oct 2026, 13:36 UTC · OS 38.9102 Oct 2026, 14:15 UTC · OS 38.9103 Oct 2026, 08:30 UTC · OS 38.4903 Oct 2026, 10:05 UTC · OS 38.1703 Oct 2026, 10:31 UTC · OS 38.1703 Oct 2026, 10:49 UTC · OS 38.1706 Oct 2026, 09:47 UTC · OS 37.8606 Oct 2026, 10:05 UTC · OS 37.8606 Oct 2026, 10:27 UTC · OS 38.3606 Oct 2026, 11:01 UTC · OS 38.3606 Oct 2026, 12:27 UTC · OS 38.4806 Oct 2026, 12:54 UTC · OS 38.4807 Oct 2026, 13:26 UTC · OS 38.5007 Oct 2026, 13:52 UTC · OS 38.5007 Oct 2026, 14:24 UTC · OS 38.5008 Oct 2026, 14:22 UTC · OS 38.2308 Oct 2026, 14:46 UTC · OS 38.2331 Aug08 Oct

08 Oct 2026, 14:46 UTC · OS 38.23

61 recorded ratings · 31 Aug 2026–08 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No qualifying Supreme Isthmus history in this trait period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

82026-09-12
to 2026-09-18
52026-09-19
to 2026-09-25
52026-09-26
to 2026-10-02
152026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: Unknown of selected games.

Selected games: 0 · Games with identified lanes: 0.

0 distinct recorded opponents · Mean opponent OS Not recorded (OS available in Unknown of identified games).

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Rainbow · P6 / P14

All That Glitters v2.2.3 · Large teams · 16 players

53.9 / 100

12 scored games · 63.2% coverage.

Established results · Updated 09 Oct 2026, 06:03 UTC

Earlier vs recent: No clear change. Recorded game scores 59.5 recent vs 51.2 earlier, split at 09 Sep 2026. Approximate change range: -6.4 to 19.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Canyon corner · P1 / P9

All That Glitters v2.2.3 · Large teams · 16 players

59.3 / 100

5 scored games · 50.0% coverage.

Early results · Updated 09 Oct 2026, 06:03 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Air · P2 / P10

All That Glitters v2.2.3 · Large teams · 16 players

53.1 / 100

9 scored games · 90.0% coverage.

Early results · Updated 09 Oct 2026, 06:03 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Tech · P3 / P11

All That Glitters v2.2.3 · Large teams · 16 players

51.0 / 100

8 scored games · 88.9% coverage.

Early results · Updated 09 Oct 2026, 06:03 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Canyon · P5 / P13

All That Glitters v2.2.3 · Large teams · 16 players

52.1 / 100

6 scored games · 100.0% coverage.

Early results · Updated 09 Oct 2026, 06:03 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 62 published games lasting at least five minutes, linked to account 197815. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.