BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 143356

SkyFireEX

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
37.1
30 Sep 2026 · Large teams · 16 players
Recorded games
107
30 Aug 2026–30 Sep 2026 UTC
Maps played
43
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

292026-09-05
to 2026-09-11
192026-09-12
to 2026-09-18
252026-09-19
to 2026-09-25
22026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 47.4% of selected games.

Selected games: 57 · Games with identified lanes: 27.

36 distinct recorded opponents · Mean opponent OS 21.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 32.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,718.8 metal3,859.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,513.6 metal4,848.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.40,404.2 energy51,476.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,029.4 damage551.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,071.1 damage646.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.31.0 units47.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.1.0 units4.0 units100.0%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • dzikiTygrys121 game · 100.0% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 26.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,002.4 metal3,087.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,556.4 metal3,455.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.45,193.3 energy47,963.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,474.1 damage7,898.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,398.8 damage9,028.7 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.39.0 units35.2 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.394.7 metal1,233.2 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.748.7 metal889.0 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.3 units6.0 units100.0%3 paired games
  • [CC]CupOfCoffee1 game · 33.3% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FCRD]Tragedy1 game · 33.3% of games in this matchup · Mean recorded OS 34.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boozha1 game · 33.3% of games in this matchup · Mean recorded OS 34.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nebelmann1 game · 33.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • tossine1 game · 33.3% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 33.3% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

8 matched games · 15 distinct opponents · Mean opponent OS 20.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

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Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,776.1 metal3,473.4 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,317.0 metal3,981.4 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.47,130.5 energy46,676.7 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,069.8 damage10,586.6 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.14,545.5 damage9,677.3 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.49.8 units44.5 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.6.0 units16.2 units25.0%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,248.1 metal1,397.3 metal100.0%8 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,959.4 metal824.9 metal100.0%8 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.4 units7.3 units100.0%8 paired games
  • sun02 games · 25.0% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _stasis_1 game · 12.5% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CrownlessKing1 game · 12.5% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Failing_Upwards1 game · 12.5% of games in this matchup · Mean recorded OS 34.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • illmojo1 game · 12.5% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 12.5% of games in this matchup · Mean recorded OS 52.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • is_x1 game · 12.5% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jarnikchaithana1 game · 12.5% of games in this matchup · Mean recorded OS 7.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JelousOfMyEco1 game · 12.5% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JustSomeGuy1 game · 12.5% of games in this matchup · Mean recorded OS 37.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KIDD1 game · 12.5% of games in this matchup · Mean recorded OS 6.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • magicleo1 game · 12.5% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nat1 game · 12.5% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TrapCaT1 game · 12.5% of games in this matchup · Mean recorded OS 42.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UnderarmCape1 game · 12.5% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

15 matched games · 14 distinct opponents · Mean opponent OS 20.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

15 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,422.9 metal3,559.0 metal100.0%15 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,077.6 metal4,155.5 metal100.0%15 paired games
Energy producedTotal energy produced by this player by this time.55,238.5 energy40,287.6 energy100.0%15 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,260.0 damage1,425.3 damage100.0%15 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,466.0 damage2,231.3 damage100.0%15 paired games
Units producedTotal units produced by this time, including buildings.38.9 units35.0 units100.0%15 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.4.2 units6.0 units33.3%5 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.80.8 metal330.3 metal80.0%12 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.325.3 metal84.9 metal80.0%12 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.4 units1.9 units80.0%12 paired games
  • yeskinkot2 games · 13.3% of games in this matchup · Mean recorded OS 39.8Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 123121 game · 6.7% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus1 game · 6.7% of games in this matchup · Mean recorded OS 35.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bino141 game · 6.7% of games in this matchup · Mean recorded OS 3.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOTYuri1 game · 6.7% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chironex1 game · 6.7% of games in this matchup · Mean recorded OS 25.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CommanderDave1 game · 6.7% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Handicapping_mySelf1 game · 6.7% of games in this matchup · Mean recorded OS 36.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iAspen1 game · 6.7% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MALALATAITE1 game · 6.7% of games in this matchup · Mean recorded OS 0.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • old_man1 game · 6.7% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pebacus1 game · 6.7% of games in this matchup · Mean recorded OS 5.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SubspaceJ131 game · 6.7% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WobblyCommander1 game · 6.7% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 29 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

49.7 / 100

11 scored games · 68.8% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

54.5 / 100

6 scored games · 66.7% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

57.6 / 100

5 scored games · 55.6% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

60.0 / 100

7 scored games · 70.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-03–2026-10-02 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:50 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo sea

13 selected games

Submarine opener 76.9%

A submarine was the first completed naval combat unit by 5:00 in at least 40% of at least 10 measured openings. If several units finish first at the same time, all must be submarines. Games with no finished naval fighting units still count in the percentage. Gifts and free units do not count as builds. Submarine first in 76.9% of measured openings. This is a recurring opener, not a prediction of the current game.

Games with measurements for this trait: 100.0%.
Opens with Grunt 76.9%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 76.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Pond

15 selected games

Buys / receives Hercules 83.3%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Hercules received from a teammate by 10:00 in 83% of observed Pond games (12 games with complete data). Finished at receipt in 17%; unfinished in 75% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 80.0%.
Buys / receives Centurion 75.0%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Centurion received from a teammate by 10:00 in 75% of observed Pond games (12 games with complete data). Finished at receipt in 33%; unfinished in 67% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 80.0%.
Buys / receives Advanced Construction Bot 66.7%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 67% of observed Pond games (12 games with complete data). Finished at receipt in 42%; unfinished in 25% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 80.0%.
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About these results

Included: 107 published games lasting at least five minutes, linked to account 143356. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 94.4% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.