Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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companyofheroesfan

Account 593605 · Published replay history across maps and positions.

Latest recorded OS
21.4
13 Oct 2026 · Large teams · 16 players
Recorded games
77
30 Jun 2026–13 Oct 2026 UTC
Maps played
2
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
17.99
Latest recorded
21.43
Change
+3.44
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.615.818.120.422.630 Jun 2026, 08:36 UTC · OS 17.9930 Jun 2026, 08:59 UTC · OS 17.9930 Jun 2026, 09:21 UTC · OS 17.9930 Jun 2026, 09:38 UTC · OS 17.9930 Jun 2026, 14:21 UTC · OS 15.6030 Jun 2026, 15:35 UTC · OS 15.6030 Jun 2026, 16:08 UTC · OS 16.3501 Jul 2026, 08:17 UTC · OS 17.6301 Jul 2026, 09:05 UTC · OS 17.6305 Jul 2026, 08:20 UTC · OS 20.1905 Jul 2026, 08:55 UTC · OS 20.1915 Jul 2026, 10:33 UTC · OS 19.7115 Jul 2026, 11:00 UTC · OS 19.7115 Jul 2026, 11:23 UTC · OS 19.7115 Jul 2026, 11:46 UTC · OS 19.7115 Jul 2026, 12:11 UTC · OS 19.7117 Jul 2026, 12:03 UTC · OS 19.1217 Jul 2026, 13:41 UTC · OS 19.1218 Jul 2026, 02:27 UTC · OS 19.4918 Jul 2026, 19:52 UTC · OS 19.4118 Jul 2026, 21:21 UTC · OS 19.4118 Jul 2026, 22:53 UTC · OS 20.1118 Jul 2026, 23:13 UTC · OS 20.1118 Jul 2026, 23:36 UTC · OS 19.7719 Jul 2026, 06:56 UTC · OS 18.9319 Jul 2026, 09:07 UTC · OS 18.2919 Jul 2026, 09:40 UTC · OS 18.2919 Jul 2026, 12:43 UTC · OS 17.1619 Jul 2026, 14:09 UTC · OS 17.1619 Jul 2026, 14:24 UTC · OS 17.1619 Jul 2026, 14:49 UTC · OS 16.2919 Jul 2026, 15:46 UTC · OS 17.0420 Jul 2026, 10:59 UTC · OS 15.9220 Jul 2026, 12:37 UTC · OS 15.9220 Jul 2026, 12:52 UTC · OS 15.9220 Jul 2026, 13:12 UTC · OS 15.9220 Jul 2026, 13:54 UTC · OS 16.3622 Jul 2026, 12:26 UTC · OS 16.0822 Jul 2026, 13:04 UTC · OS 16.0822 Jul 2026, 14:27 UTC · OS 15.5922 Jul 2026, 15:08 UTC · OS 15.5922 Jul 2026, 16:25 UTC · OS 15.5122 Jul 2026, 16:45 UTC · OS 15.5122 Jul 2026, 19:01 UTC · OS 15.5123 Jul 2026, 05:46 UTC · OS 14.7823 Jul 2026, 06:12 UTC · OS 14.7823 Jul 2026, 06:57 UTC · OS 14.7823 Jul 2026, 07:26 UTC · OS 14.7823 Jul 2026, 07:49 UTC · OS 14.7823 Jul 2026, 08:30 UTC · OS 16.3623 Jul 2026, 09:22 UTC · OS 16.1524 Jul 2026, 04:37 UTC · OS 16.5624 Jul 2026, 05:05 UTC · OS 16.5624 Jul 2026, 05:44 UTC · OS 16.5624 Jul 2026, 07:32 UTC · OS 16.5624 Jul 2026, 07:54 UTC · OS 17.3924 Jul 2026, 08:35 UTC · OS 17.3524 Jul 2026, 10:06 UTC · OS 16.8824 Jul 2026, 10:41 UTC · OS 16.4728 Jul 2026, 13:42 UTC · OS 17.3728 Jul 2026, 14:28 UTC · OS 17.3728 Jul 2026, 15:03 UTC · OS 17.3728 Jul 2026, 15:35 UTC · OS 18.1430 Jul 2026, 04:40 UTC · OS 18.6230 Jul 2026, 08:55 UTC · OS 18.9630 Jul 2026, 09:22 UTC · OS 18.9630 Jul 2026, 11:48 UTC · OS 18.9630 Jul 2026, 12:36 UTC · OS 19.3230 Jul 2026, 12:58 UTC · OS 19.3230 Jul 2026, 13:20 UTC · OS 19.3230 Jul 2026, 13:55 UTC · OS 19.4711 Oct 2026, 09:43 UTC · OS 19.3511 Oct 2026, 12:35 UTC · OS 19.8612 Oct 2026, 07:39 UTC · OS 20.9113 Oct 2026, 13:29 UTC · OS 20.9113 Oct 2026, 14:45 UTC · OS 21.4313 Oct 2026, 15:12 UTC · OS 21.4330 Jun13 Oct

13 Oct 2026, 15:12 UTC · OS 21.43

77 recorded ratings · 30 Jun 2026–13 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:14 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
62026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 52.4% of selected games.

Selected games: 42 · Games with identified lanes: 22.

27 distinct recorded opponents · Mean opponent OS 17.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

13 matched games · 13 distinct opponents · Mean opponent OS 16.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,411.7 metal3,419.5 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,198.7 metal4,083.1 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.41,786.1 energy46,545.2 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.920.2 damage167.9 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.233.5 damage853.6 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.33.3 units41.1 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.210.0 metal0.0 metal7.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal210.0 metal7.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units0.0 units7.7%1 paired game
  • [Crd]BigGuorami1 game · 7.7% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [NUK]Rmnzky1 game · 7.7% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [RIF]Vladimir1 game · 7.7% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • blockdoth1 game · 7.7% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBI1 game · 7.7% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Eblivion1 game · 7.7% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Echelon_X1 game · 7.7% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hakora1 game · 7.7% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JokerDrop1 game · 7.7% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KamicuX1 game · 7.7% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LoKuZ1 game · 7.7% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ri0cp1 game · 7.7% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • suzeyewushang1 game · 7.7% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 19.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,275.1 metal3,990.0 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,375.6 metal4,326.2 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.37,468.2 energy49,342.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,160.3 damage7,569.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,141.7 damage7,910.8 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.3 units46.8 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [ZILL]Darttagon1 game · 33.3% of games in this matchup · Mean recorded OS 5.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [ZILL]LouDawg1 game · 33.3% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axumango1 game · 33.3% of games in this matchup · Mean recorded OS 31.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chancho1 game · 33.3% of games in this matchup · Mean recorded OS 31.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slayerx11 game · 33.3% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Torn1 game · 33.3% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 24.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,988.6 metal3,962.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,870.9 metal4,372.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.46,110.7 energy42,274.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.15,465.6 damage10,413.9 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,926.5 damage11,809.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.37.5 units43.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Grump]Grumpiness1 game · 50.0% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Beaned1 game · 50.0% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KopiBara1 game · 50.0% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Spooler1 game · 50.0% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

4 matched games · 4 distinct opponents · Mean opponent OS 14.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,524.2 metal3,244.2 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,781.2 metal3,818.9 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.49,514.3 energy36,943.1 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,532.0 damage1,858.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,954.2 damage1,372.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.33.0 units35.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Omi]valb591 game · 25.0% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boomer911 game · 25.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • joim211 game · 25.0% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • peptoglizmol1 game · 25.0% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 20 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 77 published games lasting at least five minutes, linked to account 593605. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.