Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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suzeyewushang

Account 242822 · Published replay history across maps and positions.

Latest recorded OS
19.0
16 Sep 2026 · Large teams · 16 players
Recorded games
66
29 Jun 2026–16 Sep 2026 UTC
Maps played
9
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.28
Latest recorded
19.04
Change
+1.76
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.817.118.319.620.829 Jun 2026, 09:30 UTC · OS 17.2829 Jun 2026, 09:43 UTC · OS 17.6329 Jun 2026, 09:58 UTC · OS 17.6330 Jun 2026, 00:52 UTC · OS 17.3930 Jun 2026, 07:55 UTC · OS 17.9630 Jun 2026, 08:25 UTC · OS 17.6530 Jun 2026, 08:51 UTC · OS 17.6530 Jun 2026, 09:18 UTC · OS 17.3330 Jun 2026, 09:38 UTC · OS 17.0803 Jul 2026, 00:39 UTC · OS 16.5903 Jul 2026, 14:43 UTC · OS 16.4903 Jul 2026, 15:47 UTC · OS 16.4903 Jul 2026, 16:13 UTC · OS 16.4906 Jul 2026, 00:38 UTC · OS 17.0913 Jul 2026, 06:51 UTC · OS 17.3113 Jul 2026, 07:21 UTC · OS 17.6814 Jul 2026, 08:53 UTC · OS 17.9815 Jul 2026, 07:15 UTC · OS 17.4228 Jul 2026, 07:05 UTC · OS 16.8928 Jul 2026, 07:44 UTC · OS 16.5331 Jul 2026, 02:16 UTC · OS 16.6631 Jul 2026, 04:03 UTC · OS 16.7806 Aug 2026, 07:43 UTC · OS 17.1906 Aug 2026, 09:22 UTC · OS 17.1207 Aug 2026, 00:37 UTC · OS 17.4411 Aug 2026, 07:25 UTC · OS 18.1112 Aug 2026, 00:41 UTC · OS 18.0512 Aug 2026, 06:32 UTC · OS 18.4812 Aug 2026, 08:15 UTC · OS 18.9113 Aug 2026, 00:20 UTC · OS 18.3213 Aug 2026, 01:56 UTC · OS 18.5513 Aug 2026, 07:06 UTC · OS 18.3213 Aug 2026, 07:38 UTC · OS 18.3214 Aug 2026, 07:02 UTC · OS 18.0418 Aug 2026, 01:11 UTC · OS 18.1618 Aug 2026, 03:01 UTC · OS 18.4621 Aug 2026, 00:24 UTC · OS 19.0824 Aug 2026, 02:58 UTC · OS 19.2924 Aug 2026, 06:47 UTC · OS 19.5825 Aug 2026, 07:36 UTC · OS 19.9626 Aug 2026, 00:59 UTC · OS 20.1726 Aug 2026, 03:18 UTC · OS 20.1831 Aug 2026, 00:38 UTC · OS 19.9431 Aug 2026, 06:57 UTC · OS 19.4731 Aug 2026, 07:30 UTC · OS 19.4701 Sep 2026, 00:43 UTC · OS 19.3701 Sep 2026, 07:37 UTC · OS 19.0801 Sep 2026, 08:05 UTC · OS 19.0801 Sep 2026, 08:36 UTC · OS 19.3802 Sep 2026, 00:03 UTC · OS 18.7802 Sep 2026, 00:28 UTC · OS 18.7802 Sep 2026, 06:46 UTC · OS 19.4202 Sep 2026, 07:49 UTC · OS 19.7103 Sep 2026, 06:56 UTC · OS 19.6604 Sep 2026, 00:27 UTC · OS 19.3204 Sep 2026, 03:15 UTC · OS 19.5604 Sep 2026, 07:41 UTC · OS 19.7107 Sep 2026, 00:24 UTC · OS 19.7109 Sep 2026, 01:21 UTC · OS 19.3710 Sep 2026, 00:55 UTC · OS 19.4711 Sep 2026, 05:23 UTC · OS 19.6311 Sep 2026, 07:04 UTC · OS 19.7511 Sep 2026, 07:28 UTC · OS 19.7511 Sep 2026, 07:49 UTC · OS 19.7516 Sep 2026, 08:01 UTC · OS 19.0429 Jun16 Sep

16 Sep 2026, 08:01 UTC · OS 19.04

65 recorded ratings · 29 Jun 2026–16 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:33 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 5.4% of selected games.

Selected games: 37 · Games with identified lanes: 2.

3 distinct recorded opponents · Mean opponent OS 26.0 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 34.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,807.6 metal4,862.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,823.0 metal4,842.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,161.5 energy49,831.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,975.9 damage14,014.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.16,387.4 damage10,564.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.39.0 units48.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AlRelSoulfire1 game · 100.0% of games in this matchup · Mean recorded OS 38.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NEXUS_VI1 game · 100.0% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 18.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,688.5 metal3,703.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,897.1 metal4,435.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.68,912.8 energy44,731.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.48.0 units38.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • companyofheroesfan1 game · 100.0% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 35 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 66 published games lasting at least five minutes, linked to account 242822. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.