Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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tenguntan

Account 236899 · Published replay history across maps and positions.

Latest recorded OS
36.2
01 Aug 2026 · Small teams · 8 players
Recorded games
110
02 Jul 2026–01 Aug 2026 UTC
Maps played
37
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 8 players.

First recorded
34.90
Latest recorded
31.51
Change
-3.39
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.30.631.833.134.335.602 Jul 2026, 16:13 UTC · OS 34.9002 Jul 2026, 16:42 UTC · OS 34.9003 Jul 2026, 13:19 UTC · OS 34.7003 Jul 2026, 13:43 UTC · OS 34.7003 Jul 2026, 14:10 UTC · OS 34.7003 Jul 2026, 14:35 UTC · OS 34.7003 Jul 2026, 14:57 UTC · OS 34.7003 Jul 2026, 15:18 UTC · OS 34.7003 Jul 2026, 15:40 UTC · OS 34.4204 Jul 2026, 04:04 UTC · OS 34.6704 Jul 2026, 04:21 UTC · OS 34.3905 Jul 2026, 05:20 UTC · OS 34.1005 Jul 2026, 05:38 UTC · OS 33.7705 Jul 2026, 06:19 UTC · OS 33.5110 Jul 2026, 15:17 UTC · OS 33.6514 Jul 2026, 11:40 UTC · OS 33.1614 Jul 2026, 12:21 UTC · OS 33.1615 Jul 2026, 05:05 UTC · OS 33.1516 Jul 2026, 04:59 UTC · OS 33.0116 Jul 2026, 05:20 UTC · OS 33.0116 Jul 2026, 09:16 UTC · OS 32.6816 Jul 2026, 11:12 UTC · OS 32.4216 Jul 2026, 12:12 UTC · OS 32.7216 Jul 2026, 12:40 UTC · OS 32.7217 Jul 2026, 05:02 UTC · OS 32.7217 Jul 2026, 09:25 UTC · OS 33.0117 Jul 2026, 09:53 UTC · OS 33.1717 Jul 2026, 10:05 UTC · OS 33.1717 Jul 2026, 10:16 UTC · OS 33.1717 Jul 2026, 11:10 UTC · OS 32.9117 Jul 2026, 11:37 UTC · OS 33.1917 Jul 2026, 12:15 UTC · OS 32.8718 Jul 2026, 05:04 UTC · OS 32.5618 Jul 2026, 14:38 UTC · OS 32.8220 Jul 2026, 04:46 UTC · OS 32.6720 Jul 2026, 11:04 UTC · OS 32.3620 Jul 2026, 11:20 UTC · OS 32.3620 Jul 2026, 11:42 UTC · OS 32.3520 Jul 2026, 13:38 UTC · OS 32.0421 Jul 2026, 11:15 UTC · OS 32.0521 Jul 2026, 11:35 UTC · OS 32.0521 Jul 2026, 12:08 UTC · OS 32.5821 Jul 2026, 12:27 UTC · OS 32.5821 Jul 2026, 14:37 UTC · OS 32.2421 Jul 2026, 15:00 UTC · OS 31.8921 Jul 2026, 15:37 UTC · OS 32.2321 Jul 2026, 16:04 UTC · OS 32.5722 Jul 2026, 11:08 UTC · OS 33.1722 Jul 2026, 11:31 UTC · OS 32.8422 Jul 2026, 11:58 UTC · OS 33.1023 Jul 2026, 09:53 UTC · OS 32.7923 Jul 2026, 15:15 UTC · OS 33.0723 Jul 2026, 15:34 UTC · OS 32.8023 Jul 2026, 15:50 UTC · OS 32.8023 Jul 2026, 16:15 UTC · OS 32.7423 Jul 2026, 16:40 UTC · OS 32.4224 Jul 2026, 05:09 UTC · OS 32.1424 Jul 2026, 05:40 UTC · OS 32.3924 Jul 2026, 06:11 UTC · OS 32.6724 Jul 2026, 06:38 UTC · OS 32.6724 Jul 2026, 07:31 UTC · OS 33.2024 Jul 2026, 07:43 UTC · OS 32.8824 Jul 2026, 07:55 UTC · OS 33.2025 Jul 2026, 05:02 UTC · OS 33.5825 Jul 2026, 05:29 UTC · OS 33.2925 Jul 2026, 09:26 UTC · OS 33.5925 Jul 2026, 10:37 UTC · OS 33.3825 Jul 2026, 11:01 UTC · OS 33.3825 Jul 2026, 11:27 UTC · OS 33.8325 Jul 2026, 11:44 UTC · OS 33.5225 Jul 2026, 12:09 UTC · OS 33.2125 Jul 2026, 12:34 UTC · OS 33.0925 Jul 2026, 12:51 UTC · OS 33.0926 Jul 2026, 08:52 UTC · OS 33.0327 Jul 2026, 12:51 UTC · OS 33.2327 Jul 2026, 13:06 UTC · OS 33.5027 Jul 2026, 13:35 UTC · OS 33.2027 Jul 2026, 13:57 UTC · OS 32.9527 Jul 2026, 14:25 UTC · OS 32.7427 Jul 2026, 15:03 UTC · OS 32.4627 Jul 2026, 15:16 UTC · OS 32.7527 Jul 2026, 15:37 UTC · OS 32.7528 Jul 2026, 12:04 UTC · OS 32.6328 Jul 2026, 12:47 UTC · OS 32.3229 Jul 2026, 11:02 UTC · OS 32.5529 Jul 2026, 11:31 UTC · OS 32.2729 Jul 2026, 11:42 UTC · OS 32.2729 Jul 2026, 11:57 UTC · OS 31.9729 Jul 2026, 12:16 UTC · OS 31.6729 Jul 2026, 12:34 UTC · OS 31.6729 Jul 2026, 13:25 UTC · OS 31.8629 Jul 2026, 13:41 UTC · OS 31.7029 Jul 2026, 14:15 UTC · OS 31.9229 Jul 2026, 14:39 UTC · OS 32.2329 Jul 2026, 15:05 UTC · OS 32.2329 Jul 2026, 15:22 UTC · OS 32.1731 Jul 2026, 12:39 UTC · OS 32.2231 Jul 2026, 12:55 UTC · OS 32.2231 Jul 2026, 13:13 UTC · OS 32.0531 Jul 2026, 13:37 UTC · OS 31.8531 Jul 2026, 13:55 UTC · OS 31.5531 Jul 2026, 14:13 UTC · OS 31.2431 Jul 2026, 14:39 UTC · OS 31.2431 Jul 2026, 14:53 UTC · OS 31.5131 Jul 2026, 15:30 UTC · OS 31.8031 Jul 2026, 15:54 UTC · OS 31.5102 Jul31 Jul

31 Jul 2026, 15:54 UTC · OS 31.51

106 recorded ratings · 02 Jul 2026–31 Jul 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 14.3% of selected games.

Selected games: 7 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 25.4 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 25.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.5,993.8 metal2,770.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,786.3 metal2,726.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.38,272.4 energy40,497.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.18,279.0 damage7,085.3 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.11,788.0 damage11,771.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.32.0 units27.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • MrBtai1 game · 100.0% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SkyFireEX1 game · 100.0% of games in this matchup · Mean recorded OS 34.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Rosetta 1.4.4, then adjust the map, position, game version or reference rating.

About these results

Included: 110 published games lasting at least five minutes, linked to account 236899. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.