Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Brogus

Account 622745 · Published replay history across maps and positions.

Latest recorded OS
14.9
21 Aug 2026 · Unknown · 32 players
Recorded games
43
02 Aug 2026–21 Aug 2026 UTC
Maps played
8
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Unknown · 32 players.

First recorded
16.67
Latest recorded
15.21
Change
-1.46
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.7.112.517.923.228.602 Aug 2026, 09:19 UTC · OS 16.6702 Aug 2026, 09:55 UTC · OS 16.6702 Aug 2026, 10:42 UTC · OS 14.8803 Aug 2026, 00:21 UTC · OS 16.5503 Aug 2026, 00:36 UTC · OS 16.5503 Aug 2026, 00:57 UTC · OS 16.5503 Aug 2026, 09:21 UTC · OS 19.8503 Aug 2026, 10:21 UTC · OS 21.3703 Aug 2026, 11:11 UTC · OS 22.5305 Aug 2026, 00:15 UTC · OS 22.6505 Aug 2026, 01:05 UTC · OS 22.6505 Aug 2026, 01:49 UTC · OS 22.6505 Aug 2026, 10:46 UTC · OS 25.7405 Aug 2026, 11:24 UTC · OS 25.7408 Aug 2026, 04:01 UTC · OS 20.9508 Aug 2026, 04:53 UTC · OS 19.8308 Aug 2026, 05:29 UTC · OS 19.8310 Aug 2026, 02:20 UTC · OS 17.2810 Aug 2026, 06:46 UTC · OS 16.1510 Aug 2026, 07:13 UTC · OS 16.1511 Aug 2026, 22:54 UTC · OS 18.1611 Aug 2026, 23:27 UTC · OS 18.1612 Aug 2026, 02:21 UTC · OS 15.6912 Aug 2026, 02:55 UTC · OS 15.6912 Aug 2026, 05:13 UTC · OS 12.3312 Aug 2026, 09:25 UTC · OS 13.4012 Aug 2026, 09:53 UTC · OS 13.4014 Aug 2026, 01:02 UTC · OS 12.7714 Aug 2026, 01:22 UTC · OS 12.7714 Aug 2026, 03:58 UTC · OS 10.3614 Aug 2026, 05:26 UTC · OS 10.3614 Aug 2026, 06:35 UTC · OS 10.3617 Aug 2026, 00:13 UTC · OS 9.9717 Aug 2026, 00:55 UTC · OS 10.9617 Aug 2026, 03:59 UTC · OS 12.2217 Aug 2026, 08:06 UTC · OS 12.9321 Aug 2026, 04:36 UTC · OS 12.9821 Aug 2026, 04:57 UTC · OS 12.9821 Aug 2026, 09:17 UTC · OS 15.2121 Aug 2026, 09:39 UTC · OS 15.2121 Aug 2026, 10:25 UTC · OS 15.2102 Aug21 Aug

21 Aug 2026, 10:25 UTC · OS 15.21

41 recorded ratings · 02 Aug 2026–21 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

12 games
27.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 79.2% of selected games.

Selected games: 24 · Games with identified lanes: 19.

35 distinct recorded opponents · Mean opponent OS 16.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 13.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,587.1 metal3,643.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,839.1 metal3,863.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.42,685.2 energy29,966.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units37.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • domdomb1 game · 100.0% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

16 matched games · 31 distinct opponents · Mean opponent OS 16.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

16 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,581.1 metal3,747.8 metal100.0%16 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,008.2 metal3,994.7 metal100.0%16 paired games
Energy producedTotal energy produced by this player by this time.58,172.3 energy44,406.4 energy100.0%16 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,158.9 damage6,226.6 damage100.0%16 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,746.4 damage7,412.8 damage100.0%16 paired games
Units producedTotal units produced by this time, including buildings.48.7 units42.7 units100.0%16 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.893.0 metal823.8 metal12.5%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.630.0 metal568.8 metal12.5%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.10.0 units7.2 units12.5%2 paired games
  • Joeyy0_02 games · 12.5% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 74902131 game · 6.2% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [ZILL]Darttagon1 game · 6.2% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlackPearl1 game · 6.2% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CosmicCrusader1 game · 6.2% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cryptic411 game · 6.2% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Duply1 game · 6.2% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EbuUbeyde1 game · 6.2% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • F1auschie1 game · 6.2% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Garpike_Respecter1 game · 6.2% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GN0091 game · 6.2% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Grant_GT1 game · 6.2% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IvanTheGreat1 game · 6.2% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KeroDL1 game · 6.2% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maxis1961 game · 6.2% of games in this matchup · Mean recorded OS 3.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrWhirlpool1 game · 6.2% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mtnz1 game · 6.2% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Muffz1 game · 6.2% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nick551 game · 6.2% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Not_op_WaterBucket1 game · 6.2% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 31 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,345.1 metal3,302.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,905.2 metal3,689.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,593.0 energy52,095.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,782.4 damage7,231.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,305.2 damage5,728.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.48.0 units39.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Beast50021 game · 50.0% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • epotguy1 game · 50.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LordVadersDaddy1 game · 50.0% of games in this matchup · Mean recorded OS 5.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZachZ1 game · 50.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 2 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 43 published games lasting at least five minutes, linked to account 622745. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.