Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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GN009

Account 310134 · Published replay history across maps and positions.

Latest recorded OS
19.1
03 Oct 2026 · Small teams · 8 players
Recorded games
130
28 Jun 2026–03 Oct 2026 UTC
Maps played
58
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 8 players.

First recorded
13.93
Latest recorded
18.44
Change
+4.51
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.813.715.717.719.628 Jun 2026, 03:55 UTC · OS 13.9328 Jun 2026, 04:25 UTC · OS 14.3405 Jul 2026, 21:25 UTC · OS 13.3007 Jul 2026, 01:01 UTC · OS 14.0207 Jul 2026, 01:35 UTC · OS 14.0207 Jul 2026, 21:54 UTC · OS 14.4611 Jul 2026, 16:23 UTC · OS 13.2011 Jul 2026, 16:49 UTC · OS 12.8811 Jul 2026, 17:56 UTC · OS 12.9614 Jul 2026, 00:52 UTC · OS 12.9315 Jul 2026, 02:38 UTC · OS 13.9015 Jul 2026, 22:54 UTC · OS 14.1815 Jul 2026, 23:24 UTC · OS 13.8318 Jul 2026, 04:56 UTC · OS 13.4818 Jul 2026, 05:22 UTC · OS 13.4818 Jul 2026, 21:21 UTC · OS 13.2719 Jul 2026, 03:51 UTC · OS 13.2219 Jul 2026, 04:09 UTC · OS 13.2222 Jul 2026, 00:08 UTC · OS 13.9922 Jul 2026, 00:27 UTC · OS 13.6822 Jul 2026, 00:54 UTC · OS 14.0722 Jul 2026, 01:15 UTC · OS 13.7622 Jul 2026, 01:44 UTC · OS 14.1123 Jul 2026, 01:34 UTC · OS 14.8325 Jul 2026, 03:18 UTC · OS 14.2225 Jul 2026, 03:56 UTC · OS 14.2225 Jul 2026, 21:48 UTC · OS 13.6725 Jul 2026, 22:06 UTC · OS 13.3725 Jul 2026, 23:40 UTC · OS 13.4226 Jul 2026, 19:46 UTC · OS 14.0026 Jul 2026, 20:04 UTC · OS 13.7626 Jul 2026, 21:22 UTC · OS 13.7327 Jul 2026, 23:02 UTC · OS 13.9828 Jul 2026, 01:11 UTC · OS 13.2228 Jul 2026, 23:06 UTC · OS 13.5328 Jul 2026, 23:39 UTC · OS 13.5329 Jul 2026, 22:49 UTC · OS 12.8101 Aug 2026, 23:51 UTC · OS 13.4402 Aug 2026, 00:21 UTC · OS 13.4402 Aug 2026, 00:53 UTC · OS 13.6302 Aug 2026, 01:12 UTC · OS 13.6304 Aug 2026, 23:08 UTC · OS 13.7607 Aug 2026, 01:40 UTC · OS 14.2608 Aug 2026, 00:10 UTC · OS 14.6108 Aug 2026, 00:43 UTC · OS 14.2508 Aug 2026, 16:17 UTC · OS 14.8408 Aug 2026, 16:59 UTC · OS 14.8408 Aug 2026, 20:46 UTC · OS 15.5809 Aug 2026, 05:56 UTC · OS 15.9109 Aug 2026, 06:40 UTC · OS 15.6109 Aug 2026, 23:03 UTC · OS 15.4509 Aug 2026, 23:32 UTC · OS 15.4510 Aug 2026, 00:11 UTC · OS 15.4510 Aug 2026, 01:07 UTC · OS 15.4510 Aug 2026, 22:20 UTC · OS 15.4512 Aug 2026, 01:27 UTC · OS 15.1212 Aug 2026, 02:21 UTC · OS 14.9312 Aug 2026, 02:55 UTC · OS 14.9313 Aug 2026, 20:41 UTC · OS 14.9813 Aug 2026, 21:04 UTC · OS 15.3313 Aug 2026, 21:48 UTC · OS 15.3313 Aug 2026, 22:16 UTC · OS 15.6613 Aug 2026, 22:54 UTC · OS 15.2713 Aug 2026, 23:38 UTC · OS 15.4214 Aug 2026, 00:05 UTC · OS 15.7115 Aug 2026, 18:03 UTC · OS 15.7015 Aug 2026, 18:46 UTC · OS 15.7015 Aug 2026, 19:31 UTC · OS 15.8415 Aug 2026, 20:03 UTC · OS 15.8420 Aug 2026, 22:38 UTC · OS 15.7120 Aug 2026, 23:14 UTC · OS 15.9120 Aug 2026, 23:38 UTC · OS 15.6721 Aug 2026, 00:16 UTC · OS 15.6722 Aug 2026, 20:47 UTC · OS 15.8023 Aug 2026, 04:39 UTC · OS 15.7523 Aug 2026, 18:45 UTC · OS 15.4423 Aug 2026, 19:06 UTC · OS 15.8223 Aug 2026, 19:20 UTC · OS 16.1223 Aug 2026, 19:37 UTC · OS 15.8923 Aug 2026, 20:01 UTC · OS 15.6924 Aug 2026, 03:36 UTC · OS 16.2624 Aug 2026, 03:59 UTC · OS 15.9230 Aug 2026, 00:58 UTC · OS 16.6101 Sep 2026, 23:31 UTC · OS 16.9401 Sep 2026, 23:53 UTC · OS 17.1902 Sep 2026, 00:11 UTC · OS 16.8402 Sep 2026, 00:30 UTC · OS 16.8402 Sep 2026, 21:49 UTC · OS 17.5502 Sep 2026, 22:27 UTC · OS 17.5503 Sep 2026, 23:02 UTC · OS 16.9403 Sep 2026, 23:18 UTC · OS 16.9404 Sep 2026, 02:44 UTC · OS 17.1404 Sep 2026, 03:21 UTC · OS 17.1404 Sep 2026, 04:42 UTC · OS 17.1405 Sep 2026, 05:16 UTC · OS 17.3305 Sep 2026, 06:35 UTC · OS 16.8305 Sep 2026, 18:17 UTC · OS 17.0005 Sep 2026, 18:54 UTC · OS 17.0005 Sep 2026, 19:52 UTC · OS 17.8905 Sep 2026, 20:15 UTC · OS 18.1706 Sep 2026, 03:46 UTC · OS 18.6029 Sep 2026, 23:42 UTC · OS 18.2030 Sep 2026, 01:05 UTC · OS 18.2630 Sep 2026, 01:30 UTC · OS 18.2630 Sep 2026, 02:00 UTC · OS 18.1430 Sep 2026, 02:26 UTC · OS 17.8901 Oct 2026, 23:45 UTC · OS 17.8903 Oct 2026, 00:27 UTC · OS 18.4428 Jun03 Oct

03 Oct 2026, 00:27 UTC · OS 18.44

108 recorded ratings · 28 Jun 2026–03 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:10 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
132026-09-24
to 2026-09-30
42026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

31 games
23.8% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 70.0% of selected games.

Selected games: 10 · Games with identified lanes: 7.

14 distinct recorded opponents · Mean opponent OS 16.3 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 16.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,288.6 metal3,357.0 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,459.0 metal3,761.7 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.45,522.8 energy46,245.8 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,569.1 damage8,098.8 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,726.4 damage9,826.5 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.30.8 units40.7 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • caioac19921 game · 20.0% of games in this matchup · Mean recorded OS 3.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 20.0% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fish[k]1 game · 20.0% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Garchungus1 game · 20.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KINGJAOS1 game · 20.0% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • milton2001 game · 20.0% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mortarion031 game · 20.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Quirinus1 game · 20.0% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • roxursox1 game · 20.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZachZ1 game · 20.0% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 15.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,770.8 metal3,815.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,389.3 metal4,562.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.47,947.2 energy47,686.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,904.3 damage10,251.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,286.9 damage6,440.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.38.0 units46.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Brogus1 game · 50.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Joeyy0_01 game · 50.0% of games in this matchup · Mean recorded OS 5.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sinkpisser5001 game · 50.0% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • voidcircuit1 game · 50.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 130 published games lasting at least five minutes, linked to account 310134. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.