BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 124452

CentientWaffle

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
31.6
29 Sep 2026 · Large teams · 16 players
Recorded games
228
30 Aug 2026–29 Sep 2026 UTC
Maps played
7
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

452026-09-03
to 2026-09-09
302026-09-10
to 2026-09-16
552026-09-17
to 2026-09-23
542026-09-24
to 2026-09-30

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

60.9 / 100

33 scored games · 78.6% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 63.4 recent vs 64.8 earlier, split at 13 Sep 2026. Approximate change range: -5.4 to 2.9 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

63.0 / 100

16 scored games · 84.2% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 70.1 recent vs 67.6 earlier, split at 12 Sep 2026. Approximate change range: -9.2 to 19.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

58.6 / 100

21 scored games · 84.0% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 61.7 recent vs 63.7 earlier, split at 19 Sep 2026. Approximate change range: -16.2 to 14.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

61.0 / 100

13 scored games · 81.2% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: Higher in recent games. Recorded game scores 68.9 recent vs 64.1 earlier, split at 12 Sep 2026. Approximate change range: 1.9 to 7.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

53.5 / 100

31 scored games · 72.1% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: Lower in recent games. Recorded game scores 51.1 recent vs 58.2 earlier, split at 12 Sep 2026. Approximate change range: -13.3 to -0.9 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

53.2 / 100

58 scored games · 87.9% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: Lower in recent games. Recorded game scores 51.0 recent vs 58.5 earlier, split at 19 Sep 2026. Approximate change range: -16.0 to -0.3 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:53 UTC.

Geo sea

20 selected games

Opens with Crossbow 60.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Crossbow was the first observed fighting unit start by 5:00 in 60% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Tech

37 selected games

Opens with Bot Lab 94.6%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 94.6% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Air

40 selected games

Opens with Aircraft Plant 85.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Aircraft Plant was the first observed factory start by 5:00 in 85% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (second)

66 selected games

Economy-focused at 10:00 76.2%

At 10:00, economy’s share of completed build value is above both the matching group’s average and its 75th percentile (top-quarter cutoff). The fighting-unit share is below both its average and its 25th percentile (bottom-quarter cutoff). Both must happen in at least 60% of at least 10 games with data. This shows building priorities; it does not prove unsafe greed or poor play. This investment pattern appears in 76.2% of comparable measured games. Matching comparison games available for 84% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.

Games with measurements for this trait: 63.6%.
Opens with Tick 83.3%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Tick was the first observed fighting unit start by 5:00 in 83.3% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Geo tech

21 selected games

Opens with Bot Lab 95.2%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 95.2% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Beach sea

16 selected games

Opens with Skater 87.5%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Skater was the first observed fighting unit start by 5:00 in 87.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 228 published games lasting at least five minutes, linked to account 124452. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 96.5% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.