Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Draks

Account 320822 · Published replay history across maps and positions.

Latest recorded OS
21.9
28 Sep 2026 · Large teams · 16 players
Recorded games
64
07 Aug 2026–28 Sep 2026 UTC
Maps played
19
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
24.23
Latest recorded
21.87
Change
-2.36
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.19.621.122.624.025.507 Aug 2026, 00:29 UTC · OS 24.2307 Aug 2026, 18:27 UTC · OS 23.7907 Aug 2026, 18:44 UTC · OS 23.7907 Aug 2026, 19:21 UTC · OS 24.7407 Aug 2026, 19:59 UTC · OS 24.0809 Aug 2026, 18:15 UTC · OS 24.5409 Aug 2026, 18:36 UTC · OS 24.5409 Aug 2026, 18:51 UTC · OS 24.2910 Aug 2026, 15:35 UTC · OS 23.3310 Aug 2026, 17:41 UTC · OS 23.8911 Aug 2026, 12:04 UTC · OS 23.4212 Aug 2026, 16:38 UTC · OS 24.0013 Aug 2026, 17:08 UTC · OS 23.4613 Aug 2026, 17:28 UTC · OS 23.4614 Aug 2026, 12:08 UTC · OS 23.3514 Aug 2026, 13:21 UTC · OS 23.9114 Aug 2026, 13:35 UTC · OS 23.9114 Aug 2026, 16:40 UTC · OS 22.7815 Aug 2026, 13:18 UTC · OS 23.0915 Aug 2026, 17:29 UTC · OS 23.5331 Aug 2026, 11:33 UTC · OS 24.1131 Aug 2026, 18:37 UTC · OS 23.4631 Aug 2026, 19:46 UTC · OS 23.5001 Sep 2026, 12:42 UTC · OS 23.0201 Sep 2026, 13:01 UTC · OS 22.4905 Sep 2026, 15:42 UTC · OS 22.2805 Sep 2026, 16:16 UTC · OS 21.7805 Sep 2026, 16:50 UTC · OS 21.8005 Sep 2026, 19:13 UTC · OS 21.8006 Sep 2026, 14:58 UTC · OS 22.7406 Sep 2026, 16:16 UTC · OS 22.7506 Sep 2026, 17:42 UTC · OS 23.0307 Sep 2026, 15:38 UTC · OS 22.2907 Sep 2026, 16:14 UTC · OS 22.7308 Sep 2026, 16:14 UTC · OS 21.8508 Sep 2026, 16:46 UTC · OS 22.4108 Sep 2026, 17:07 UTC · OS 22.4108 Sep 2026, 17:23 UTC · OS 22.4508 Sep 2026, 17:57 UTC · OS 22.4509 Sep 2026, 16:39 UTC · OS 21.3409 Sep 2026, 17:06 UTC · OS 21.6509 Sep 2026, 18:31 UTC · OS 21.8810 Sep 2026, 15:43 UTC · OS 21.5910 Sep 2026, 17:05 UTC · OS 21.5910 Sep 2026, 17:36 UTC · OS 21.1513 Sep 2026, 05:48 UTC · OS 21.1713 Sep 2026, 06:26 UTC · OS 20.7213 Sep 2026, 06:47 UTC · OS 20.7213 Sep 2026, 07:19 UTC · OS 20.7214 Sep 2026, 16:11 UTC · OS 20.4414 Sep 2026, 17:34 UTC · OS 21.1115 Sep 2026, 16:18 UTC · OS 20.3816 Sep 2026, 17:01 UTC · OS 20.8016 Sep 2026, 17:20 UTC · OS 20.8017 Sep 2026, 18:18 UTC · OS 20.9118 Sep 2026, 17:14 UTC · OS 21.3324 Sep 2026, 16:10 UTC · OS 21.3726 Sep 2026, 18:02 UTC · OS 22.5926 Sep 2026, 18:25 UTC · OS 22.5927 Sep 2026, 08:55 UTC · OS 23.1127 Sep 2026, 09:21 UTC · OS 23.1127 Sep 2026, 17:58 UTC · OS 21.9527 Sep 2026, 18:29 UTC · OS 21.6128 Sep 2026, 19:04 UTC · OS 21.8707 Aug28 Sep

28 Sep 2026, 19:04 UTC · OS 21.87

64 recorded ratings · 07 Aug 2026–28 Sep 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

22026-09-17
to 2026-09-23
82026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

36 games
56.2% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 5 · Games with identified lanes: 5.

8 distinct recorded opponents · Mean opponent OS 22.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 35.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,211.5 metal4,264.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,368.5 metal5,253.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.23,635.1 energy53,916.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.240.5 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.20.0 units43.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CentientWaffle1 game · 100.0% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 19.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,875.8 metal3,271.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,661.8 metal4,273.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.38,820.4 energy39,525.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,935.3 damage4,770.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,331.1 damage7,452.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.51.5 units40.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Kotercillo1 game · 50.0% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ONYOURRAGZ1 game · 50.0% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pulaski1 game · 50.0% of games in this matchup · Mean recorded OS 24.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • spectrum2161 game · 50.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 18.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,668.9 metal3,877.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,113.7 metal4,519.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.42,646.9 energy46,313.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,489.0 damage7,583.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,851.3 damage5,197.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.50.5 units38.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [GHT]Gammablast5671 game · 50.0% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bavarian_BARbarian1 game · 50.0% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JetSetWilly1 game · 50.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pulaski1 game · 50.0% of games in this matchup · Mean recorded OS 24.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 64 published games lasting at least five minutes, linked to account 320822. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.