Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
Showing Large teams · 16 players, the format with the most ratings. Their latest game was Unknown · 32 players.
First recorded
16.67
Latest recorded
15.21
Change
-1.46
21 Aug 2026, 10:25 UTC · OS 15.21
41 recorded ratings · 02 Aug 2026–21 Aug 2026.
Game formats are shown separately.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.
Recent activity
Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
02026-09-17 to 2026-09-23
02026-09-24 to 2026-09-30
02026-10-01 to 2026-10-07
02026-10-08 to 2026-10-14
Most played maps & positions
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
Supreme Isthmus v2.1
24 games
55.8% of recorded games
Where they started Open one to compare from that start
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 79.2% of selected games.
Selected games: 24 · Games with identified lanes: 19.
35 distinct recorded opponents · Mean opponent OS 16.3 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
1 matched game · 1 distinct opponent · Mean opponent OS 13.5.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,587.1 metal
3,643.4 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,839.1 metal
3,863.7 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
42,685.2 energy
29,966.8 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
0.0 damage
0.0 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
0.0 damage
0.0 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
30.0 units
37.0 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
0.0 metal
0.0 metal
100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
0.0 metal
0.0 metal
100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
0.0 units
0.0 units
100.0%1 paired game
domdomb1 game · 100.0% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
16 matched games · 31 distinct opponents · Mean opponent OS 16.5.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
16 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,581.1 metal
3,747.8 metal
100.0%16 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,008.2 metal
3,994.7 metal
100.0%16 paired games
Energy producedTotal energy produced by this player by this time.
58,172.3 energy
44,406.4 energy
100.0%16 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
4,158.9 damage
6,226.6 damage
100.0%16 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
3,746.4 damage
7,412.8 damage
100.0%16 paired games
Units producedTotal units produced by this time, including buildings.
48.7 units
42.7 units
100.0%16 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
893.0 metal
823.8 metal
12.5%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
630.0 metal
568.8 metal
12.5%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
10.0 units
7.2 units
12.5%2 paired games
Joeyy0_02 games · 12.5% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
74902131 game · 6.2% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[ZILL]Darttagon1 game · 6.2% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
BlackPearl1 game · 6.2% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
CosmicCrusader1 game · 6.2% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Cryptic411 game · 6.2% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Duply1 game · 6.2% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
EbuUbeyde1 game · 6.2% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
F1auschie1 game · 6.2% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Garpike_Respecter1 game · 6.2% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
GN0091 game · 6.2% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Grant_GT1 game · 6.2% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
IvanTheGreat1 game · 6.2% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
KeroDL1 game · 6.2% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Maxis1961 game · 6.2% of games in this matchup · Mean recorded OS 3.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
MrWhirlpool1 game · 6.2% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
mtnz1 game · 6.2% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Muffz1 game · 6.2% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
nick551 game · 6.2% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Not_op_WaterBucket1 game · 6.2% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Showing 20 of 31 recorded opponents.
Front (suicide) vs Shared central front · shared frontline
2 matched games · 4 distinct opponents · Mean opponent OS 16.0.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
2 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,345.1 metal
3,302.2 metal
100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,905.2 metal
3,689.9 metal
100.0%2 paired games
Energy producedTotal energy produced by this player by this time.
52,593.0 energy
52,095.5 energy
100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
5,782.4 damage
7,231.4 damage
100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
10,305.2 damage
5,728.1 damage
100.0%2 paired games
Units producedTotal units produced by this time, including buildings.
48.0 units
39.0 units
100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Beast50021 game · 50.0% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
epotguy1 game · 50.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
LordVadersDaddy1 game · 50.0% of games in this matchup · Mean recorded OS 5.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
ZachZ1 game · 50.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Why some selected games have no identified lane:
Starting layout not verified: 2 games.
No individual lane assigned for this position: 2 games.
Starting-position records unavailable: 1 game.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.
Included: 43 published games lasting at least five minutes, linked to account 622745. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.