Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Spookums

Account 21287 · Published replay history across maps and positions.

Latest recorded OS
30.9
14 Oct 2026 · Large teams · 16 players
Recorded games
128
28 Jun 2026–14 Oct 2026 UTC
Maps played
52
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
28.75
Latest recorded
30.89
Change
+2.14
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.27.829.631.333.034.728 Jun 2026, 02:29 UTC · OS 28.7528 Jun 2026, 19:38 UTC · OS 29.7629 Jun 2026, 23:22 UTC · OS 30.0030 Jun 2026, 00:12 UTC · OS 29.7102 Jul 2026, 23:42 UTC · OS 29.6204 Jul 2026, 22:49 UTC · OS 29.3904 Jul 2026, 23:15 UTC · OS 29.6104 Jul 2026, 23:41 UTC · OS 29.6105 Jul 2026, 03:40 UTC · OS 30.4405 Jul 2026, 04:11 UTC · OS 30.1605 Jul 2026, 05:20 UTC · OS 29.8405 Jul 2026, 05:38 UTC · OS 30.2005 Jul 2026, 06:49 UTC · OS 29.9208 Jul 2026, 00:46 UTC · OS 30.6908 Jul 2026, 01:43 UTC · OS 31.0210 Jul 2026, 01:23 UTC · OS 31.0210 Jul 2026, 01:41 UTC · OS 30.7010 Jul 2026, 02:06 UTC · OS 30.4110 Jul 2026, 02:32 UTC · OS 30.7411 Jul 2026, 01:12 UTC · OS 30.4511 Jul 2026, 04:23 UTC · OS 30.8011 Jul 2026, 17:54 UTC · OS 30.8712 Jul 2026, 03:00 UTC · OS 31.4812 Jul 2026, 15:31 UTC · OS 31.6412 Jul 2026, 15:48 UTC · OS 31.6412 Jul 2026, 16:11 UTC · OS 31.4416 Jul 2026, 03:00 UTC · OS 31.0616 Jul 2026, 03:54 UTC · OS 30.8316 Jul 2026, 04:10 UTC · OS 30.8316 Jul 2026, 04:27 UTC · OS 30.8318 Jul 2026, 03:46 UTC · OS 31.6718 Jul 2026, 04:06 UTC · OS 31.9719 Jul 2026, 03:59 UTC · OS 32.2619 Jul 2026, 04:27 UTC · OS 32.2619 Jul 2026, 04:48 UTC · OS 31.9119 Jul 2026, 22:29 UTC · OS 31.9919 Jul 2026, 23:03 UTC · OS 31.9923 Jul 2026, 01:03 UTC · OS 31.8523 Jul 2026, 01:23 UTC · OS 31.8524 Jul 2026, 23:22 UTC · OS 32.3627 Jul 2026, 18:49 UTC · OS 32.6302 Aug 2026, 14:27 UTC · OS 32.8802 Aug 2026, 19:08 UTC · OS 32.6502 Aug 2026, 19:30 UTC · OS 32.3707 Aug 2026, 01:44 UTC · OS 32.1207 Aug 2026, 02:14 UTC · OS 32.1208 Aug 2026, 01:17 UTC · OS 31.6209 Aug 2026, 02:50 UTC · OS 31.8709 Aug 2026, 03:09 UTC · OS 31.5609 Aug 2026, 17:09 UTC · OS 31.1909 Aug 2026, 17:33 UTC · OS 31.1909 Aug 2026, 17:50 UTC · OS 31.5809 Aug 2026, 19:42 UTC · OS 31.9916 Aug 2026, 16:59 UTC · OS 32.6019 Aug 2026, 23:38 UTC · OS 32.8920 Aug 2026, 00:23 UTC · OS 32.8920 Aug 2026, 01:59 UTC · OS 32.2720 Aug 2026, 23:14 UTC · OS 32.0321 Aug 2026, 02:06 UTC · OS 31.7921 Aug 2026, 23:24 UTC · OS 31.5721 Aug 2026, 23:51 UTC · OS 31.3022 Aug 2026, 13:49 UTC · OS 31.6122 Aug 2026, 14:15 UTC · OS 32.0122 Aug 2026, 22:09 UTC · OS 32.1923 Aug 2026, 00:22 UTC · OS 32.4723 Aug 2026, 02:50 UTC · OS 32.1625 Aug 2026, 01:46 UTC · OS 31.7225 Aug 2026, 23:46 UTC · OS 32.0127 Aug 2026, 23:41 UTC · OS 32.4528 Aug 2026, 22:56 UTC · OS 32.7329 Aug 2026, 03:49 UTC · OS 32.9229 Aug 2026, 18:43 UTC · OS 32.8129 Aug 2026, 19:06 UTC · OS 32.8129 Aug 2026, 19:36 UTC · OS 32.8629 Aug 2026, 20:07 UTC · OS 32.5529 Aug 2026, 20:30 UTC · OS 32.8430 Aug 2026, 04:48 UTC · OS 32.5330 Aug 2026, 22:22 UTC · OS 32.7902 Sep 2026, 02:19 UTC · OS 33.2502 Sep 2026, 23:50 UTC · OS 33.5403 Sep 2026, 00:07 UTC · OS 33.5403 Sep 2026, 00:21 UTC · OS 33.1603 Sep 2026, 19:57 UTC · OS 33.3605 Sep 2026, 17:58 UTC · OS 33.4306 Sep 2026, 16:49 UTC · OS 33.4607 Sep 2026, 21:08 UTC · OS 33.7910 Sep 2026, 01:55 UTC · OS 33.4910 Sep 2026, 23:29 UTC · OS 33.1710 Sep 2026, 23:45 UTC · OS 32.9011 Sep 2026, 02:30 UTC · OS 33.1611 Sep 2026, 02:54 UTC · OS 32.9111 Sep 2026, 18:56 UTC · OS 32.7011 Sep 2026, 19:18 UTC · OS 32.7011 Sep 2026, 23:19 UTC · OS 32.0012 Sep 2026, 19:07 UTC · OS 32.2317 Sep 2026, 23:25 UTC · OS 32.1118 Sep 2026, 01:30 UTC · OS 31.3018 Sep 2026, 22:50 UTC · OS 31.6619 Sep 2026, 20:52 UTC · OS 31.0419 Sep 2026, 21:27 UTC · OS 31.3719 Sep 2026, 21:59 UTC · OS 31.5419 Sep 2026, 22:24 UTC · OS 31.5419 Sep 2026, 22:59 UTC · OS 31.0620 Sep 2026, 21:29 UTC · OS 30.9120 Sep 2026, 22:43 UTC · OS 30.6225 Sep 2026, 01:34 UTC · OS 30.8625 Sep 2026, 01:59 UTC · OS 30.8626 Sep 2026, 04:08 UTC · OS 29.9826 Sep 2026, 19:56 UTC · OS 30.2630 Sep 2026, 22:56 UTC · OS 30.1903 Oct 2026, 04:17 UTC · OS 30.3203 Oct 2026, 04:34 UTC · OS 30.5803 Oct 2026, 20:45 UTC · OS 30.9008 Oct 2026, 01:39 UTC · OS 30.8508 Oct 2026, 02:08 UTC · OS 30.6209 Oct 2026, 00:43 UTC · OS 30.8609 Oct 2026, 00:58 UTC · OS 30.8609 Oct 2026, 01:32 UTC · OS 30.7209 Oct 2026, 23:09 UTC · OS 30.2809 Oct 2026, 23:44 UTC · OS 30.5810 Oct 2026, 16:17 UTC · OS 30.9510 Oct 2026, 20:06 UTC · OS 31.2611 Oct 2026, 03:27 UTC · OS 31.5611 Oct 2026, 19:09 UTC · OS 30.9311 Oct 2026, 23:05 UTC · OS 30.6911 Oct 2026, 23:41 UTC · OS 30.5312 Oct 2026, 02:44 UTC · OS 30.6514 Oct 2026, 00:28 UTC · OS 30.8928 Jun14 Oct

14 Oct 2026, 00:28 UTC · OS 30.89

128 recorded ratings · 28 Jun 2026–14 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Scores: All That Glitters v2.2.3 · Large teams · 16 players

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

About scores: Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Anti canyon · P8 / P16

Score

57.5/ 100Established results

11 scored games · 91.7% coverage · Updated 13 Oct 2026, 15:05 UTC

Earlier vs recent: No clear change.

How this change was measured

Recorded game scores 63.9 recent vs 57.1 earlier, split at 11 Sep 2026. Approximate change range: -12.5 to 28.8 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

102026-09-17
to 2026-09-23
52026-09-24
to 2026-09-30
32026-10-01
to 2026-10-07
152026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

33 games
25.8% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 2 · Games with identified lanes: 2.

3 distinct recorded opponents · Mean opponent OS 17.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 8.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,410.8 metal3,488.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,091.3 metal2,881.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.37,616.3 energy37,859.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,213.0 damage5,154.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.5,218.0 damage4,213.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.26.0 units27.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.840.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal840.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units0.0 units100.0%1 paired game
  • Sobbyblock1 game · 100.0% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 26.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,549.4 metal4,166.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,561.7 metal4,621.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.51,543.8 energy47,208.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,488.6 damage9,071.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.7,894.4 damage6,847.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.53.0 units49.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 100.0% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 100.0% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 128 published games lasting at least five minutes, linked to account 21287. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.